JavaScript is required to use Bungie.net

Foren

12/4/2019 5:26:38 AM
21
Content Droughts are a good thing. Allows people to branch out and play other things. I hate the Seasonal Model cause it is Psychologically Manipulative with all the FOMO attached to it.
English

Sprache des Beitrags:

 

Bearbeiten
Vorschau

Benimm dich. Nimm dir eine Minute, um dir unsere Verhaltensregeln durchzulesen, bevor du den Beitrag abschickst. Abbrechen Bearbeiten Einsatztrupp erstellen Posten

  • Well now i've seen everything.

    Sprache des Beitrags:

     

    Bearbeiten
    Vorschau

    Benimm dich. Nimm dir eine Minute, um dir unsere Verhaltensregeln durchzulesen, bevor du den Beitrag abschickst. Abbrechen Bearbeiten Einsatztrupp erstellen Posten

  • I honestly find it funny people keep referring to FOMO on a game. Honestly, with all the crap the real world do due to their greed, bungie is close to a saint. Compared to so many games with pay2win mechanics, this season pass is alright with me. If there is something I find too much trouble to grind, Ill let the deadline pass. Its just a game. Its gonna die eventually like all games, no point stressing about missing stuff.

    Sprache des Beitrags:

     

    Bearbeiten
    Vorschau

    Benimm dich. Nimm dir eine Minute, um dir unsere Verhaltensregeln durchzulesen, bevor du den Beitrag abschickst. Abbrechen Bearbeiten Einsatztrupp erstellen Posten

  • [quote]I honestly find it funny people keep referring to FOMO on a game. Honestly, with all the crap the real world do due to their greed, bungie is close to a saint. Compared to so many games with pay2win mechanics, this season pass is alright with me. If there is something I find too much trouble to grind, Ill let the deadline pass. Its just a game. Its gonna die eventually like all games, no point stressing about missing stuff.[/quote] Easier said then done my friend. I and many others in Games like Destiny are Collectors/Completionists and we want everything. But we also don’t want Deadlines that pressures us to do it with Time Gated, FOMO Infested Content we’ll never get again. Don’t take this as an insult, but clearly by your comment you don’t understand the mind of a Completionists/Collector.

    Sprache des Beitrags:

     

    Bearbeiten
    Vorschau

    Benimm dich. Nimm dir eine Minute, um dir unsere Verhaltensregeln durchzulesen, bevor du den Beitrag abschickst. Abbrechen Bearbeiten Einsatztrupp erstellen Posten

  • Sorry but no developer makes a game with the intention of encouraging you to play other games.

    Sprache des Beitrags:

     

    Bearbeiten
    Vorschau

    Benimm dich. Nimm dir eine Minute, um dir unsere Verhaltensregeln durchzulesen, bevor du den Beitrag abschickst. Abbrechen Bearbeiten Einsatztrupp erstellen Posten

  • They have literally said several times, publicly, over the years to 'go play other games'

    Sprache des Beitrags:

     

    Bearbeiten
    Vorschau

    Benimm dich. Nimm dir eine Minute, um dir unsere Verhaltensregeln durchzulesen, bevor du den Beitrag abschickst. Abbrechen Bearbeiten Einsatztrupp erstellen Posten

  • [quote]Sorry but no developer makes a game with the intention of encouraging you to play other games.[/quote] I’m sorry you misinterpreted my meaning by this comment. I’m not asking Bungie to develop Destiny with the intention of encouraging us to play other Games. I’m simple saying to stop Exploiting people’s Psyche with FOMO and end the Seasonal Model for the ole DLC Model so we can have Substantive Content that that model brought that naturally attracts plays to keep playing until the next big DLC came out. Rise of Iron and TTK were amazing Expansions because people patiently waited for Substantive Content with lots to do. Looking at both Models side by side, the old DLC Model is the better and superior model.

