Im curious to know just how deep do players take the Voidwalker, or the builds they believe are the strongest. The attunement is your choice, just explain your void.
-
Dawnblade.
-
Been having fun with devour tree, nezerac sin helmet and kindled orchid rampage+killclip roll. It's just too bad the super sucks shlongs.
-
Hunger. Yes, if I could get to Nova Warp, I'd use it in Crucible. But you get Devour and Arc Conductor running together when arc-user enemies are about, and you're a one-warlock army.
-
You say this like I only use one.
-
Fission, I love stepping between dimensions and still get killed by a homing rocket
-
Middle tree, because Nova Warp is fun to use.
-
Attunement of Chaos with Contraverse Hold and Scatter grenades. The grenade energy return is generous for PvE. I also have Ashes To Assets for my helmet. For extra 'splodey good times I use my Subtle Calamity with Dragonfly and it's Black Armory mod.
-
Middle tree with Karnstein armlets. Never die never die.
-
Top Tree
-
Any of them, and just use Nez. Best warlock exotic.
-
Devour and nezarec’s sin. Or nova warp. I’ve not played on my warlock in quite a while.
-
Just use nova warp, it -blam!-ing smash’s the other trees like it’s nothing, I was stuck in my ways of old a ran bottom tree nova for about a month into Forsaken and ran up to 2100 with it, tryed out nova warp for the first time in QP and the first time I popped it I pulled a reaper, the only thing that bottom tree has going for it is devour which is really strong in PvE/ gambit, and you can go on insane tears with it in quickplay if you use it with broadsword and you can proc desperado and then quickly consume a grenade.
-
Chaos + Contraverse + 5 grenade mods
-
Nova warp : 5 super mods : nez sin w light reactor
-
Nova warp, Nezaracs sin and a void energy weapon of your choice. I'm currently using monarque, but any void damage will do to proc abyssal extractor. There's also a built in (but really short) buff to ability/super recharge when you kill enemies using your abilities. So you can get a stack of the ability perk and the exotic perk. The rest is up to you really. I usually run gear that has perks to support my energy weapon. Throw on some super/grenade/melee mods and you're good to go! In terms of kinetic weapons, something with good dps that's masterworked. Breackneck with a rampage mod is a solid choice. Power weapon slot I try to match to the situation/game type. So that's really up to your play style. I usually run healing rift and vortex(?) grenade.
-
Any tree of voidwalker, Transversive steps, blink, tractor cannon. If I’m on voidwalker I’m looking to move around quickly. I want to wipeout whatever is in my way and keep going.
-
Chaos + Contraverse = infinite nades
-
Attunment of Chaos. The other ones are either crap....or super-situational.
-
[spoiler]nova warp[/spoiler]
-
Attunement of Chaos since day 1 of D2. Supercharged Vortex grenade+Bloom is a thing of beauty. Ever since they buffed Chaos Accelerant this subclass has been incredible in pve. I'm really looking forward to Cataclysm getting some much needed improvements.
-
Devour, Skull of Dire Ahamkara, Breakneck. Breakneck pairs extremely well with devour since it allows the player to make the riskier plays necessary to keep rampage up and vice versa. The damage output you reach with breakneck is enough to even allow you to effectively use devour in team activities without having to worry about getting kills stolen. Also Skull is just broken
-
I prefer Chaos. Because explode all the things!
-
Hunger. If I keep healing you can’t kill me. Plus with the roll on my karnstein armlets no need for ophidians. All the heals for ya boi
-
For pvp use nova warp. Nothing else needed to make it op
-
Top tree, kills more enemies & grenades are satisfying
-
Top tree. More AOE