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Bearbeitet von GiantSlayer: 11/4/2018 9:01:28 PM
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A Comprehensive List of Suggested changes of the Titan Subclasses

*cracks knuckles* [b]Sentinel[/b] [u]Overview[/u] This Class is actually pretty good. The perks are great, and being able to block other supers with Ward of Dawn and Banner shield is amazing. The only problem is actually getting kills with your super, and getting other people to take full advantage of Banner Shield. [u]Suggested Changes[/u] -Increase projectile speed of thrown shields -increase shield throw recharge speed -add a function to banner shield making the player deploy an immobile shield (similar to a barrier except able to be fired through) that gives the same perks as the mobile shield. To avoid it being broken (and shields being deployed back-to-back), bind this ability to holding the super button (similar to ward of Dawn) and make it consume extra super energy. [b]Striker[/b] [u]Overview[/u] The two regular skill trees for this subclass are pretty good, although the bottom tree should reward more super energy after each kill with fists of havoc. Thundercrash, is underwhelming, At least from what I’ve heard. It only barely tickles a boss, whereas blade barrage completely melts it. [u]Suggested Changes[/u] -Increase Thundercrash Damage to bring it to Blade Barrages level, possibly even more than Blade barrage. -Increase Fists of Havoc’s shoulder charge’s Damage (the one in super) -Increase the leap distance of Fists of Havoc -Increase blast radius of Fists of havoc [b]Sunbreaker[/b] Oh boy. This subclass isn’t my favorite. Burning Maul is terrible in PvP (all one has to do is just fly above it. One time I even got one to accidentally fall off a cliff. That enough should tell you that this super is bad.), and even though it is built around the roaring flames buff, the buff isn’t really that effective. The only tree really used in PvP is the top tree, and even then people have a hard time hitting people with hammers (although they don’t seem to have any trouble with melting point). [u]Suggested Changes[/u] -Increase the blast radius of Hammer of Sol -Make Burning Maul Viable in PvP with the suggestions in this spoiler:[spoiler]-Increase size of The Flaming Tornadoes and give them the ability to suck people in like an actual tornado. This effect would decrease based on distance. -Increase damage of spin attack (R1) -Make hammers fall right where they hit or add a small tracker to them for easy pick up. -Increase Intensity and Duration of Roaring Flames[/Spoiler] I feel like this list isn’t quite complete, so feel free to add any suggestions below.

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