    Sprache des Beitrags:

     

    Bearbeiten
    Vorschau

    Benimm dich. Nimm dir eine Minute, um dir unsere Verhaltensregeln durchzulesen, bevor du den Beitrag abschickst. Abbrechen Bearbeiten Einsatztrupp erstellen Posten

  • Nobody is forcing you to play this. Go play other games and stop crying, if it means that much to you.

    Sprache des Beitrags:

     

    Bearbeiten
    Vorschau

    Benimm dich. Nimm dir eine Minute, um dir unsere Verhaltensregeln durchzulesen, bevor du den Beitrag abschickst. Abbrechen Bearbeiten Einsatztrupp erstellen Posten

  • Bearbeitet von ResidentRecon89: 12/4/2019 3:32:27 PM
    [quote]Nobody is forcing you to play this. Go play other games and stop crying, if it means that much to you.[/quote] Actually Bungie is forcing me to play this Game with Weaponized FOMO with all this Time Gate Shit. Cosmetic, Loot, Activities, Seals should all be there permanently up for grabs anytime when people can get to it. So “nobody is forcing you to play Destiny” is an invalid argument. Love how you Destiny/Bungie apologists defend such Psychological Manipulative tactics that Bungie Exploits to keep people playing rather then stop making excuses of “content is hard” and stop being lazy and create Content with Substance that keeps people playing. Not exploit the Psyche of people. BungiEA’s Seasonal FOMO Infested Model, hurts us Completionists and Collectors who want achieve the goal of collecting all the shit they want when they can get to it.

    Sprache des Beitrags:

     

    Bearbeiten
    Vorschau

    Benimm dich. Nimm dir eine Minute, um dir unsere Verhaltensregeln durchzulesen, bevor du den Beitrag abschickst. Abbrechen Bearbeiten Einsatztrupp erstellen Posten

  • [quote]Actually Bungie is forcing me to play this[/quote] I'll stop you right there. Holy -blam!- you're stupid. Good day.

    Sprache des Beitrags:

     

    Bearbeiten
    Vorschau

    Benimm dich. Nimm dir eine Minute, um dir unsere Verhaltensregeln durchzulesen, bevor du den Beitrag abschickst. Abbrechen Bearbeiten Einsatztrupp erstellen Posten

  • [quote][quote]Actually Bungie is forcing me to play this[/quote] I'll stop you right there. Holy -blam!- you're stupid. Good day.[/quote] Good day Bungie boot licker.

    Sprache des Beitrags:

     

    Bearbeiten
    Vorschau

    Benimm dich. Nimm dir eine Minute, um dir unsere Verhaltensregeln durchzulesen, bevor du den Beitrag abschickst. Abbrechen Bearbeiten Einsatztrupp erstellen Posten

  • This is a good point and highlights a big difference in population drops between year one and year two. One of the things I loved about D2 Y1 is that it allowed us to play other games and jump back into Destiny when we wanted. I played 850 hours in D2 Y1, but also played a ton of Minecraft, Tacoma, Edith Finch, Rime and a few other games. In D1 I played a lot of 7 Days to Die along with Destiny. D2 Y2 became a job and it was all I could do to keep up one character, let alone play anything else. I think a lot of players who stopped playing Y1 were just playing other games as well because the game allowed us to. In Y2 I think more people stopped playing because they got burned out and started hating the game.

    Sprache des Beitrags:

     

    Bearbeiten
    Vorschau

    Benimm dich. Nimm dir eine Minute, um dir unsere Verhaltensregeln durchzulesen, bevor du den Beitrag abschickst. Abbrechen Bearbeiten Einsatztrupp erstellen Posten

