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Destiny 2

Diskutiere über alles, was mit Destiny 2 zu tun hat.
Bearbeitet von mocha907: 1/13/2022 11:10:55 PM
3

What is Missing from PVE.

I've been a Bungie fan for quite some time, they were always ambitious, they had a dark sense of humor and always cared about their Community greatly. Sure deadlines weren't their strong suit, but back in the Halo days even the games that were slightly disappointing at the end, because they ran up against it, were top tier games. Bungee push the envelope with first person shooters and after initially stumbling with Destiny 1 they still managed to redefine what a first person shooter could be. But with Destiny 2 that ambition seems to be gone, and nowhere is that more apparent then in Destiny 2s PvE content. I will give Destiny 2 the credit that it deserves in that there are a larger variety of things to do on each planet, unfortunately this does not help the game much since that variety is incredibly shallow and unrewarding. It does not matter whether you grind public events, complete lost sectors (of which there are a depressing few), or defeat the odd boss that just kind of hangs around the world, your rewards are the same, mostly tokens for the planet that you're on and the odd engram. There's no incentive to explore because there's not much to explore, and what there is, is unrewarding and even tedious. I want more exploration, more lost sectors, with better, more unique mechanics, and unique loot at the end of each one, More secrets, more adventures, make the huge open Oasis like area in the archology playable, stop making the worlds giant doughnuts where you drive your sparrow in a loop, more quests and side quests (to replace patrols). This is how you evolve Destiny PVE. Make it an open world (or a collection of open worlds) with more things to do than you could possibly do in one play session. I want to play for hours on each planet without repeating content. Modern games have Worlds the size of The Witcher, Skyrim, GTA V, hell breath of the wild runs on the Nintendo switch, those are all games where you can just set off and make your own Adventures. That is what a sandbox truly should be like. I'm not saying that Destiny needs to be this rich vibrant lived in the world where every NPC has their own schedule and interactions and relationships with other characters, but give your players a reason to play this game for hundreds of hours, give us loot for finding rare encounters or hidden areas that will make other Guardians ask us 'where did you get that?' And we can tell them that it was in a cave deep beneath Io that we didn't know was there. Bungie, if you want Destiny to not only survive but to become the groundbreaking, boundary-pushing, genre deafening Adventure that you hyped it up to be twice now, you have to take risks, you have to push the boundaries, you have to do better. Edit: 3ish years later and I'm going to come back and say, nevermind just keep doing what you're doing. Really enjoying the story driven content, looking forward to Witchqueen

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