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#feedback

1/22/2018 9:08:58 PM
1

One Player with Dashed Hopes, why I won't buy again.

I've been talking with my brother-in-law for the past week or so about video games coming out for 2018, and we've been discussing the lack of any major title announcements that we're looking forward to (aside from God of War for him), and we ended up getting on the topic of Destiny... which has been a rough journey full of promise that ultimately has underdelivered in so many ways. I'm not talking about Destiny 2 specifically, but Destiny as a whole. I'm going to share a bit of backstory as to our experience with the game(s) and why we've come to associate Destiny with a "bad game experience" and why we're both pretty much burned out on it. So we both started playing together on XBox One back during Destiny's House of Wolves launch, and we both had an idea in our heads what we wanted to do. I love shotguns in games, and I love explosives, so I started off as a Warlock and my most-used weapon became the Universal Remote along with the Necrochasm. My brother-in-law likes fighting from far away and not being pressured, so he went with a Hunter and the Icebreaker. We geared ourselves up, tackled the Raids, and generally had fun. The PvP for us was a side-thing, so we didn't focus on that very much (my brother-in-law in particular hated the PvP) - the PvE was what we were mostly about. We worked our butts off getting gear that we loved, and then eventually the next expansion hit and all of our gear became irrelevant and we started "having to work with" what gear was allowed to upgrade. This was frustrating in particular for my brother-in-law, because the Icebreaker was one of the weapons that didn't carry over (and my Necrochasm didn't, either). Eventually the weapons made their way back in Destiny 1 for the Age of Triumph which was kind of nice, but bittersweet because we knew we'd have to work to get our gear all over again just to lose it in a few short months. Fast forward to Destiny 2, and we both made our peace with the fact that Destiny was not going to be a game where you can get a loadout you like and keep it. So we decided to try getting into Destiny 2 and giving the new Exotics and Weapons a shot and we both felt the same way - all the weapons were terribly boring. With Special weapons being lumped together with Heavy Weapons into the new "Power Weapon" category it made one of the more fun part of the games less accessible, and both of our primary ways of enjoying playing games - my shotguns and his sniper rifles, were now relegated to "you can use them sometimes" status. Instead, we were both forced into using some variant of an Assault Rifle - either Fully Automatic, Burst, or Single-Fire. Sure, there were Hand Cannons and Sidearms as well, but they're pretty much just variants of Single-Fire rifles anyway. The end result? Because the weapons were so underwhelming and the gameplay had slowed down considerably we got burnt out within a month or so of playing, and we quit and haven't been back. So if we haven't come back, why am I here? I feel like the game has the potential to be good, but not with the current direction that the game is going in. There are aspects of it that have immense promise, but the game is so bogged down for whatever reason that the most unique aspects of it don't have a chance to shine through. I'm going to go over why, especially when compared to other Shooters, that Destiny has kind of fallen flat on its face with my brother-in-law and me. [b]Problem One: Boring Weapons and Abilities[/b] The most interesting thing about Science-Fiction games like Titanfall, Halo, Star Wars, etc. is the fact that you can do pretty much ANYTHING with the weapons. You can have energy launchers, plasma cannons, acid launchers, explosive rounds, lasers... the sky is the limit. However, Destiny has stuck with basic ballistic ammunition for pretty much anything. The most unique weapons we have are the Fusion Rifles, and that's it. One weapon type, and that's it. So if we let go of the expectation of Destiny having unique weapons and we look at what it does have, are the ballistic weapons awesomely special? Not really. The Exotics in original Destiny were actually decent. You had the Vex Mythoclast which was basically an Auto Rifle that spewed energy blasts like a Fusion Rifle. Then you had the Necrochasm which would cause a ghastly explosion with an eerie scream when killing with a headshot. The Icebreaker similarly had rounds that could cause a defeated target to explode. Granted most of these are explosive effects, but it made things really flashy and fun. Looking at Destiny 2, we have weapons with perks like "Shoots faster and has a larger than normal magazine". ... Really? An