What would be cool is an exotic that adds a unique hazard to a rift based on subclass choice. Wouldn't be too hard either since Stasis is already getting something similar.
Solar subclass rifts ignite enemies that enter it for a steady DoT, void could draw enemies in and/or disrupt ability use, arc could repel enemies with bolts of energy (ie riskier rift rushing / deterrence for players and mobs).
That or maybe an instant AoE pulse heal that trades the overshield a healing rift rift can potentially (eventually) give for an instant burst of full health to friendlies near the warlock. Empowering rift maybe gives a short duration buff that makes all hits crits that lasts half the duration of a normal empowering rift.
Stuff like that.
You know, give rifts some teeth to them or some mobility benefits that they sorely lack in this mobility-heavy sandbox.
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Sounds like it could increase the effectiveness of killing Dregs. I’m in.
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Imagine dropping the fire rift in the middle of a thrall swarm, or tossing a charged void grenade in the middle of a gravity well rift as it sucks everything towards it, or those pesky sword knights with arc shields getting repelled by an arc rift's lightning before their shields chain detonate.
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Bearbeitet von gentle_j84: 10/9/2020 12:11:30 AMOoo! What about an exotic that replaces your rift and instead you drop fire similar to a taken knight?! Nothing too huge or that did crazy amounts of DoT, but just a small-ish pool of fire. PvE or PvP enemies could still melee you or get close, but that would have to be a calculated risk. Edit: didn't read your full post, haha. Got excited initially with your idea and ran to reply. My version would just give it a visual different akin to taken hive knight fire.