Bearbeitet von RogueOfTime: 1/22/2018 9:10:52 PM[b]Problem Three: This is not MY Guardian, this is just [i]A[/i] Guardian[/b] This kind of goes back into my core experience with the game franchise as a whole, and part of the reason that I get burned out so much on it. Let's say that the weapons and abilities are all fleshed out, we're given awesome variety, etc. I will never be able to settle into a Loadout. Ever. Even if it's not overpowered, even if it's not cheap, even if it's not viable in any way. My gear will always be taken away, I will always be told to start over, and all the old gear I used to use will go away. There will be no replacement for how I used to play, and I will have to rethink how I want to play every time. Going back to other shooters here, I always felt like I had a loadout that was "mine". I had my playstyle, and I could count on a consistent game experience when I played. If I'm playing Halo, I'll be using the vehicles a lot but otherwise using a Covenant Carbine or Needler. If I'm playing Titanfall, I'll be using the EPG. If I'm playing Call of Duty, I'll be using a Shotgun and Throwing Knives. Rainbow Six Vegas? I'll have a shotgun and some breaching charges. With For Honor my Shugoki will always be there, no matter how terrible he may be. I know what I'm getting into every time I play. With Destiny, the gun I'm using may go away, the weapon type I use for my primary might go away completely, and I might have to re-invent myself over and over again whenever I play. This is NOT a fun experience if I'm sitting down because I feel like I'm in the mood to play something. Going to a game for a consistent experience is kind of the norm, and Destiny, unlike its peers, is unique in that it loves slapping its playerbase in the face by taking away their toys. Where most games keep original stuff and expand on the game, Destiny keeps locking old content away to where it's not even usable anymore, and it just feels lousy. Sure, I could boot up Destiny One and spend three hours trying to find people to play with, but why would I do that when I have one hour to play each day at most? Any other shooter I can go in, boot up the game, find a match, and be ready to go in minutes. Why does Destiny have to be like pulling teeth? [b]Problem Four: The Promise of "Things are Coming"[/b] My next problem is just the core design and promise of Destiny. It was designed around being a long-term experience, and it feels like the game designers are purposefully holding back on game design so they can easily one-up themselves with the next expansion. It's because of this that it always feels like, at least to me, that Destiny is behind the times. Where other shooters and games in general are trying to do as much as they can and stand out from the crowd, it feels like Destiny is trudging along "just being Destiny" and releasing a few lame weapons and one map every half year or so until the Holiday times when they drop a larger quantity of goods behind an expansion price tag. Given the nature of the game making old content so obsolete that it can't be used, it's like waiting for micro-experiences but paying for a new game every now and then for barely any content. Why should I keep paying consistently for expansions that only offer one or two hours of gameplay? Seems kind of silly. [b]Problem Five: PvP Variety[/b] So, with any shooter that has a lack of content, usually the competitive multiplayer makes up for it. The problem with Destiny is that there isn't really a lot of game modes. And the ones that are there are pretty much taken from every other shooter out there. Free-For-All, Team Deathmatch, Elimination, Domination (Control), etc. Going with things I listed earlier, it once again begs the question, why play Destiny? Because it offers Sparrow Racing? Why wouldn't I just play Mario Kart or another racing game out there, then? Why would I boot up a shooter to play a racing mode?? Destiny is just lacking a specific "thing" that no other game can offer in the same genre, and that's why, once again, I feel like it struggles. [b]What it would take to bring me back[/b] I hate to be a stick in the mud, but unfortunately I don't think I'd come back even when Destiny 3 is released. The game's problems that I listed all seem to be intentional, meant to slow down gameplay and throttle the player into investing lots of time for very little payoff. It's not fun playing the game because everything is "as safe as possible", and there's nothing innovative or fun in the game. The game wants to be a super-hardcore challenging PvE experience, but it wants to do so in the least fun way possible - by limiting players rather than by giving them tons of options and making genuinely challenging experiences. "Well, we won't let you do this. We won't let you use that. We won't allow that." Why not just rise to player creativity and make content challenging based on what the community does when facing specific types of challenges rather than limiting an already boring roster of weapons, abilities, and mechanics? I feel like the Developers have lost touch with what a game is supposed to be: a [b]fun[/b], challenging experience. Maybe if they develop something other than Destiny (or totally reinvent Destiny) I'll come back to playing another Bungie game in the future, but after Destiny 1 and Destiny 2... enough is enough. Hopefully they take some of the feedback I'm offering to heart, but my hopes aren't that high, lol. Oh well. Definitely not going to get heard if I say nothing.