extended mag and higher rate of fire is Exotic-worthy? It certainly doesn't feel like it! " may sound like an outlier with Sweet Business, but it seems to be the norm. There's a Pulse Rifle which does the same damage as normal Pulse Rifles but the first two hits are weaker and the third hit is strong, and most of the Exotic Armors are centered around managing ammunition. They're [i]boring[/i]! In a game about space wizards and strange alien armies, HOW could all the weaponry and gear be so terrible? Giving the weapons and armors a break, let's look at class abilities. They pretty much all have the same abilities: melee, grenade, and some form of jump mechanic (either jump-jets or double-jumping). The coolest ability is blinking as far as jumping goes, and the melee and grenade abilities are all pretty interchangable. There's the "Solar Grenade" type of weapons that are essentially like Poison Gas in most games, grenades that act like Claymores, grenades that act like Frag Grenades, grenades that act like Sticky grenades... see what I'm getting at? The grenades offered are pretty much the grenades you'd see in any other shooter. So that means that Destiny has to be directly compared to other shooters for gameplay because it's [i]not offering anything unique or original that can't be experienced in another game[/i]. When I can pick up Call of Duty, Halo, Titanfall, etc. and have the same experience as I would have on Destiny, why would I play Destiny? I know this section may come across as overly harsh, but my message with it is clear: Give Destiny 2 more of an identity rather than being that shooter with the goofy dancing emotes. When I put a shooter game into my system, I want something unique, original, and fun. If I want something super-hardcore tactical, then I'll play Rainbow Six. Destiny 2 feels like it's trying to be tactical and serious, but its visuals and its lore would do it much more justice if it was trying to emulate something more like Halo with strange alien weapons and technology. Everything in Destiny 2 feels familiar in the worst possible ways. It needs weapons that are unique and offer different styles of gameplay. It needs something other than grenades with a cool visual effect - something that's actually FUNCTIONALLY DIFFERENT. Heck, throw in more ways for characters to traverse the landscape quickly - speed the game UP! Make movement fun! Make it unique! Make it Destiny! Don't just copy / paste stuff from every shooter that's out there! [b]Problem Two: No Vehicle Combat[/b] I know that the lore points to humanity being on its last legs against the Darkness and stuff, but we get plenty of cutscenes with spaceship combat. We have Amanda Holliday spawning in tanks for us willy-nilly, and we have Sparrows galore. When I first played Destiny and reached the Moon, I jumped on a Pike and absolutely loved it. My head was filled with dreams of going against other players using Pikes, possibly outplaying them on their faster Sparrows and going against tanks... and yet that never happened. Sparrows never got weaponized, and the Pike was rarely seen in-game after that. The combat focused on infantry-style combat, and the vehicles were just shoved into the background as a means of transportation and one-off mission props. This is an area I think could really help Destiny a lot. One of the things that helped set Halo apart from other shooters is that many shooters don't really focus on vehicles that much. The games that do, such as Halo, Titanfall, Battlefield, etc. are the ones that end up usually being front-runners in the shooting genre. Why is that? Because vehicles are FUN, that's why! Some of my most fond memories playing Halo were when friends and I were all driving around in a Warthog together, or when I was dashing around the map like crazy through tons of explosion on a Ghost, or doing bombing runs with a Banshee. It offered variety and made the battles feel bigger than what they were. It also made each PvP match feel unique because you didn't know what you'd run into in terms of what the enemy team would do. With Destiny currently there's no vehicle gameplay (not really), so players have to REALLY like the infantry combat in order to get into it. With the "problems" I mentioned above with the weapons and abilities being really lackluster or very "same-y" when compared to other shooters, it means that Destiny generally has the same experience to offer players or less of an experience to offer players. Adding vehicles would give it something most shooters don't offer, and with the alien lore there can be a lot of unique vehicles that could be put in - I just feel like the development team isn't focusing on it at all because it isn't a part of the core game experience. (Continued below in the comments due to length...)

