In terms of balance, what was the thought process behind titans either being able fast enough to skate away or Throw a wall that can eat the damage and hunters being able to shade step and kill the tracking. Given that warlocks are slower and can’t break tracking (never mind that rift is a slow animation and late protection)
I’m trying to figure out what the play was supposed to be.
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You might get more traction with this (and be seen by the right devs) by editing the tags in the post to #FeedbackD2 tag under the Destiny2 primary tag instead of #help. Help is more for tech issues.