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Destiny 2

Diskutiere über alles, was mit Destiny 2 zu tun hat.
Bearbeitet von DuBChiri2: 10/14/2019 12:08:01 AM
14

Burning maul and thundercrash could still use some work.

I know people have seen these posts a hundred times, but I'm genuinely tired of them feeling so out of place or weak. There's not a single place in the game where I can say these two supers are better at something than the other titan supers. Burning maul: [spoiler]To make burning maul a strong super, you have to stack roaring flames and it feels so weak without stacks. You aren't ever going to attack without at least 1 stack, but still. The neutral game only working around the throwing hammer is fun, but grenades are really the only thing that get the job done, especially if you aren't using synthoceps. The light attack is still terrible, it's tracking is bad and it offers virtually nothing that the heavy attack can't do. Transfer 30% of roaring flames power to the base super (leave the damage bonus on abilities at the current values). Grant like 10% grenade energy on picking up your throwing hammer after damaging a target. Put a marker on your throwing hammer so you can find it when you lose it. Change the light attack to a single hit instead of multi hit (example, instead of doing 20 damage 50 times, do 100 but have the hit box linger while you move with it just to match the animation). Increase the light attacks energy efficiency. Burning maul has power, but right now it's power is not worth more than having a better neutral game or ranged ad clear. Top tree sunbreaker has ways to deal very similar damage to burning maul while also being less limited with the super, its neutral game doesn't regenerate anything, but it's still much more valuable. Bottom tree sunbreaker also has very similar super power while also having a self buff, health regen, and ability regen. The other two are always going to be better, but burning maul should at least have a chance to be valuable.[/spoiler] Thundercrash: [spoiler] Thundercrash is also in a place that just simply does not allow it to fit in. It has a weak super and it has practically no valuable pve neutral game. The super energy regen is nice and all, but unless you wear a very specific exotic or spec exclusively for melee, you aren't going to be using your super much more often than any other titan super. It is such a fun super and melee to use, but it's just so lacking in every department that it's just not fun to use when it matters. Bottom tree sentinel is a better super and has a really fast way to regenerate super energy, all by simply standing in a crowd of enemies and killing them. In this game, that's pretty much always so you can get your super insanely fast. When I do the vex offensive, I average 8 supers by myself and I also have a super with better ad clear, damage and orb generation. It's just so bad. Increase thundercrash damage by 40%. Increase aftershock damage by 150% (aftershocks are too weak in pve, not even killing red bar vandals without multiple aftershocks). Grant 10% melee energy per target upon damaging them with your charged melee (without the charged melee, you can't get super energy which means you don't access 50% of your neutral game for long intervals unless you build very specifically). Allow inertia override to work on ammo even if you don't have the correct weapon type (in crucible, if you don't have a special weapon equipped, 90% of the time you won't get it to activate because enemies don't drop primary ammo very often, so allowing you to at least proc inertia when using double primaries will be useful). Grant 5% melee energy for killing enemies while sliding (something to promote sliding when inertia isn't available, which is a lot because ammo drops are rng).[/spoiler] In the spoilers are my thoughts and ideas. I think those two supers have a ton of potential, but as of right now they just don't bring anything to the table. In the right situation with the right build they are strong, but they are very lacking outside of those specific situations. Burning maul has power and a restrictive neutral game that you won't really be using in harder content because it's too risky. And thundercrash is just too weak while not offering very much except for super energy, which also can be beaten by bottom tree sentinel. The ideas I suggest don't have to happen, but I've tried to make real use of these two for a while now and it just feels like a waste. The improvements are reflective of what I believe is wrong with them and how they could potentially fix them. Feel free to give me some ideas, tweaks, etc below. But please, don't just say no because "titans are already good," that's not a proper argument and it can easily be used against anything. I could've said that before they buffed it, that bottom tree tether is fine because the other 2 are good or the class is good. That's stupid.

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