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Destiny 2

Diskutiere über alles, was mit Destiny 2 zu tun hat.
Bearbeitet von Blue Spy 3DO: 9/12/2020 5:08:21 PM
0

Let’s make fun guns to work towards, But remove anything fun because balance

I’ve played plenty of PvP and their are some enjoyable moments that come with crucible. Earning my Luna’s Howl was the greatest challenge I ever committed to in my entire sixteen years of gaming. But this game still is limiting itself with the salad bar pick and choose mentality with its identity. This is a Sci-Fi genre game based hundreds if not thousands of years in the future yet we are still using a majority of weapons you could easily find videos of on YouTube today. Chasing this pipe dream of Destiny being simultaneously an E-Sport and an action rpg looter shooter leaves everyone included on paper and no one satisfied as they should in practice. Content creativity is limited because if it’s “too broken” the idea won’t fit their attempt at a balanced sandbox. Sunsetting pinnacle gear and hard earned reckoning gear are both examples of how when it comes to having high tier rewards used against other players Bungie is unable to allow this long term without pushback due to the differences in power this gear allows. The only solution they’ve come up with is promising new future systems and revamped content that don’t currently exist while deleting all the content they seem to be unable to properly balance leaving nothing to fill the gap. Gambit and PvP players and by extension Bungie itself are constantly trying to find a balance that will never happen and won’t happen because it hasn’t been achieved in the entirety of the series yet patch after patch. Adding more content also only makes this task even more monumental. These elements that this game doubles down on are only hurting the population as a whole by not giving the attention that any single segment deserves. I wish I had a solution and I’m not saying it’s easy to do so in Bungie’s defense, all I can do is point out this lack of focus that plagues this game.

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