  • [quote]D2 Y2 became a job and it was all I could do to keep up one character, let alone play anything else. I think a lot of players who stopped playing Y1 were just playing other games as well because the game allowed us to. In Y2 I think more people stopped playing because they got burned out and started hating the game.[/quote] This. This right here. Through all of D1 I was able to keep up guardians of all 3 classes, plus plenty of time for other games along side of all of life's responsibilities. There was never a point when I (personally) hated the "new stuff" drought. There were always other games and other shit to do. In D2 I've burned out multiple times, and strictly play one guardian at a time. What people need to realize is that the number of people who play Destiny as a "job" are like the 0.25%...the vast majority of people have real jobs and cannot play 8-10 hours a day 5-6 days a week. While I get the need to keep those folks happy, you cannot design the [i]whole game[/i] to be played like that. I think that if we MUST keep seasons (which I hate that whole format as a concept, but that's a different discussion) then they need to pick and choose where the grind is vs. where you progress just for playing... - Some of the quests with pinnacle rewards and/or exotic quests can be a little (or quite) grindy. You can target one or collect em all, but you know what you're going into and work=reward. - Leveling...slot RNG needs to become either heavily bad-luck-protected or removed entirely. It's just leveling, and no...maybe this won't be popular but hitting max level should NOT be inherently prestigious. - Battle pass / artifact...heres where the grind should be lightened for more casual players that just want the shit they paid for. Time to lvl 100 needs to be cut in half. You should also have quicker access to both the artifact (like, level 1, not 7) and the 12 perk points to allocate. Grind for bonus power from the artifact can continue to ramp up significantly since it's already a separate bar. The fact that people push back on some of these points ("well the game [i]should[/i] be grindy")...[um, no, not ALL of it]...simply highlights a foundational problem with D2 since launch that hasn't even been acknowledged by Bungie, much less addressed in any way: there isn't enough loot, by a factor of (at least) half. Killing Omnigul over and over to get the Grasp roll you covet...now THERE'S your grind. Oh wait...

    Sprache des Beitrags:

     

    Bearbeiten
    Vorschau

    Benimm dich. Nimm dir eine Minute, um dir unsere Verhaltensregeln durchzulesen, bevor du den Beitrag abschickst. Abbrechen Bearbeiten Einsatztrupp erstellen Posten

  • [quote][quote]D2 Y2 became a job and it was all I could do to keep up one character, let alone play anything else. I think a lot of players who stopped playing Y1 were just playing other games as well because the game allowed us to. In Y2 I think more people stopped playing because they got burned out and started hating the game.[/quote] This. This right here. Through all of D1 I was able to keep up guardians of all 3 classes, plus plenty of time for other games along side of all of life's responsibilities. There was never a point when I (personally) hated the "new stuff" drought. There were always other games and other shit to do. In D2 I've burned out multiple times, and strictly play one guardian at a time. What people need to realize is that the number of people who play Destiny as a "job" are like the 0.25%...the vast majority of people have real jobs and cannot play 8-10 hours a day 5-6 days a week. While I get the need to keep those folks happy, you cannot design the [i]whole game[/i] to be played like that. I think that if we MUST keep seasons (which I hate that whole format as a concept, but that's a different discussion) then they need to pick and choose where the grind is vs. where you progress just for playing... - Some of the quests with pinnacle rewards and/or exotic quests can be a little (or quite) grindy. You can target one or collect em all, but you know what you're going into and work=reward. - Leveling...slot RNG needs to become either heavily bad-luck-protected or removed entirely. It's just leveling, and no...maybe this won't be popular but hitting max level should NOT be inherently prestigious. - Battle pass / artifact...heres where the grind should be lightened for more casual players that just want the shit they paid for. Time to lvl 100 needs to be cut in half. You should also have quicker access to both the artifact (like, level 1, not 7) and the 12 perk points to allocate. Grind for bonus power from the artifact can continue to ramp up significantly since it's already a separate bar. The fact that people push back on some of these points ("well the game [i]should[/i] be grindy")...[um, no, not ALL of it]...simply highlights a foundational problem with D2 since launch that hasn't even been acknowledged by Bungie, much less addressed in any way: there isn't enough loot, by a factor of (at least) half. Killing Omnigul over and over to get the Grasp roll you covet...now THERE'S your grind. Oh wait...[/quote] I read a Reddit Post and from what I can gather, the vast majority of Destiny Players hate FOMO and they’ve reported that FOMO and Time Gates make them less likely to play and keep playing and many have given up on it cause of it. Bungie thinks exploiting FOMO will keep players playing? Happy to report that it is doing the opposite.