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  • Bearbeitet von RogueOfTime: 1/22/2018 9:10:52 PM
    [b]Problem Three: This is not MY Guardian, this is just [i]A[/i] Guardian[/b] This kind of goes back into my core experience with the game franchise as a whole, and part of the reason that I get burned out so much on it. Let's say that the weapons and abilities are all fleshed out, we're given awesome variety, etc. I will never be able to settle into a Loadout. Ever. Even if it's not overpowered, even if it's not cheap, even if it's not viable in any way. My gear will always be taken away, I will always be told to start over, and all the old gear I used to use will go away. There will be no replacement for how I used to play, and I will have to rethink how I want to play every time. Going back to other shooters here, I always felt like I had a loadout that was "mine". I had my playstyle, and I could count on a consistent game experience when I played. If I'm playing Halo, I'll be using the vehicles a lot but otherwise using a Covenant Carbine or Needler. If I'm playing Titanfall, I'll be using the EPG. If I'm playing Call of Duty, I'll be using a Shotgun and Throwing Knives. Rainbow Six Vegas? I'll have a shotgun and some breaching charges. With For Honor my Shugoki will always be there, no matter how terrible he may be. I know what I'm getting into every time I play. With Destiny, the gun I'm using may go away, the weapon type I use for my primary might go away completely, and I might have to re-invent myself over and over again whenever I play. This is NOT a fun experience if I'm sitting down because I feel like I'm in the mood to play something. Going to a game for a consistent experience is kind of the norm, and Destiny, unlike its peers, is unique in that it loves slapping its playerbase in the face by taking away their toys. Where most games keep original stuff and expand on the game, Destiny keeps locking old content away to where it's not even usable anymore, and it just feels lousy. Sure, I could boot up Destiny One and spend three hours trying to find people to play with, but why would I do that when I have one hour to play each day at most? Any other shooter I can go in, boot up the game, find a match, and be ready to go in minutes. Why does Destiny have to be like pulling teeth? [b]Problem Four: The Promise of "Things are Coming"[/b] My next problem is just the core design and promise of Destiny. It was designed around being a long-term experience, and it feels like the game designers are purposefully holding back on game design so they can easily one-up themselves with the next expansion. It's because of this that it always feels like, at least to me, that Destiny is behind the times. Where other shooters and games in general are trying to do as much as they can and stand out from the crowd, it feels like Destiny is trudging along "just being Destiny" and releasing a few lame weapons and one map every half year or so until the Holiday times when they drop a larger quantity of goods behind an expansion price tag. Given the nature of the game making old content so obsolete that it can't be used, it's like waiting for micro-experiences but paying for a new game every now and then for barely any content. Why should I keep paying consistently for expansions that only offer one or two hours of gameplay? Seems kind of silly. [b]Problem Five: PvP Variety[/b] So, with any shooter that has a lack of content, usually the competitive multiplayer makes up for it. The problem with Destiny is that there isn't really a lot of game modes. And the ones that are there are pretty much taken from every other shooter out there. Free-For-All, Team Deathmatch, Elimination, Domination (Control), etc. Going with things I listed earlier, it once again begs the question, why play Destiny? Because it offers Sparrow Racing? Why wouldn't I just play Mario Kart or another racing game out there, then? Why would I boot up a shooter to play a racing mode?? Destiny is just lacking a specific "thing" that no other game can offer in the same genre, and that's why, once again, I feel like it struggles. [b]What it would take to bring me back[/b] I hate to be a stick in the mud, but unfortunately I don't think I'd come back even when Destiny 3 is released. The game's problems that I listed all seem to be intentional, meant to slow down gameplay and throttle the player into investing lots of time for very little payoff. It's not fun playing the game because everything is "as safe as possible", and there's nothing innovative or fun in the game. The game wants to be a super-hardcore challenging PvE experience, but it wants to do so in the least fun way possible - by limiting players rather than by giving them tons of options and making genuinely challenging experiences. "Well, we won't let you do this. We won't let you use that. We won't allow that." Why not just rise to player creativity and make content challenging based on what the community does when facing specific types of challenges rather than limiting an already boring roster of weapons, abilities, and mechanics? I feel like the Developers have lost touch with what a game is supposed to be: a [b]fun[/b], challenging experience. Maybe if they develop something other than Destiny (or totally reinvent Destiny) I'll come back to playing another Bungie game in the future, but after Destiny 1 and Destiny 2... enough is enough. Hopefully they take some of the feedback I'm offering to heart, but my hopes aren't that high, lol. Oh well. Definitely not going to get heard if I say nothing.

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