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3/1/2020 2:23:32 PM
2

Top tree stormcaller nerf, uncalled for

Adjusting it because it secures a higher win rate? Its strong in control based gamemodes, not broken. Its charged melee literally cant hit a rolling hunter, compared to top tree arc hunter melee or bottom tree striker melee the range is lackluster. Arc web is only good if you hit at least all 3 people in an enclosed space (hence its decent in control based modes) Hit two of them, and you're getting nothing. Its inconsistent on 2 of the 3 grenades, it ticks for 30 - 35 I think so theres plenty of time to avoid it. Transendance is a pain as if you want to use it effectively, you need a method of regenerating both your grenade and melee. Even with the health restore, cant be used as a panic button, animation is too long compared to other classes. Easier in pve as you control how you fight engagements. Blink is the only way to catch stompee hunters or titans in general, which you've then wasted half your super trying to just catch up to them. If I know bungie, this is going to get an increased cost. If this is done please increase the base movement speed of the super... it's so slow. Stormcaller has one good exotic in pve, crown of tempest. Is it broken? (Eg. Skull pre nerf) no. It is strong? Yes, it takes what's good about stormcaller (red bar ad clear) and makes it more effective. I wouldn't be opposed to a nerf as long as some other warlock exotic gets buffed. (My recommendation would be no additional super regen, make it work only on abilities) Adjusting it because it secures a higher amount of kills per minute in pve? It's an ad clear super, that's its purpose! Of course it's going to secure more, lower health kills. You dont pop your super on the boss and tickle him for 20 seconds... there are far more effective supers and means of boss dps But I suppose warlocks, the least used, weakest overall pvp class need to be nerfed. The player base is ultimately bias towards hunters which have the most usage, highest overall win %, highest overall kd and easiest usability. This last paragraph isn't my opinion, it's a fact. https://guardian.gg/2/class-stats?platform=console&mode=5&start=2020-02-23&end=2020-03-01

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  • Honestly, Bungie's tanking their own game at this point bro. The warlock class is the least fun class right now, esp since they disabled Felwinter's.

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  • Bearbeitet von Grackleflint: 3/7/2020 6:38:08 PM
    You've nailed it. I'm so upset about this change. They're nerfing: HHSN, Contraverse, Sanguine Alchemy, and now Top Tree Stormcaller. It's UNREAL that they want to push Warlock further into the shadow of Hunters and Titans. Count the number of useless subclasses: Top Tree Dawnblade: Great for memes, BAD for Master level/raid level content. Bottom Tree Dawnblade: No neutral game, only tree with no build in ability regen, super nerfed twice in last year. Top Tree Stormcaller: Nerfs incoming--likely losing Arc Web and Transcendence, or cost for Ionic Blink will shoot through the roof. Bottom Tree Stormcaller: Short duration, slow moving super, only good if teammates use your rifts. Bottom Tree Voidwalker: Terrible Super, Devour/Neutral Game great for clearing lost sectors and soloing content that's already easy. I'd say Middle Tree Voidwalker, but we haven't seen the adjustments to Nova Warp yet. If it still sucks, add it to the list. This happens to EVERY class that can heal in EVERY game. Just because we have one heal button we have to have all of our damage output nerfed into the ground.

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