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Destiny 2

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Bearbeitet von Desolator0: 4/1/2021 1:16:30 AM
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Some Additional Mod/Adept Mod Suggestions

Adept Rampage Spec: Increases the duration of Rampage even further. (Would add an additional +1 or +2 seconds to Rampage's duration.) Adept Dragonfly Spec: Increases the radius and damage of Dragonfly even further. (Increased splash damage and increased radius of the explosion from Dragonfly.) Adept Surrounded Spec: Further increases the damage granted by Surrounded. Bonus damage lingers for a brief time when no longer surrounded by two or more enemies. (Increases the bonus damage granted by Surrounded, as well as lowers the threshold of the lingering bonus damage down from 3 enemies to only requiring 2.) Adept Radar Booster: Moderately increases the range at which radar detects enemies and marks enemy type on your radar. (Further increases the bonus radar range granted and to make it worth using, it will say which enemy type is on your radar. For example, if you use this in PvP, it will show a Titan, Hunter, or Warlock class icon in their general direction on your radar in addition to the extra bonus radar range. If you use this mod in PvE, it would mark if the enemy type was a minor, major, or boss. I feel like this would make it not overpowered and actually worthwhile to use instead of PvP mainstays like Icarus Grip.) Adept Radar Tuner: Radar immediately returns when you stop aiming down sights and grants an enhanced Tracker for a brief duration. (Grants you Radar Tuner's normal benefits AND the enhanced Tracker/radar of top tree Nightstalker's Way of the Trapper's Keen Scout perk for a brief duration, maybe 2 seconds or so.) Adept Sprint Grip: Temporarily increases the weapon's ready speed, aim down sights speed and grants reduced flinch for a brief duration after sprinting. (Adds reduced flinch for ~2 seconds after coming out of a sprint, for those "oh crap" moments in addition to Sprint Grip's normal bonuses. Short cooldown to prevent spam.) Scallywag Spec: Increases the maximum number of stacks of Swashbuckler that you can achieve. (Increases the maximum stack of Swashbuckler from 5x to 7x.) OR Increases the duration of Swashbuckler. Adept Scallywag Spec: Increases the maximum number of stacks of Swashbuckler that you can achieve even further. (Increases the maximum stacks of Swashbuckler from 5x to 10x.) OR Increases the duration of Swashbuckler even further. Adept Freehand Grip: Increases accuracy and ready speed when firing from the hip, and adds a brief boost to reload speed upon swapping to your weapon with this mod equipped. (+30 Reload Speed to whatever weapon you swap to that has this mod equipped. Short cooldown to prevent spam). Adept Quick Access Sling: Swap weapons much faster for a short duration after emptying the magazine, and gain a brief boost to your swapped weapon's accuracy. (Increased Accuracy for whatever weapon you switch to for a brief duration, maybe 2 seconds, after emptying your previous weapon's magazine. Short cooldown to prevent spam.) Adept Minor Spec: Deal even more damage against rank-and-file enemies. (Further increases Minor Spec's damage buff against minor/red-bar enemies, the little brother of Adept Big Ones Spec.) Adept Taken Spec: Deal even more damage against Taken enemies. (Further increases Taken Spec's damage buff against Taken enemies.) Tireless Spec: Increases charge rate. (Increased Sword Charge Rate.) Adept Tireless Spec: Further increases charge rate. (Even further increased Sword Charge Rate than the normal version of this mod.) Unbreakable Spec: Slightly increased guard stats. (Slightly boosts the stats of Guard Resistance, Guard Efficiency, and Guard Endurance. I chose to boost all three of these because having three separate normal and adept mods for each of these would seem like too much. In addition, barely anyone takes advantage of guarding anyways.) Adept Unbreakable Spec: Further increased guard stats. (Even further boosts the stats of Guard Resistance, Guard Efficiency, and Guard Endurance.) Feel free to tell me what you guys think of any of my suggestions. I feel like having more mods (both adept/non-adept) would be great to have increased gameplay/build flexibility, give Banshee more variety, as well as provide further incentive to grind Grandmaster Nightfalls and go for the Flawless chest in Trials.

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