JavaScript is required to use Bungie.net

Destiny 2

Diskutiere über alles, was mit Destiny 2 zu tun hat.
Bearbeitet von Cam: 6/18/2018 9:29:33 PM
14
0
Cam
Cam

Warlocks!!!

Sandbox team at Bungie, is there anyway you guys can give the warlock a performance check over in Crucible? The Victorious Veteran emblem shows just how much more other classes are being killed in crucible. Which means these classes are being used more. Which is a good indication that those classes are being used more because they have advantages superior to the other classes. That being said I would like to see warlocks given a performance test in comparison to the other two classes. I would like to see tested warlock subclasses for melee damage, distance, detection and speed, it's regen speed of all abilities, potency of the Nova bomb, it's area of effect and travel speed, stormcallers damage output, travel speed, effective distance and ttk against other supered combatants, vortex and solar grenade activation upon hit and why it has a delay before damage starts to be applied causing enemies to run away from it with one tick of damage incurred or less even with a direct hit. We don't have a smoke (hunter melee) to keep enemies in the grenade longer. Anyway these things can be tested and compared to the other classes with and without exotic and class modifiers? It just seems to me the warlocks melee is much slower than the other two classes, the distance (or lunge) of the melee is shorter than the others, the detection doesn't track as well as the others and the damage output is less. Also why is it the other two arc subclasses get a disorienting ability during a melee but not one of the warlocks melees abilities (or any of it's abilities at all) have anything that can disorient a combatant? The blink and iconic blink only transfer the character a very short distance and even less when you try to go in a backwards direction. As an evasive maneuver it is very poor due to being held at the beginning of the jump to take damage for the duration of the jump before registering the exit. The blink is too easily tracked versus the amount of damage that can be taken while your character is in it's process and being held u til it's exit. Also the amount of time it takes a character to resume combative actions after blink is too long compared to how other classes still have full function of their combative abilities all throughout their jump. The blink is linear and can't be changed once activated like other jump abilities, also other jump abilities don't have a cool down of activation leaving us stranded and vulnerable. Which wouldn't be a problem if all these other things weren't compounded on holding the blink back from allowing us to be more mobile and evasive. I'm not saying get rid of these limitations but at least take a look at how they're performing, since the go fast update has changed mobility for other classes. Making them traverse the distance alot faster closing the gap of the blink jump before we can even fall out of the air, (which is slow, or get a hard land animation, or take fall damage), to land just to get killed anyway because our ability to be combat ready is severely slowed. I'd like the dawn blade slashes to be compared to the hammer super of the Titan and equalized. As I feel the hammers hit harder, travel faster, have more AoE, among other perks and benefits at once. There's clearly a reason Hammer, Smash Titans and Arc Striders are being over utilized compared to warlocks. Mainly Striders/Hunters! All of this could be right where the sandbox team wants it for all I know. But in case there is an imbalance I'd like it addressed. It's not like I can't just use one of my other characters to join the meta crew. But this forum is here for us to let you Devs know something isn't right.

Sprache des Beitrags:

 

Bearbeiten
Vorschau

Benimm dich. Nimm dir eine Minute, um dir unsere Verhaltensregeln durchzulesen, bevor du den Beitrag abschickst. Abbrechen Bearbeiten Einsatztrupp erstellen Posten

  • Any normal person would think that if you killed less of them then they are more powerfull and survive more. And if you killed more of them .then they are easier to kill.

    Sprache des Beitrags:

     

    Bearbeiten
    Vorschau

    Benimm dich. Nimm dir eine Minute, um dir unsere Verhaltensregeln durchzulesen, bevor du den Beitrag abschickst. Abbrechen Bearbeiten Einsatztrupp erstellen Posten

  • You were correct on the melee feeling slower. In D1, Warlocks had the slowest but longest range melee. As in, it was bad in double-melee battles because the warlock’s melee would activate later, but it was the best finisher because of the range. However, in D2, they removed the range but as far as I can tell the extra delay is still there. So now Warlocks have nothing to make up for their being worse in melee battles than the other classes, a problem which is exacerbated by the triple-melee because the amount of time Warlocks have to wait is doubled in total. Also, Blink is shit. All the other classes say it’s so amazing to be able to instantly teleport, but that’s the problem. [i]It isn’t instant at all.[/i] Blink has a windup animation that the Warlock has to go through, where you kind of stick out your hand and grab the fabric of reality to pull yourself through. Cool in theory and to look at, but in reality it hurts Blink immensely. It’s no longer able to be used as a quick dodge, because by the time you actually teleport, you’re most likely already dead from hanging in the air where you started. So next time you kill a Warlock mid-blink, count yourself lucky that Bungie has screwed the jump up so much and made a teleport- a [i]TELEPORT[/i]- into the slowest acting jump. And all this is not to mention the weapon lockout that Blink has. Using Blink offensively is pointless unless you have a power weapon that can kill your enemy instantly, because of the stupid amount of time that it’s impossible to pull out your weapon after blinking. It essentially allows your enemy to get free shots in and take half your health down [i]before you can even shoot your gun.[/i] Also lets not forget that it takes away your radar, too, so if the enemy jumps up and over you, you will have no idea where they are. So, Bungie has crippled Blink offensively because of the weapon lockout and partially because of the HUD removal. And they have also made it impossible to use reactively on defense because of how long you have to wait before teleporting. [b]There is a reason all the top players have used glide since the end of Year 1, Bungie. Fix. Blink.[/b] (Please) I don’t care if you give it to hunters and titans. Just make it fun and useful again.

