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Bearbeitet von Fear of Missing Out: 11/18/2019 10:04:00 AM
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Exotic Catalyst/Buff Ideas

I'm of the opinion that exotics should be good weapons overall, but each one should have a specific purpose that it excels at. Take Riskrunner, for example. Pretty decent SMG, until a Dreg shoots you and you make him regret being born. Here, I will list each exotic that does not yet have a catalyst, and try to think of one. I will also include a few weapons that are just lacking in general, and propose ideas to buff them. A good catalyst shouldn't just be a generic stat bonus. It should be a unique perk that doubles down on its role in battle. A stat bonus on top of that doesn't hurt, though. I'll try giving a unique catalyst perk to each exotic that doesn't have one yet. For weapons that already have catalysts, just assume that the catalyst retains whatever stat bonuses it provides, unless otherwise stated. [b][i]Kinetic Weapons[/i][/b] Sturm -Proposed Catalyst Perk: Co-Dependence: Kills with Sturm provide Drang with overcharged bullets. Mida Multi-Tool -Replace Outlaw with a new perk: Mida Agility: Precision kills increase movement speed by 35%. Lasts 10 seconds. -Catalyst adds +10 range and stability. Jade Rabbit -Proposed Catalyst Perk: Rabbit's Foot: Precision kills increase body shot damage. Wish-Ender -For a buff, get rid of the split damage thing, it feels super inconsistent. -Proposed Catalyst Perk: Nowhere To Hide: Fully drawn arrows can pierce walls, but lose some damage after doing so (-40% I guess). -Catalyst reduces draw time by 50 milliseconds. Malfeasance -Proposed Catalyst Perk: Blighted: Enemies take more damage for each slug stuck in them (+5% per slug). -Catalyst adds +15 range and +25 handling. Chaperone -Proposed Catalyst Perk: Icarus Grip -Catalyst adds +25 handling and reload speed. The Last Word -Proposed Catalyst Perk: High Noon: Increased precision damage for a brief time after drawing the weapon (this is just the datamined perk, but it fits the theme of the gun and I like it). -Catalyst grants +10 range +20 stability. Arbalest -For a buff, Arbalest should instantly break any elemental shield it touches. Under most circumstances it already does this, but Match Game makes this weapon completely useless. -Proposed Catalyst Perk: Shield Detonation: Breaking an elemental shield with this weapon causes the explosion. -Catalyst grants +20 handling and reload speed. Thorn -Proposed Catalyst Perk: Sustenance: Absorbing a Remnant heals you. -Catalyst grants +15 range and stability. Lumina -Proposes Catalyst Perk: Mutualism: Healing an ally heals you as well. -Catalyst grants +20 range and stability. Monte Carlo -Proposed Catalyst Perk: Knife To A Gunfight: Attack with the weapon's bayonet, dealing +20% melee damage for each stack of Markov Chain. -Catalyst grants +25 stability. [b][i]Energy Weapons[/i][/b] Coldheart -Proposed Catalyst Perk: Cryostasis: Continuous damage slows enemies. Sunshot -Proposed Catalyst Perk: Fuel To The Fire: Explosion kills increase damage of subsequent explosions. Riskrunner -Proposed Catalyst Perk: Direct User Pain Blockers: Increases stability and handling while Arc Conductor is active. Skyburner's Oath -For a buff, this weapon should have more blast radius and better hip-fire tracking. -Proposed Catalyst Perk: Emperor's Favor: Hip-fire kills increase damage. -Catalyst adds +40 reload speed instead of range. Hard Light -For a buff, just remove some of that bounce. -Proposed Catalyst Perk: Guided Ricochet: Bullets ricochet in the direction of enemies. Merciless -For a buff, increase the ammo capacity. -Proposed Catalyst Perk: Conserve Energy: Reloading when Conserve Momentum is at its maximum effect activates Impetus. Borealis -Proposed Catalyst Perk: Triple Rainbow: When Ionic Return is activated, the next shot deals all three elements (imagine three bullets at once, one of each element). Prometheus Lens -Proposed Catalyst Perk: Solar Flare: Killing an enemy causes the heat field to emit a pulse of solar damage. Telesto -Proposed Catalyst Perk: Harbinger's Spark: Multikills spawn additional Orbs of Light. Trinity Ghoul -Proposed Catalyst Perk: Conductive Draw: Perfect draw headshots also activate Lightning Rod. -Catalyst reduces draw time by 60 milliseconds. Wavesplitter -Proposed Catalyst Perk: Constructive Interference: While Supercharged Battery is active, this weapon disorients enemies. -Catalyst adds +10 range and +20 reload speed. Lord of Wolves -Proposed Catalyst Perk: Devil's Sigil: Release the Wolves deals incendiary damage over time. -Catalyst increase magazine size by 10. Jötunn -Proposed Catalyst Perk: Ragnarok: The fire pool left behind by Charge Shot lasts longer and deals more damage. Le Monarque -Proposed Catalyst Perk: Volatile Toxin: Enemies killed by the poison effect explode, further spreading the poison. -Catalyst reduces draw time by 40 milliseconds. Tarrabah -For a buff, the charge for Ravenous Beast should not go away when switching weapons. -Proposed Catalyst Perk: Sated Hunger: Killing an enemy while Ravemous Beast is active returns two seconds to the timer. Catalyst adds +15 range and stability. Divinity -Proposed Catalyst Perk: Perdition: Penance occurs more often, and emits a blast of arc damage when it does. Catalyst adds +25 reload speed. [b][i]Heavy Weapons[/i][/b] Tractor Cannon -Proposed Catalyst Perk: Attraction Force: Hold reload to swap to pull mode. Darci -Proposed Catalyst Perk: Self-Aware: This weapon gradually reloads from reserves while an enemy is targeted. This weapon now occasionally speaks to the user. The Colony -Proposed Catalyst Perk: Splitter Drones: This weapon can now be swapped to Splitter mode, which fires three insect grenades per shot that deal reduced damage. One Thousand Voices -Proposed Catalyst Perk: Death Wish: Focusing explosions in one location increases their damage. Spreading them out increases their blast radius. -Catalyst adds +2 shots in reserves and +20 stability. Two Tailed Fox -Proposed Catalyst Perk: Fan Service: Adds a third Arc rocket that blinds enemies. -Catalyst adds +20 velocity and +15 reload speed. Black Talon -Proposed Catalyst Perk: Crow's Eye: Blocking emits a void beam from the blade. A succesful cross combo emits a void laser blast. -Catalyst adds +20 efficiency and defense. Queenbreaker -Proposed Catalyst Perk: Vandalism: Marksman Sights provide a further increase to precision damage. Combat Sights provide a further increase to aim assist. -Catalyst adds +20 range and handling. Thunderlord -Proposed Catalyst Perk: Chained Thunder: Lightning strikes chain between enemies. -Catalyst increases ammo capacity and adds +20 range. Anarchy -Proposed Catalyst Perk: Paralyzed: Directly sticking an enemy with two or more arc traps renders them unable to move. -Catalyst increases duration of Arc Traps by 50%. Truth -Proposed Catalyst Perk: Hello From Downtown: The farther the rocket flies before impact, the greater its damage and blast radius (+1m blast radius per 10 meters of flight distance, +5% damage per 2 meters flight distance). -Catalyst adds +15 velocity and handling. Deathbringer -Proposed Catalyst Perk: Dark Detonation: Enemies killed by this weapon explode with damage proportional to the void orb that killed them. -Catalyst adds +20 reload speed and +1 shot in reserves. Xenophage -Proposed Catalyst Perk: Burning Hatred: Enemies killed by this weapon have a higher chance to drop heavy ammo. -Catalyst increases ammo capacity and adds +30 stability. Leviathan's Breath -Proposed Catalyst Perk: World Eater: On a perfect draw, this weapon gains increased blast radius and damage. -Catalyst reduces draw time by 128 milliseconds. Be sure to tell me what you think of these ideas!

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