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Bearbeitet von Mercureal: 11/25/2017 4:05:09 AM
11

Iron Banner Rewards System Doesn't Promote Finishing the Matches

Before I get angry replies, I'll preface this by saying this is not meant to be a rage post or anything like that, it's meant to hopefully identify some things that I would say are flaws and help offer some constructive feedback So the current state of IB rewards are, like everything else, grind rep and turn in for random rewards, get 10 and you get the emblem. For me personally, the emblem is the only thing I want, and any armor/weapons I get are a nice bonus. From what I can tell, it takes about 20 tokens to level up and earn a reward. To get straight to the point, IB reward system does not really promote finishing the match, that is if you are going for maximum time efficiency, and not wanting to just play the game for what it is. First consider tokens for finishing the match, 5 for a win, 2 for a loss, meaning that it takes 2.5 losses to equal a win. Then if we consider that most games go to time and not score, this makes quite a time difference. If you are losing by a significant margin at halftime, it is not worth your time to finish out the match (except to finish a challenge). Next, we consider the challenges. This can vary from day to day based on what the challenges are, but it seems that many of them don't require you to finish the match. Take today's challenges for example, where only 1 required you to finish the match with a 1.0 or higher efficiency. The others were to get 5 kills with your Super and shut down another Super with your Super, neither requiring you to finish the match to get credit. Now the challenges aren't the core issue, because the real issue is the time-value from tokens you receive for finishing the match. On a side, note, the Super shutdown challenge made me even more prone to leave a losing match if the enemy team didn't have roaming Supers for me to hold my Super for, but that's a side issue as well. I understand that not everyone is like me in allocating time as efficiently as possible, so if you enjoy playing PvP, by all means, continue the match, but I truly believe that the rewards could still be improved significantly for all. To alleviate the issues, I think there are a few ways to improve the rewards system that devs may consider (these probably have been mentioned by various others already so I take no credit for coming up with them) -Increase losing tokens to 3 per match -Chance to receive IB gear as match reward (winning or losing debateable) -Allow players to select rewards with their tokens (provides a solid goal that a player may be more willing to grind for vs. RNG) -Change emblem reward to a certain number of wins instead of "how many tokens can you grind out" -Incur leaving penalties (Least favorable, improving a flawed reward system would be a better solution) Now I understand that the point of IB is to be a middle-ground between regular Crucible and Trials, and that the point is to win, but in the interest of improving the game for everyone and preventing leaving, there has to be a compromise in the reward system because RNG tokens just aren't the best solution. TL;DR If you are a person who doesn't like to waste their time, the current state of IB rewards in essence, promotes leaving matches

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