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#feedback

3/12/2018 7:08:12 PM
8
46
Azlan

D1 Weapon Slots & TTK lets go.

Yup this is what the majority want.

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  • So you want kill times of a call of duty game? That would break the game. This isn't COD and this isn't Titan fall. (Referring to movement and kill times). The KIND of game that needs to be taken as an example of is Halo. No destiny is not Halo but because it is most like it in design. It is an arcade shooter. Most people that want this fast time to kill are people who didn't play or weren't very good at Halo. But also came from more of a COD and Battlefield back ground. Titan Fall is a futuristic COD type twitch based game and you cant look at either. We have shields, health and armor stats that can fluctuate depending on stats. So at what armor rating should we have this TTK? Cool ill just dump my armor up to Ten and you're stuck killing me at a (OMG) 1.3 sec still. It didn't even work in D1 because you cant just say our kill times are .87 sec and balance that around custom stats. And believe it or not you can kill someone at .87, if they don't have any resilience. Think about that for second. The primary guns that did kill that fast were broken and overpowered. That's why they were nerfed. That's why they had to nerf special weapons and ammo to begin with. Because people had special all the time, it was a nice experiment but year 3 destiny 1 is were we would be at. Except we would still have sidearms and no regeneration ammo on one sniper. OHK weapons only work in an arcade shooter when they are fought for by controlling map positions. The only way to truly balance Destiny is to have separate weapon load outs. Having A tab in the character screen separating pvp from pve. Granted there does need to be a weapon ttk buff but not .87 sec. A solid 1 sec would be fine at an armor rating of 4 or 5.

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    1 Antworten
    Es ist dir nicht gestattet, diesen Inhalt zu sehen.
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