    Sprache des Beitrags:

     

    Bearbeiten
    Vorschau

    Benimm dich. Nimm dir eine Minute, um dir unsere Verhaltensregeln durchzulesen, bevor du den Beitrag abschickst. Abbrechen Bearbeiten Einsatztrupp erstellen Posten

  • [quote]This is a good point and highlights a big difference in population drops between year one and year two. One of the things I loved about D2 Y1 is that it allowed us to play other games and jump back into Destiny when we wanted.[/quote] And it was one of the worst Triple A launches in recent memory, right up there with Anthem. You can like it, but the heavy majority didn't.

    Sprache des Beitrags:

     

    Bearbeiten
    Vorschau

    Benimm dich. Nimm dir eine Minute, um dir unsere Verhaltensregeln durchzulesen, bevor du den Beitrag abschickst. Abbrechen Bearbeiten Einsatztrupp erstellen Posten

  • Not even close. I am not disagreeing that D2 was in a very bad place when it launched, but it was nothing like the dumpster fire that was Anthem. D2 at least seemed fine and was mostly bug free for the first 2 months or so then went down hill. Even then, the core game wasn't broken on technical level like Anthem was, it was just changed with many bad decisions. The issue of D2 at launch was the amount of core mechanics removed, dumbed down or just badly designed, not content droughts.

    Sprache des Beitrags:

     

    Bearbeiten
    Vorschau

    Benimm dich. Nimm dir eine Minute, um dir unsere Verhaltensregeln durchzulesen, bevor du den Beitrag abschickst. Abbrechen Bearbeiten Einsatztrupp erstellen Posten

  • Nah, dude... It was just as bad. Not in the same way (glitches etc) but it was received just as poorly by fans. I remember reading that 50% of Anthem players were gone after about 2 months iirc... 85% of D2 players left by CoO 3 months after release. The difference is D2 recovered more quickly than Anthem. Bungie completely overhauled the game with Forsaken and EA has basically dismantled the Anthem team at BioWare and left no glimmer of hope for the game’s future.

    Sprache des Beitrags:

     

    Bearbeiten
    Vorschau

    Benimm dich. Nimm dir eine Minute, um dir unsere Verhaltensregeln durchzulesen, bevor du den Beitrag abschickst. Abbrechen Bearbeiten Einsatztrupp erstellen Posten

  • I feel like it was how bad CoO was that caused the mass drop in population. I remember D2 getting decent reviews at launch, but those were from the gaming websites so what I saw is probably skewed. I know some grumblings existed but I thought it mainly spilled over with CoO. But yes, EA did kill any hope for Anthem. I still think D2 wasn't as bad. Anthem is the worse case by far. I would say Fallout 76 is close. Destiny 2 was leaps and bounds ahead, even in its disappointing state.

    Sprache des Beitrags:

     

    Bearbeiten
    Vorschau

    Benimm dich. Nimm dir eine Minute, um dir unsere Verhaltensregeln durchzulesen, bevor du den Beitrag abschickst. Abbrechen Bearbeiten Einsatztrupp erstellen Posten

  • Ya. Its really weird, but I (even in D1) was happy with the breaks? I think constantly adding new stuff causes an issue of over-saturation and a pile up. I think taking breaks from the game is good and this model kinda penalizes you for doing so (not really but you get behind, you get my point). More is less. We have too many "wave" modes, destinations that are pointless and buttloads of grinds that most will not do. These mini seasons may be nice in the short term, but it feels more like a "give the streamers something to do" thing. Bungie could spend the time they use on seasons to make a few large expansions that add interesting things that last and more importantly, give us new loot that is actually new and updating the world that already is in place instead of constantly adding little things that disappear or become irrelevant within 2 months.

