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11/24/2019 11:22:33 PM
4
I see your points, but I have to disagree. First and foremost, I've seen very little in the way of positive feedback about this season. A smattering, for sure, but there always is. My best measurement of how the game is going, is the lack of players I see in my roster. Even I've come waaaay down in playtime this season. It feels to me, that Bungie still hasn't decided what audience they want this game to be for. They try to attract casuals with terrible "horde" modes like the Vex offensive. They try to attract the competitive scene with things like gold belts for worlds first, and contest mode. They try to attract the PvPers with promises about PvP focus, and crucible oriented nerfs/buffs. They try to attract the hardcore with ridiculous +1s in their garbage pinnacle system, while at the same time targeting casuals again with an artifact that makes those+1s entirely pointless. They try attract grinders and min maxers with a half baked armor investment strategy that's gotten largely negative feedback. Personally, I don't play Destiny for ANY of these things. I play Destiny because it feels good, my friends are here, and I enjoy the (limited) endgame we once found in this series. I don't play Destiny to be competitive. I don't play Destiny to be hardcore and engage with full blown MMO grind. I don't play Destiny to play Halo, or any other competitive shooter. I play Destiny, because I like, Destiny. Over the years, they've changed their goals and aspirations for the game, and every time they attract a couple new fans, and chase away hundreds more. This is unsustainable at best and is a death sentence at worst. You talk about raids and where they fit into the game, are they endgame? Are they the real content we are here for? Do we want to go back to the hard capped ways of VoG? I do agree with you that we should see more time between raid launches to allow us to enjoy what the game has to offer in the earlier stages of a content release. However, I disagree solely because there simply is not enough to keep us interested before the raid is here. Bungie has also made it clear that the dripfeed style of content is something they are very interested in. Every week giving us something "new" to sink our teeth into. In my eyes, this just makes the game even more formulaic, less spontaneous, more of a chore list instead of a fun adventure, filled with twists turns and exploration. This vapid kind of content drip may seem to keep numbers up, but from what I've seen and experienced, it's just making people lose interest even faster. The raid (and in some cases the dungeons) are capstone activities, and it is odd to see them come so really in the drip feed. But with them being capstones they need to be good! You say yourself that you haven't attempted, let alone completed raids for some time. Obviously you have your own reasons for this, but I'd hazard a guess that part of the reason is because of how poor that content has been lately. Imagine waiting damn near a season, just to be slapped in the face with contest modifier, AND a terrible raid! That sounds awful! Hey, build your power, enjoy the content, but whoops, raids have to be competitive instead of being fun, so forget all that work you just put in while you were enjoying the story that still only lasted a day or two! No thanks. At least with early releases, the hardcore and competitive can stroke their jocks and we can all get through these wet farts disguised as endgame content, and move on. I personally want to see a return to VoG style leveling, it kept the need for contest modifier at bay, could be challenging for longer, and was actually a fun experience, mountain to climb, etc. I would like to see some RNG protection added (for real this time) to avoid forever 29 situations. Thinking of RNG protection... I've run garden 3 times a week since launch, and I'm STILL missing armor on EVERY class. Ridiculous! Once Bungie figures out what this game is, then we can worry about raids and their place in the game.
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