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ursprünglich gepostet in: Way of the Wraith is stupidly OP.
Bearbeitet von G0lden Hunt3r: 1/5/2019 5:38:05 PM
11
You do realise those are all lies right. Point 1.. Bottom path sunbreaker lasts 30 seconds if you do nothing. So does trancendance stormcaller. So does ward of dawn. So does sentinel if you gaurd you allies. Spectral only lasts as long as those supers while invisible. Point 2.. It takes 2 rockets with clusters to kill any super. And you only get damage resistance while invisible. Point 3. Shattering strike and melting point both last 8 seconds.
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  • Bearbeitet von WildSyde: 1/6/2019 4:28:46 AM
    All of that is incorrect and I will provide the video proof on Monday.

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  • I will wait for you to make yourself look like an idiot then. Because everything i just said has been tested multiple times .

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  • Bearbeitet von WildSyde: 1/6/2019 6:40:59 AM
    So, was able to get all the recordings and measurements for super duration tonight since they do not require another player. And it turns out that, surprise surprise, everything you said in point 1 except for one thing is [b]COMPLETELY WRONG.[/b] Might want to do those tests again buddy since it's quite obvious that you did them wrong... or didn't do them at all and are just lying about it. https://youtu.be/9C2Ff7PviDo Edit, just realized I missed stormcaller, the video for that can be found here: https://youtu.be/9lQD3RyQpjQ So uh, is this the point where you make me look like an idiot? As I said, need a friend online to refute point 2 and point 3, so I'll have that up on Monday.

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  • So you didnt test the simple things i said. Gaurd teammates with sentinel is 30 seconds. You also didnt stand in a sunspot for entire duration.

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  • Bearbeitet von WildSyde: 1/6/2019 3:48:47 PM
    As stated, didn't have any friends on. I tested transcendence stormcaller and proved you were wrong. As for sunspots, I stayed in the initial sunspot for it's entire duration. Creating another sunspot would require throwing a hammer which would use up enough energy that the difference in time would be negligible if not end up lasting less. You said do nothing, standing in a sunspot the entire time would require throwing a hammer which isn't doing noting. So I also proved you were wrong about Hammer of sol. You're really grasping at straws now considering you're claiming that guarding with sentinel (which surprise, means they can't attack and move about half a mile an hour) as well as a sunbreaker in a sunspot the whole time (which means they have to stay perfectly still the whole super which makes them completely useless) are somehow comparable to spectral blades (of which you can run around the whole time without changing how long it lasts as well as actually attack people while using. Same thing as when you were saying that ward of dawn (a stationary shield) is somehow comparable to spectral blades. Let's face it, just based on your profile name and the fact that your Hunter is your highest level character, you're a hunter main who uses spectral blades as a crutch. So because of this you don't want it nerfed because then you'd lose your easy 10 kill streak every time you activate your super. So you go around to any thread pointing out that spectral blades is overpowered and you just come up with either completely false or completely irrelevant points to try and convince people that it isn't op so that you can keep your easy kills.

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  • They last just as long as spectral blades yeah. But the difference is. Spectral blades cant damage enemies if it lasts 30 seconds. Sentinel can.. And so can a well user and a WoD user. And throwing a hammer is not the only way to make sunspots. You are the one grasping at straws because you said everything i said was false...and yet you prove yourself that i was right.