    Sprache des Beitrags:

     

    Bearbeiten
    Vorschau

    Benimm dich. Nimm dir eine Minute, um dir unsere Verhaltensregeln durchzulesen, bevor du den Beitrag abschickst. Abbrechen Bearbeiten Einsatztrupp erstellen Posten

  • [quote]Ya. Its really weird, but I (even in D1) was happy with the breaks? I think constantly adding new stuff causes an issue of over-saturation and a pile up. I think taking breaks from the game is good and this model kinda penalizes you for doing so (not really but you get behind, you get my point). [quote]More is less. We have too many "wave" modes, destinations that are pointless and buttloads of grinds that most will not do. These mini seasons may be nice in the short term, but it feels more like a "give the streamers something to do" thing. Bungie could spend the time they use on seasons to make a few large expansions that add interesting things that last and more importantly, give us new loot that is actually new and updating the world that already is in place instead of constantly adding little things that disappear or become irrelevant within 2 months.[/quote] This is exactly why I like the ole Model of DLC over the Seasonal Model. Cause Expansions that release every 6-12 Months actually breeds Substantive Content with an abundance to do and things to chase at you own pace and leisure and not having to beat a ticking clock where as the Seasonal Model Expansions release with Content zero substance like Season of the Undying was that ended with a flop and reskins galore. People who like and support and defend the Seasonal Model are people who are impatient to wait for Expansions with substance. This is why I think the future Generations of Gamers are ruining the Gaming Industry and giving us lackluster content due to their Impatience. One thing life taught me early was when you are impatient, you get shitty things. When you are patient, you get good things. The more people who understand this principle, the better the Gaming Industry will be and how much better Expansions would be as well. I’ve waited YEARS for an awesome Star Wars Game and when Jedi Fallen Order came out, I knew right then and there that my patience has paid off.

    Sprache des Beitrags:

     

    Bearbeiten
    Vorschau

    Benimm dich. Nimm dir eine Minute, um dir unsere Verhaltensregeln durchzulesen, bevor du den Beitrag abschickst. Abbrechen Bearbeiten Einsatztrupp erstellen Posten

  • As someone who is actually in college who is hoping to work in the Industry, I can say I agree with you 100%, time is needed for good things to happen. Jedi Fallen Order is a great example. Look at Halo: Reach for PC. They worked on a "when its ready" mentality and it seems to have turned out pretty alright knowing how well PC ports go. Halo Infinite has had a 5 year dev cycle so it has more time. Destiny needs to be like the Halo community. They are all on the "when its ready" mentality and encourage the games to wait if they need to more time to be better. Breaks are good for the community, but more importantly give the dev's time to create bigger and better things plus hopefully avoid some crunch cause that is a horrible thing to happen to them, even if you hate the studio.

    Sprache des Beitrags:

     

    Bearbeiten
    Vorschau

    Benimm dich. Nimm dir eine Minute, um dir unsere Verhaltensregeln durchzulesen, bevor du den Beitrag abschickst. Abbrechen Bearbeiten Einsatztrupp erstellen Posten

  • [quote]As someone who is actually in college who is hoping to work in the Industry, I can say I agree with you 100%, time is needed for good things to happen. Jedi Fallen Order is a great example. Look at Halo: Reach for PC. They worked on a "when its ready" mentality and it seems to have turned out pretty alright knowing how well PC ports go. Halo Infinite has had a 5 year dev cycle so it has more time. Destiny needs to be like the Halo community. They are all on the "when its ready" mentality and encourage the games to wait if they need to more time to be better. Breaks are good for the community, but more importantly give the dev's time to create bigger and better things plus hopefully avoid some crunch cause that is a horrible thing to happen to them, even if you hate the studio.[/quote] Well said man. With the overwhelming flood of Destiny/Bungie apologists, it’s good to know there are some who believe and think as I do.

    Sprache des Beitrags:

     

    Bearbeiten
    Vorschau

    Benimm dich. Nimm dir eine Minute, um dir unsere Verhaltensregeln durchzulesen, bevor du den Beitrag abschickst. Abbrechen Bearbeiten Einsatztrupp erstellen Posten

Es ist dir nicht gestattet, diesen Inhalt zu sehen.
;
preload icon
preload icon
preload icon