[i]Hi[/i] Bungie,
I recently noticed that on the PC version of Destiny 2 is possible, for Titans and Warlocks, to use their Class Ability while sprinting, and the result is an [url=https://i.imgur.com/gzqtfO1.gifv]extremely cool animation[/url] of them putting their Barricade / Rift while sliding.
[b]THE PROBLEM[/b]
Well, this is quite impossible to do on [i]Playstation [/i] and [i]Xbox[/i] (to be honest I found a way, but it's extremely inconsistent). I tried it many times, but I assume that because on Console we have the Crouch and Class Ability commands mapped on the same button (Short Press for Crouch, Long Press for Barricade / Rift), every time I Long Press that button while sprinting to use my Class Ability I simply slide instead, and the Cast animation starts only when I stop sliding, resulting in a regular Barricade / Rift Cast.
I know it may sound silly, but that Sprint-Cast is really nice to see, it can be very useful, and it maintains the momentum of the action. I would love to be able to do that also on Console.
[b]MY ADVICE[/b]
I'm not a developer, but the least I can do now is trying to help saying how I would fix it:
[i]- Easy way:[/i] give Console Players the opportunity to remap the Class Ability command to let the game know when we want to Sprint-Cast our Barricade / Rift instead of simply sliding.
[i]- Best Way (in my opinion):[/i] let the Sprint-Cast be activated also when sliding (after all the animation is really similar to a slide), or at least for the first moments, just to trigger the Long Press command (this way you would also prevent it from extending the slide distance).
Please Bungie, i know it may not sound as a priority, but the Class Ability is something that every single Guardian use hundreds of times every day, and this would be an extremely cool improvement in our Gaming Experience.
[i]Thank you[/i] Bungie,
[i]a Fellow Guardian[/i]
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If you play on Console you deserve what you get. Its 2018 and console plebs still think they're getting a good deal having to pay for online multiplayer, trash controls, and sub 30fps gameplay.