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  • Bearbeitet von WildSyde: 1/6/2019 4:12:44 PM
    Please explain to me how sentinel can damage enemies if it lasts 30 seconds? Damaging enemies with sentinel requires putting down your shield and attacking, which uses up super charge. So no, it can't. Unless you're referring to banner shield which does nothing more than increase the damage of teammates shooting through it by 25%, which you can't claim is the super doing damage considering it requires other people to shoot to do so. Once again, you can't compare WoD or WoR to spectral blades. They are both stationary objects. WoD being nothing more than a stationary shield which does nothing more than grant increase damage resistance and overshields to allies inside of it while giving any ally that walks through it a 25% damage boost for 10 seconds which one, isn't the super itself doing damage and two, is still not comparable to the damage that can be done by any other super in the game. A 25% damage buff would increase the headshot damage of a blast furnace from 22 to 27, hardly comparable to the damage output of any other super in the game. As for WoR, same thing, it's a stationary object that just gives your team healing and a 25% damage boost while inside it. The only way the well can do damage is the very tiny amount of solar damage (~40-50) it does to enemies within the area of the well when it's activated. As for HoS, the only way to make sunspots are either by hammer impacts or solar kills. So yes, you technically could get another sunspot by killing a nearby enemy with a grenade, but again, that's grasping at straws considering in order for HoS to last that long, it requires taking actual actions and getting kills compared to spectral blades which just passively lasts that long. Not to mention you said that HoS lasts as long doing nothing. Killing someone with a grenade isn't nothing. As for your last statement, let's see here. You said transcendence stormcaller lasted as long as spectral blades, proved you wrong there (Spectral blades lasts 150% longer than stormcaller). You said hammer of sol doing nothing lasts as long, also proved you wrong there. So, by all means keep claiming I proved that you were right.

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  • You are most likely new to the game if you didnt know banner shield does very high amounts of damage to any enemy that touches the shield. Which counts as super kills ... And you do know that if sunbreaker can last 30 seconds while doing something that makes it better than spectral which lasts 30 seconds when doing nothing right...because sunbreaker can actually do damage and lasts as long ... And you said this was about how long it lasts while doing nothing....so ward and well are fair game...because you are basing it solely on duration and not the super itself.

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  • 1. Banner shield does do damage to anyone it touches, but unless you're using furiosa (which I specifically said we weren't taking exotics that change supers into account since not everyone has them) you have almost no chance of ever killing anyone with it since you move as slow as a snail while guarding. 2. So there is one super than can possibly last as long as spectral blades. Okay, that doesn't change how overpowered it is and that still doesn't make the statement you said correct. You said while doing nothing and while doing nothing it lasts longer, which is patently false as while doing nothing it lasts 4 seconds shorter. 3. I'm not basing it solely on duration, really goes to show you never read the original post you were responding to. Duration was one of the [i]many[/i] reasons I talked about. And aswell, if we're talking about solely duration, let's talk about how spectral blades is the only super in the game that has an exotic that can with relative ease increase it's duration by 300% (and yes, I'm bringing up gwisin vest here, because unlike other exotics, I've almost never seen a spectral blades hunter that isn't using gwisin vest). So I'm sorry, you're wrong, end of discussion.

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  • You prove me right multiple times and then you say i am wrong. Hypocrit. Ill just block you now since you keep coming back on the same thing you proved yourself wrong on. BTW. You said not taking exotics into account...and then you start about gwisin. Gwisin vest gives the same energy per kill as bottom path dawnblade kills gives and doomfang givesthe same energy ..but on HITS instead of kills...allowing your 30 second sentinel super to last longer as well. It was nice proving you wrong...

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  • Bearbeitet von WildSyde: 1/6/2019 4:46:42 PM
    1. Proved everything you said short of WoD wrong multiple times. 2. I said I wasn't taking exotics into account for [i]base[/i] time measurements, gwisin vest was it's entirely own point in my original points. 3. Amount of energy doesn't matter, it's how long that energy lasts. As I've already shown plenty of times now, each "unit" of energy lasts longer on different supers, with spectral blades having the highest unit to time ratio. This means that while they all get the same amount back (a hit from sentinel shield kills anything not in a couple supers, so don't act as if it being on hit instead of kill makes the slightest -blam!-ing difference) they don't all extend the super the same duration. (Not to mention you're clearly showing that you don't know how doomfang works in the slightest. Melee kills recharge your throwing shield which increases charge on hit, so you still need to kill. In addition, You were talking about banner shield before but if you're blocking with banner shield you can't be melee killing and you can't be using your throwing shield. So now you're combining multiple statistics and claiming they're one thing.) 4. Blocking me when I prove you wrong is just showing that I'm right about you being nothing more than a hunter main who is defending their broken super. I'm a warlock main, and guess what, I said for the longest time that Nova warp needed a nerf and now it's getting it and I'm glad. You're no different than the titans who use one-eye as a crutch and then try to claim its not broken and you're just proving it with your actions.

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