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2/6/2018 4:09:08 PM
5
The problem is they're taking a FAR too safe approach. I have always said since the game launched that they need to show an utter willingness to literally BREAK PVP if necessary to try to bring back the fun. Masterwork weapons and armor is the exact OPPOSITE of the kind of approach they need to take. Its too safe. Not enough benefit in trying to get them for most players to have the incentive to try to get them. They're just normal weapons with minor bonuses that are designed to NOT break PVP balance, when what they need to do is introduce weapons that WILL break PVP balance and make us feel a LOT more powerful in PVE. The consequence of doing this is that it'll break the stagnate teamshot meta in PVP which will be a step in the right direction towards actually "fixing" crucible. The fact that these sandbox updates are rolling out so slowly and that they're not taking the time to basically buff EVERYTHING tells me that they're still interested in trying to preserve the balance they've created. When balance is actually what is killing the game in BOTH modes.
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