Before stutter video #1: https://www.youtube.com/watch?v=0FXCCGDdia0
After stutter video #1: https://www.youtube.com/watch?v=l-WHO7NRgF4
Before stutter video #2: https://www.youtube.com/watch?v=1A-ZJD0zuu8
After stutter video #2: https://www.youtube.com/watch?v=71w0JP8BYcM
THIS IS NOT A CASE OF LOW FPS. Monitored framerate is NOT dropping during the stutter. The game mostly runs great during combat between 60-144 fps. Silky smooth. I noticed some real annoying stuttering that gradually gets worse over time (very visible when trying to turn your character quickly), but strangely my FPS was still 60+. It would eventually get bad enough to become more than an annoyance and start to affect gameplay quite a bit. I could even go to orbit and my mouse cursor would skip around while moving it around in the menus with my fps as a solid 144. As soon as I restarted the game - BAM perfectly smooth again.
Changing any graphics settings (vsync, aim smoothing, fullscreen, etc.) does not fix the bug.
Switching drivers (the bug has been around for a year's-worth of driver updates now) - and even completely changing hardware - does not fix the bug.
Most people seem to be getting the stutter the worst/fastest from doing public activities. My current theory is that it still has something to do with clan and/or public player list data piling up in the code and not getting properly cleaned out.
What sets this bug apart from other stutter bugs?:
1) The stutter gets worse over time. Destiny 2 does not have the frame stutter immediately after starting the game. Noticeable difference after ~30-60 minutes of gameplay. Early on, [i]you[/i] might not notice it, but your brain does.
2) You can temporarily fix the stutter by restarting the game. Reportedly, some people get it to reset by returning to orbit... but not always.
3) Not a mouse polling issue. Still occurs with mouse disconnected and playing with only a controller.
4) Framerate does not drop precisely during the micro-stutter, nor after the stutter gets worse.
OUTDATED bug reproduction info:[spoiler][i]This was initially a reliable way to reproduce the issue, but a lot has changed since then. It is still reproducible via these steps, but the bug is not as suddenly noticeable as it used to be):
I have managed to reproduce this choppiness bug every time.
I'd be interested in seeing if the exact same thing can be done by others with different rig setups:
1. Start up fresh game
2. Go to Artifact's Edge on Nessus and wait for public event - the Cabal Drill event.
3. AS SOON AS PUBLIC EVENT BEGINS (sky darkens, etc.) the choppiness starts.
Only a game restart will fix this. Going back to orbit, or even loading into another area, the strange stuttering persists until game restart.
I have noticed the game doing this "dropped frames" thing elsewhere - maybe just over time it gets worse. But this one public event was like night and day when it started.[/i][/spoiler]
System info:
[spoiler]
BattleTag: Tychoid#1881
Configuration Info
CPU: Intel Xeon W3520 @ 2.67GHz
GPU: Nvidia GeForce GTX 970 4GB
RAM: 12GB DDR3 ECC @ 1066MHz
Game installed on SSD - in /Program Files/
Run as Administrator
Triple monitor setup (144hz monitor main/game fullscreen is center monitor)
All settings maxed (Vsync @ 144, Motion blur off, Film grain off, 1920x1080, 100% scaling)
Various other settings tried in combination with no change in stutter bug
GPU Driver Version: Nvidia 388.00 (thru 399.24)
Operating System: Window 10 Pro 64bit (version 1703)
No antivirus
Possibly related processes:
Rainmeter
Steam friends list
Battle.net friends list
DisplayFusion Pro
Chrome
MSI Afterburner (Turned off with no change)
RivaTunerStatisticsServer (Turned off with no change)
Tested with and without numerous screen capture softwares (Nvidia/Rivatuner/etc.)