    Sprache des Beitrags:

     

    Bearbeiten
    Vorschau

    Benimm dich. Nimm dir eine Minute, um dir unsere Verhaltensregeln durchzulesen, bevor du den Beitrag abschickst. Abbrechen Bearbeiten Einsatztrupp erstellen Posten

    1 Antworten
    • Warlocks are considerably better for PvE so I'm fine with them not being too good in Crucible (Crucible is unbalanced as hell anyways)

      Sprache des Beitrags:

       

      Bearbeiten
      Vorschau

      Benimm dich. Nimm dir eine Minute, um dir unsere Verhaltensregeln durchzulesen, bevor du den Beitrag abschickst. Abbrechen Bearbeiten Einsatztrupp erstellen Posten

      4 Antworten
      • Here's an idea buddy, why don't you enjoy the game. Instead you piss & moan & demand you be shown stats, even if Bungle did the tests & published the results, you would still be shit in PvP.

        Sprache des Beitrags:

         

        Bearbeiten
        Vorschau

        Benimm dich. Nimm dir eine Minute, um dir unsere Verhaltensregeln durchzulesen, bevor du den Beitrag abschickst. Abbrechen Bearbeiten Einsatztrupp erstellen Posten

        4 Antworten
        • I love how titans are being completely -blam!-ing ignored in this game, glad this game is dead lol.

          Sprache des Beitrags:

           

          Bearbeiten
          Vorschau

          Benimm dich. Nimm dir eine Minute, um dir unsere Verhaltensregeln durchzulesen, bevor du den Beitrag abschickst. Abbrechen Bearbeiten Einsatztrupp erstellen Posten

          1 Antworten
          • Honestly I do best with my Warlock in PVP. Well at least it feels easier. I haven't checked my stats or anything thou. Slap down a Rift with the little Orbs that shoot and I goto town with it. =)

            Sprache des Beitrags:

             

            Bearbeiten
            Vorschau

            Benimm dich. Nimm dir eine Minute, um dir unsere Verhaltensregeln durchzulesen, bevor du den Beitrag abschickst. Abbrechen Bearbeiten Einsatztrupp erstellen Posten

            1 Antworten
            • [quote] But this forum is here for us to let you Devs know something isn't right.[/quote] Citation needed.

              Sprache des Beitrags:

               

              Bearbeiten
              Vorschau

              Benimm dich. Nimm dir eine Minute, um dir unsere Verhaltensregeln durchzulesen, bevor du den Beitrag abschickst. Abbrechen Bearbeiten Einsatztrupp erstellen Posten

              3 Antworten
              • Bearbeitet von Jio: 6/18/2018 1:03:14 AM
                3
                [b][i][u]Dawnblade[/u][/i][/b] [b][u]Daybreak[/u][/b] does around the same damage as Hammer projectiles, but the trajectory and travel speed are slower; the shots drop sooner. This is fine in fire path where the supers wipes people because it tracks VERY well and sports a nice aoe that can kill people strafing backwards. In Skypath, it's just not anywhere near as good. In Skypath, the projectiles should travel faster, move in a straight path and be fired more quickly while in the air. [u][b]In general[/b][/u], Daybreak shots kill on a direct hit. (Hammer Strike path) Hammer of Sol has the advantage on the ground and in enclosed spaces while (Fire Path) Daybreak wins in the air and in open spaces. Sky Path Daybreak and Sunspot Hammer of Sol are not as strong from what I've seen. [b][i][u]VOIDWALKER[/u][/i][/b] [b][u]On Attunement of Hunger[/u][/b], Devour should grant a speed boost in addition to the health regen, Vortex Nova Bomb needs a blast radius increase, and they need to increase the radius and tick damage of the Vortex effect as well. [b][u]On the Attunement of Chaos[/u][/b], instead of Chaos Accelerant having you charge a grenade (wasting time) to buff your grenades, the perk should improve the blast radius and duration of all void grenades, and grant a second grenade charge. Void ability kills should trigger entropic pull as well. [b][i][u]STORMCALLER[/u][/i][/b] [b][u]For Attunement of Conduction[/u][/b], Chain Lightning (Thunderstrike) needs to be able to chain the electricity to EVERY target within proximity of the target that initially gets slapped; a kill should chain lightning again on targets within proximity of the killed target. Instead of what transcendence currently does, it should grant increased duration and chaining when enemies are chained together and killed. The chaining from Arc Web could be improved. Ionic Blink could not consume super energy (does dodge consume super energy for Arc Strikers in super?) [b][u]Attunement of Elements[/u][/b], this seems fine to me, but Rising Storm (Thunderstrike), in addition to its current ability, should refund grenade energy on a melee kill (with the melee charge) while a grenade kill would refund the melee charge. What do you think?

