In just mere days, Destiny 2: Forsaken will arrive, ushering in a host of new experiences and major upgrades aimed at transforming nearly every aspect of the game. We’ve already spoken a lot about Forsaken’s key features and updates, but we wanted to take a moment prior to launch to provide you with some additional details about what you can expect beyond day one. To tee up that conversation, we’ve recruited a handful of developers to take you through our plans, from the 2.0 update that went live today, through our current plans for seasons and the annual pass.
[b]Seasons of Change[/b]
Destiny 2: Forsaken kicks off the Season of the Outlaw. Once you’ve completed the campaign, hunted down the Barons, secured some of your favorite new weapons, and explored the new worlds and the challenges that await, you can expect to see us continue updating the game with new activities and rewards. We’ve also hidden away many surprises for you to discover, and the information and roadmap below aren’t intended to spoil them, but rather to give you a broad sense of what’s to come.
After Season of the Outlaw concludes, each subsequent three-month Season will usher in a month-over-month roll out of new experiences, events, rewards, and activities, most of which will be available for free to every Destiny 2 player.
[b]Annual Pass[/b]
The Forsaken Annual Pass is different than the traditional post-launch Destiny expansions we’ve delivered in years past. Black Armory, Joker’s Wild and Penumbra will offer a range of different experiences that consist of new endgame activities and modes, discovery, and challenges that escalate, ebb, and flow over time, with each offering prestigious rewards.
Annual Pass content will release throughout the year, working in concert with our free Seasons to help keep the world alive and fresh. Black Armory, Joker’s Wild, and Penumbra each deliver multiple beats that span the length of a given Season. We believe the overall experience will feel markedly different to Destiny players, in a really good way.
Below is our first Forsaken-era post launch roadmap. It includes a short hit list of what you can expect in the coming weeks, and a look at what’s on tap in the months beyond. Once again, it’s not intended to spoil the surprises, but it should give you a good idea of our commitment to supporting Destiny 2 in Year 2.
[url=https://www.bungie.net/pubassets/pkgs/114/114535/forsaken_post_launch_infographic.jpg?cv=3983621215&av=1035287684]Link to Roadmap[/url]
Like our previous roadmaps, we’ll continue to update you with additional details and changes as these experiences continue to shape up and come together.
Keep an eye out for more detailed scheduling and information covering the Season of the Outlaw soon, and more information about the follow-on seasons and Annual Pass in the months ahead. As always, we’ll be listening intently to your feedback, updating the game with an eye toward continuous improvement, and playing and experience the game as part of this remarkable community.
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#destiny2
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After 17 days without a exotic drop, shove that after launch shit up your emo ass.
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So theres no DLC through all of next year? Or is annual pass considered a DLC now just without a lot of content? I dont see anything marked on the map about one, unless I missed something?
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Please Bungie don't tell me the annual pas is only raid related content...i am mostly a solo player so please tell me i can get the new loot solo...since i bought the pass 🙄
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Bring Forsaken exotics into the Xur lootpool
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Bearbeitet von Uncle_Baby_Bobby: 10/8/2018 2:47:27 AMFor anyone who is wondering if the expansion is good, it's good. The Dreaming City is the best destination in Destiny history. Random rolls make replayability endless. The raid is awesome. Mods are powerful. Exotics are rare, but fantastic, thus making them EXOTIC. Many people will hate this game regardless of how it actually is; they have no choice, they've bashed it for too long to stop now. My advice is to get it if you enjoyed D1 from TTK on. There are negatives. Gambit is broken right now, the crucible meta is OHK heavy, and leveling requires patience and planning. However, the good far surpasses the bad.
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In just mere days.. rdr2 will launch and most will uninstall asap to make space 😂
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Bearbeitet von Johnny 2794: 10/1/2018 5:37:51 AMWhoever designed the titans armor he sucks a bag of dicks Can you tell him that for me dmg04
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Another Sleeper nerf, nice!
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"Next week we're going to fix the ascendant primeval spawn. Was supposed to be 5% but a bad decimal made it .05%." Whoops sorry guys, we've only been at this for years.
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You make some valid points and i agree DMG eververse should be removed from this game.
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As much as I've played, and how some ppl think this is a great expansion I don't see it or feel it.
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Bearbeitet von Quasar in a Can: 9/17/2018 5:35:58 PMI refuse to spend 60/100 on this expansion/annual pass! Absolute highway robbery. Disgusting.
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Bungie, do NOT nerf the Riven melt. It’s extremely fun to melt a boss that gave us so much trouble for our first clear. It’s a legitimate strategy that uses the tools you gave us. Let us have some fun, for once. Joe said you’re looking at the community response in his interview. I’m here to tell you that the community loves this and doesn’t want it taken away. There are some trolls out there that will say otherwise and they need to be ignored. They’re people who get off on ruining other people’s fun.
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So my light level on my warlock is 555 and everything is pretty even except my primary weapon, which is 561, my energy weapon, which is 559 and a warlock bond which is only light level 548. I’m wondering if i should risk wasting a bunch of weekly and daily mission to get a higher warlock bond, which would result in only +1 overall light level or should i do the higher stuff first, like the dreaming city weekly missions or the raid rewards and then do my weekly and daily missions to fix my jagged edges, what would benefit me more? I really need to know. Thanks ;)
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Hours has been lost if you know my pain if you work everyday (in real life) the grind it's much harder to get to level 600
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Forsaken has been out for a month now, and I've got 0 new exotics from drops, that is just way to rare I don't mind exotic drops being rare, but at least make it so exotics we don't have got a higher drop rate
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this dlc is amazing a few tweeks here and there that you guys seem to be working on.keep it up its everything that we needed and wanted.great work
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Bearbeitet von Valhalla: 9/25/2018 5:21:06 AMNot a -blam!-ING SINGLE GAMBIT MATCH IM NOT PLAYING AGAINST A TEAM OF 3 or 4!!!!!!!!! All this teams do is babk that they get matched against solo players. And Bungie supports this cheap tactics...
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Daily reminder! Where is our solo queue for gambit and competitive pvp??
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Hello there. Why is this post still here?
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"Turning players into payers".
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Beyond the launch of forsaken exotic drops will no longer be a thing. Because we didn't actually make that many and we are trying to milk them as far as they can go. Get -blam!-ed, yours truly..bungie.
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Looking forward to your next cash grab. I hope there are enough drones to find you.
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Spend more money for gear that won't drop. Yeah no thanks
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So my light level on my warlock is 555 and everything is pretty even except my warlock bond which is only light level 548. I’m wondering if i should risk wasting a bunch of weekly and daily mission to get a higher warlock bond, which would result in only +1 overall light level or should i do the higher stuff first and then do my weekly and daily missions to fix my jagged edges, what would benefit me more? I really need to know before the reset. Thanks ;)