Issue Information
Destination/Activity: Nessus/Public Event
Description: Massive game/frame suttering after public event starts. Framerate still high (60+) Issue persists until game is restarted.[/spoiler]
Other threads with the same/similar issues (extra helpful ones [b]bolded[/b]):
[spoiler]https://www.bungie.net/en/Forums/Post/248674024?sort=0&page=0
https://www.bungie.net/en/Forums/Post/248588715?sort=0&page=0
https://www.bungie.net/en/Forums/Post/248684566?sort=0&page=0
https://www.bungie.net/en/Forums/Post/248674627?sort=0&page=0
https://www.bungie.net/en/Forums/Post/248588715?sort=0&page=0
https://www.bungie.net/en/Forums/Post/248617784?sort=0&page=0
https://www.bungie.net/en/Forums/Post/248610911?sort=0&page=0
https://www.bungie.net/en/Forums/Post/248732203?sort=0&page=0
https://www.bungie.net/en/Forums/Post/248755976?sort=0&page=0
https://www.bungie.net/en/Forums/Post/248922876?sort=0&page=0
[b]https://www.bungie.net/en/Forums/Post/248919046?sort=0&page=0[/b]
https://www.bungie.net/en/Forums/Post/248800329?sort=0&page=0
https://www.bungie.net/en/Forums/Post/248852523?sort=0&page=0
[/spoiler]
[u]Edit Nov. 30 2017[/u]: This is still an issue even after the clan roster fix, although the performance degrades at a slower pace than it used to. Continuously doing public events is still the best/fastest way I have found to reproduce this issue.
[u]Edit Sept. 7 2018[/u]: Still an issue. Have to restart the game every hour or so to reset the stutter. Many people reporting it being worse since Forsaken (more active clan & player lists aggravating the issue?)
[u]Edit March 7 2019[/u]: Hasn't been fixed yet. Some evidence seems to show that the stuttering is in part triggered or made worse by FPS going over 60. So the more powerful your hardware, the worse you will see this bug. Which may explain why it was reported more frequently by people with higher end GPUs (1080s, 2080s, AMD equivalents, etc.). It would also match up with other 'above-60fps' engine bugs Destiny 2 has had in the past: weapon effect animations, jump pads, etc. Perhaps this coupled with something in public areas is causing the stuttering to gradually get worse.
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1 AntwortenBearbeitet von Valhalla: 12/19/2018 3:58:04 AMYup, gonna add myself to this post now. Just got back into the game myself, now that Black Armory is out. It never drops below 140FPS, except for the very infrequent micro stutter of 90FPS. Essentially, the game never ever drops below 60FPS at all, yet the game never seems to run smoothly after about 10 minutes of gameplay. Always feels stuttery and choppy, even though the frames are generally over 140FPS at about 95% of the time. Feels like I am running at like 30-60FPS with stuttering. Never had this problem up until I started playing again today. Thought maybe it was just me, but apparently not. Very irritating, as this was never an issue for me until now. I7 5820k EVGA 2080TI FTW3 16GB 3600hz RAM Win10 64bit [b]UPDATE[/b] After fiddling with some visual settings, I noticed that for some reason, whenever I would adjust from Fullscreen to Windowed or Borderless Windowed or back to Fullscreen, or whatever, the game kept trying to force me into 4k resolution(I had previously been playing on a 4k monitor), even though I was playing on a 1440p monitor. It was as if for some reason, in the coding, the game still thought I was playing on a 4k monitor and wanted to automatically adjust it back up to 4k resolution. I also noticed that adjusting my resolutions weren't really doing anything, like the game wasn't actually changing my resolution or saving my adjustments. So I would set my visuals to 1440p on Fullscreen, then switch to Windowed, and it would try to force my screen into Windowed, but at 4k resolution. So basically I couldn't see anything. So I would tell it to revert, and it would go back to 1440p in Fullscreen. But anytime I made any adjustment, it tried to force 4k. After fiddling with this for a while, I eventually just tried to force it into 1680x1050 and other resolutions, while also forcing it into Windowed and Borderless Windowed, until it finally registered both at the same time and saved both settings. I then restart the game while in 1680x1050 in Borderless to make sure it saved that way, then set it back into 1440p in Fullscreen, restarted again. At this point I was finally able to adjust my screen settings without it forcing me into 4k anymore, and since then I have yet to have any odd stuttering issues. *crossing my fingers*. This could be COMPLETELY random, but it seems like my stuttering issues were because the game couldn't seem to figure out what monitor I was on, or what resolution was native to the monitor(and possibly was refresh rate was native to the monitor) and it was having problems. You guys may want to test this as well and see if it is also doing this to you.