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Kinetic SMG, Energy Auto Rifle, Rocket Launcher. For us, it was Antiope, Hollow Earth, Wardcliff for Spire, and Huckleberry, Hollow Earth, Curtain Call for Eater of Worlds.
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I prefer the conqueror over the antiope? Does that sound like good personal opinion.
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Honestly for Spire you need as much range as you can get because of the way the encounters work. Most people use Antiope, which is why I mentioned it, but I personally like using the NM 600 RPM SMG with Ambitious Assassin. Conquerer's range is too low for it to be truly effective.
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I would replace hollow earth with medley 45, the gun has no recoil when you crouch, it is insane.
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why hollow earth and not uriels or something else
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Bearbeitet von Eden: 7/25/2018 9:37:38 PM720 Autos are really popular right now for some reason. I use Hollow Earth because it has a huge mag and amazing stability.
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They are populair because they get you loads of skulls at calus. They also melt shields. For everything else they are not really good..
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ah, no offense but many say hollow earth not good. Id think you would like the stagger affect on ads for the uriels gift or something with firefly or such
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high caliber rounds is nothing compared to the rate of fire and magazine size on veist smgs also firefly is awful
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yes I was mainly thinking H.C. rounds. I see your point but wouldnt running out of ammo of uriels just mean switching to sins of past or wardcliff coil? maybe not a good idea though at close range hmm
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That's not the other perk this week. The second modifier this week is "melee kills increase gun damage, and vice versa"
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? not sure why you are messaging me that
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Because you talked about switching to your power weapon when your energy weapon runs through its ammo. That made it sound like you were talking about the modifier from last week that stopped you from having reserve ammo.
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Yea, thank God that modifier isn't every week. That would be annoying with certain load outs.
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wait are you saying we have reserve ammo?