Please someone agree with this: Many strikes where there is a third player either not present or is having trouble loading in, if the active players die and have to restart they sit in the checkpoint screen for a few minutes (about 3 min) only to be sent back to orbit due to inactivity. I would like to know if this is a 'me problem' or if there is something wrong on Bungie's end? This does happen a lot and it is almost always when there are only two players in a strike (including me) with a third player in the lobby but never spawning in. Please help Bungie because I really want to get back to grinding for catalysts and this is putting a damper on my time spent.
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If the player has joined the game but not finished loading from orbit, then the game will halt the fireteam respawn function until all players have finished loading in. This can also happen at the beginning of a strike if some players have a quicker connection than others...so the quicker player(s) load in but The enemies don’t spawn (or checkpoints update) until all have loaded in.