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7/17/2019 1:35:04 PM
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Well the main body of the argument is that getting that God roll is incredibly rare Like when mtashed farmed for his waking vigil it took him 130 tries to get his ideal roll It's taken me nearly 100 for my austringer and I still haven't gotten it It's the rarity in the God rolls and that's what made it special There were so many good guns in the loot pool that 95% of the community didn't have all of them (let alone God rolls)
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  • I understand that! My point is that there are bigger underlying issues that people should be focusing on as opposed to quitting Menagerie, because its still the best option out there. It's always been hard to get god rolls, its not like they were common before. Menagerie lets you choose the drop and the masterwork, so its about grinding for perks. Say you want a good Dust Rock. In the past, you'd go to whatever lost sector people farmed for it, and just grind that with the hopes of it dropping. Then, if you were lucky enough to get a drop, you had to pray for the perks too. Menagerie makes it so you don't have to worry about the drop. The real issue is the lack of diversity in loot. If you look at the biggest MMO's, there are TONS of pieces of gear to acquire, which leads to each player being very unique and having their own way of going about things. You don't need everything because there's just so much to get, so when you find the loadout thats right for you, its not as important to get the other stuff. In Destiny, there is both a relatively small loot pool, and a clear meta at any point in the game. These combine to limit the combinations of what a player needs to be successful. If you look at the best players, they all run similar loadouts--but why? Its not cuz they all wanna be the same...people play games like Destiny to feel like they have their own story. No, instead they use similar gear because it just performs better than everything else, and they care about performance above all else. If the playing field was level, with each weapon being equally as useful when used properly, then it would allow people to develop a unique playstyle around the weapons they like, without this undying need to have everything meta. Right now, everyone wants a Eye of the Storm/Rangefinder Austringer, with Accurized Rounds, or a Quickdraw/Snapshot Beloved, because they just perform well. People need their god-rolled Erentil or Dust-Rock to keep up with the meta, and since there is such a small percentage of gear that's actually usable at the highest level of gameplay, it creates a vacuum where anything outside of that god-roll is considered "trash" and thrown out. If they fixed that problem, it wouldn't be as big of an issue for people if Menagerie only had one drop. Does this mean that every gun should perform exactly the same way, regardless of perks? Of course not...there will always be guns at the upper and lower end of the spectrum. The issue is that there are only a handful of guns that sit at the very top of the "performance-spectrum", and everything else (which is most of the loot pool) is so far below that set of gear that it becomes nearly impossible for the average player to compete with anything else. I hope this explains my stance a bit more...I may actually turn this comment into a standalone post.

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