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Bearbeitet von Monk: 3/6/2020 7:40:59 AM
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[Suggestion] Recluse (tl;dr just tweak)*

'Allo, Thanks to the changes in Crucible ranking, i was able to get the Recluse. My thoughts. It reminds me of Breakneck but scarier. Breakneck, you start slow then the damage ramps up. More enemies close together, faster they fall. Recluse is a 900 rpm submachine gun, so it already does decent damage. Then you kill an enemy. It kills mobs so fast. The first time i got a Guardian with the damage buff, he just melted, even though i was doing body shots. So, the damage bonus could be dropped a little. That's all i think is needed. Maybe pull the range some to add risk. At range, with bonus, it should be comfortable to Risk Runner without bonus, which has a far greater range. Besides this, it's my new favorite PvE weapon. In Crucible... might bring it out to keep the enemy team in check. 😏 (read: they're ahead in points) Cheers! 😊☕ * Addendum: Pillager, with Outlaw and Kill Clip, has very similar attributes and effects, though you have to precision kill the initial mob with it then reload. 🙍🏼 Will verify on "volunteer" guardians. 😈

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  • Bearbeitet von BetweenMyself: 3/6/2020 11:10:25 AM
    Recluse was stupidly powerful up until it was nerfed a few months ago. With Master of Arms active, not only did you get a nice fat increase to your damage when hitting precisions shot, but it also buffed [i]non-precision[/i] damage so high that it essentially dealt damage equal to landing precision shots. This meant that with MoA active, you could kill opposing Guardians with body shots just as quickly as you could by landing only head shots. The same scale of increase could be seen in PvE game modes as well, making it disgustingly effective at clearing adds. After the nerf the damage bonus from MoA grants less bonus precision damage than it used to, and the damage bonus no longer makes non-precision hits deal damage equal to precision hits. This means it’s far less forgiving with MoA active than it once was, that you’ll have to be able to land those precision hits if you want to make the most out of the weapon instead of being able to quickly destroy your enemies while shooting them in the foot. That change was justified. It’s in a decent (read: not [i]obnoxiously[/i] overpowered) place at the moment. No further changes needed. For a more in depth look at the changes made, I’d refer you to the following video, posted December 23rd, 2019: https://m.youtube.com/watch?v=N76aB5zoxV8 (΄◉◞౪◟◉`)

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