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Destiny 2

Diskutiere über alles, was mit Destiny 2 zu tun hat.
Bearbeitet von So Co Jo 1: 4/2/2018 6:38:52 AM
6

Please FIX Warlock Void Class

Edit Post Update 4/2/18: I'm just going to get straight into this, this character and subclass need a lot of improvements Blink is utter trash. If I've blinked to the pinnacle height of the jump/blink, I shouldn't be able to still get hit as if I were still on the ground or be tracked through the movement and shot throughout it. If you want to balance it out then only allow one blink and increase the cooldown POST UPDATE - blink is still broken. If you blink to the pinnacle of a jump you should not be able to be meleed as if you were on the ground FIX how abilities work. Why do bullets go through a Nova bomb but not through a nightstalker shadow shot when it's cast. Also, shooting a grenade while being cast should blow it up (voidwalker seeker grenades). POST UPDATE - still broken FIX the time to kill for pulse rifles. Each weapon class should be able to outperform the others based on certain distances. pulse rifles lose to everything else and there's only one good pulse rifle POST UPDATE - Fixed. Vigilence Wing and other pulse rifles are usable and feel like destiny 1. For anyone thinking that it's OP there are other weapons to balance it out. You can get two shotted by hand cannons, sub machine guns and side arms are more effective at close range, and mida is better at long distance. medium to long range is where this weapon is most effective and that's the way it should be! Good job Bungie FIX melees. they should be the SAME for every character and class unless you give something POST UPDATE - after giving this more thought I do think melees should be different but if it's going to take 3 melees for a warlock to kill an enemy then the grenades should be buffed FIX the radar. Get rid of this nonsense where people have no radar while shooting. If you want to make the radar smaller, then okay but to act like in the world with special abilities a character won't know what's going on around them unless they have a special weapon or armor piece makes no sense. POST UPDATE - Still broken. Please just give us the halo 3 radar and call it a day Compared to the other characters and abilities this is hardest one to play with. I know I can use a hunter with 2 grenades, side step and go invisible to break tracking with uriels gift and a submachine gun (OP), or use a titan but I'm more comfortable using a warlock. POST UPDATE - I've been running a maxed out mobility build for months and since the game moves faster now it feels like the speed makes a difference in the gameplay. Overall the update is a good step in the right direction please keep up the good work. I just want things to be fair more like they were with halo 3 (destiny 2 so far fails at this). Please stop pushing the envelope for one character/weapon type. POST UPDATE - they didn't nerf sub machine guns and autorifles, they did what they said they would do by bringing other weapons up to par so hopefully they stick to this and don't nerf pulse rifles or hand canons I do want to add one more to the list Please make power level matter again in Iron Banner!
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  • Bearbeitet von PR4X1S: 3/24/2018 7:45:57 PM
    Well I'm tired of using the void super; the only super that can be destroyed on its way to its target 😬, and the only non roaming super; others will blather on about Devour but one good perk ends not a good class make. Void Warlock also seems to have been overlooked when it comes to exotic robes; gimme back my Void fang vestments.

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