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Foren

Bearbeitet von Wes: 12/26/2019 9:24:10 PM
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Wes
Wes

Too much hand holding for me. High impact fusions with backup plan that have effective ranges past the damage dropoff of several primaries, diminishing primary play. Shotguns that have the same OHK distance as aggressive frames but more rate of fire and twice the handling. Snipers that were never used until massive outliers in terms of range and aim assist were introduced, allowing them to shoot through flinch, diminishing primary play. (Case and point: Sole Survivor was released months before Beloved and has the same zoom and can get awesome perks like opening shot and snapshot, but was never used. Beloved release with more than 20 more aim assist at the same zoom value and boom. It's everywhere.) Hand cannons with no recoil but still have a 3 tap potential that exceeds the range for a lot of HCs. OEM gives free wall hacks. Nerf was completely put in the wrong place, but at least the OEM aping has toned down. And so many more. Every thing I mentioned dimishines the skill gap and just does extra work for the player. A weapon should not hold a player's hand. It's too much. I can't even take it seriously. If I drop a 5.0, great. If I drop a 0.5, great. Doesn't matter. Loot doesn't change. Developer "renewed focus" hasn't been demonstrated. And players are still cheesing their way through PvP.
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