                Sprache des Beitrags:

                 

                Bearbeiten
                Vorschau

                Benimm dich. Nimm dir eine Minute, um dir unsere Verhaltensregeln durchzulesen, bevor du den Beitrag abschickst. Abbrechen Bearbeiten Einsatztrupp erstellen Posten

                6 Antworten
                • Ah guy. We have an Exotic that let's us wall hack..... Use that. And have 3 stack Ability charge with Armor stacks.

                  Sprache des Beitrags:

                   

                  Bearbeiten
                  Vorschau

                  Benimm dich. Nimm dir eine Minute, um dir unsere Verhaltensregeln durchzulesen, bevor du den Beitrag abschickst. Abbrechen Bearbeiten Einsatztrupp erstellen Posten

                • The fact that you killed less warlocks than hunters or titans means that warlocks are better because they outlive you. Get your facts right.

                  Sprache des Beitrags:

                   

                  Bearbeiten
                  Vorschau

                  Benimm dich. Nimm dir eine Minute, um dir unsere Verhaltensregeln durchzulesen, bevor du den Beitrag abschickst. Abbrechen Bearbeiten Einsatztrupp erstellen Posten

                  13 Antworten
                  • Blink seems lack lustre compared to year 1 D1. They nerfed it because of the shotgun meta back then but as soon as the meta was “fixed” they left it awful. In crucible I use it defensively now because if anyone has good tracking in the crucible you’ll easily be at a disadvantage because you have to wait for your guns and radar to come back.

                    Sprache des Beitrags:

                     

                    Bearbeiten
                    Vorschau

                    Benimm dich. Nimm dir eine Minute, um dir unsere Verhaltensregeln durchzulesen, bevor du den Beitrag abschickst. Abbrechen Bearbeiten Einsatztrupp erstellen Posten

                    1 Antworten
                    • For shame, Warlock. There's nothing wrong with our class... well, no more than any other class. We all need buffs, but not because anyone is stronger than another: because we are all comparatively "weak." Maybe weak is the wrong word. Static? Unfulfilled? Point is, any player can do well with any class. Just utilize said class's abilities to their potential. I must add though, that grenades in general could use a touch extra damage and/or recharge boost. Some are ok (you know which one(s)) but overall they are all best as area denial or finishers with some lacking in overall usefulness.

                      Sprache des Beitrags:

                       

                      Bearbeiten
                      Vorschau

                      Benimm dich. Nimm dir eine Minute, um dir unsere Verhaltensregeln durchzulesen, bevor du den Beitrag abschickst. Abbrechen Bearbeiten Einsatztrupp erstellen Posten

                    • Warlocks were awesome in early D1. Nerfed to the ground before and after D2. Watered down everything.

                      Sprache des Beitrags:

                       

                      Bearbeiten
                      Vorschau

                      Benimm dich. Nimm dir eine Minute, um dir unsere Verhaltensregeln durchzulesen, bevor du den Beitrag abschickst. Abbrechen Bearbeiten Einsatztrupp erstellen Posten

                      1 Antworten
                      • [quote]I'd like the dawn blade slashes to be compared to the hammer super of the Titan and equalized. As I feel the hammers hit harder, travel faster, have more AoE, among other perks and benefits at once.[/quote] You took weapons of light, blessings of light, and twilight garrison from titans and now you Dawn Blade and Sunbreakers to be "equalized"? What more do you want from titans?

                        Sprache des Beitrags:

                         

                        Bearbeiten
                        Vorschau

                        Benimm dich. Nimm dir eine Minute, um dir unsere Verhaltensregeln durchzulesen, bevor du den Beitrag abschickst. Abbrechen Bearbeiten Einsatztrupp erstellen Posten

                        12 Antworten
                        Es ist dir nicht gestattet, diesen Inhalt zu sehen.
                        ;
                        preload icon
                        preload icon
                        preload icon