No, but their design philosophy and project management skills suck.
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What is the main, tl;dr reason that makes you say that?
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In a nutshell. Destiny 2. As a software/web developer for the past 18 years, I know all too well how schedules and budgets change mid stream. Destiny 2 feels very much like a victim of this type of shift. D1 year 3 saw a lot of additions that were not only good for the game, but also seemed to be experimental in some form or another. Ornaments, Strike Scoring, Challenges, the way Archons Forge worked. Skeleton Keys, strike loot. Basically a lot of systems that made D1 a hobby, kept me coming back day after day week after week. Then we get D2. NONE of that is in game. I mean, NONE of the improvements. Just a whole lot of empty, one and done, activities. Vendor progression is replaced with a token system, which means anyone can simply grind out tokens and within a few months of release, and the subsequent release of new content, everything can be obtained. Just by spending tokens. So rather than use the content they pushed as being a big part of the game. They essentially made them pointless. Rather than improve the rep system by having tokens solely for rep grind. They tied them to engrams and loot. That is about the dumbest design decision they could have made in a game like destiny. Then you have project management, which prioritizes updates, changes etc. These people had a meeting. I know they did. They all sat around talking. Pushing ideas, working out logistics, schedules, budgets whatever. They spent time on this. And at the end of the day, they went with some of the worst downgrades to existing systems that anyone could have imagined. An inventory system that has NEVER been functional. They add a sort. That does not sort by anything meaningful or helpful in regards to the weapon and armor systems. Type/Archetype/Weapon Slot/Whatever. That got past how many meetings about this game? Shaders and other collectible gear. All of which could be collected and accessed via kiosk in D1. Let's make shaders consumable, cost resources and not be able to be reacquired. Let's add a ton of cool ghosts, ships, sparrows, etc. But make them take up inventory and oh, BTW, if you delete them they are gone. Basically, let's do everything possible to stop people from collecting gear. Let's make it as annoying as possible to manage the gear they do get. And let's just hand out gear like candy, even though we have multiple destinations worth of repeatable activities BEGGING to have loot attached. Which BTW we can totally do, we just didn't for, um, reasons. Let's take the personality out of your character. Let's push microstransactions above actual in game rewards. Let's trickle content over a season so it seems like more than it is. Let's remove weapons systems, not finish the new ones, then backtrack, rather than finishing what we started. The list goes on and on... Bungie is not "greedy", they have just become very inept at managing this game. There is no clear direction, and they put far too much stock in the vocal minority in this community. The fact that random rolls, which was arguably one of the shittiest fake grind systems in D1 is coming back, just shows how little innovation is going on at Bungie. I know, without question, given the resources available, I could have helped stream line this game. And that is simply by following some development best practices.