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#feedback

11/21/2017 6:59:06 PM
30

Calus challenge shows how out of touch you are

All four damage plates at once. At best, we have been able to one-phase with three plates. That means three damage phases and three times the duration of battle with a super punishing wipe mechanic upon a single death. I get it: it is challenging. Is it the kind of challenge we need? No. It underlines the FACT that we have severely diminished power from D1. The terrible design mechanic of stronger players playing susceptible to weaker players promotes alienation of those players in a way that has never been seen. You’ve also guaranteed that only the top 1% (maybe even less) will get this done on Prestige. And it isn’t even worth it. Rare emblem. Gear we already have. More tokens. You have lost touch. Keep this in mind when working on your next bit of content: no one works to become more efficient just to throw it away on challenge modes. Now, before people start in on “what, you not good enough?” here you go: https://raid.report/xb/Der%20Sheff https://d1.raid.report/xb/Der%20Sheff I’ve pretty much stopped playing Destiny 2 for the last 4 weeks. Zero incentive. Every time I log in, I only want to do prestige activities (by the way, I have 27 Prestige Nightfall completions. I used to do those too). What does that mean? 30 raids in three weeks with a 60% success rate. Yeah, I can hang in the raid. Now, you’ll see 1 Prestige raid completion. As soon as I restored to elitism, we got it done. I will never do that again. Prestige activities only serve to highlight how weak you’ve made our weapons, and abilities and how far you have diminished class resilience and recovery and made agility pointless. Again, I was a hardcore Destiny player, but my favorite activity (the raid) has become a joke. The encounters are, at best, a dog and pony show with only one real boss. That boss has been made artificially difficult by weak weapons and an arbitrary wipe mechanic that promotes serious elitism. Beating elitism is why I played so much in D1; to show people we could do it without the emblem or meta weapons. You killed that, for me.

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  • Have yet to finish the raid. 1) not a fan of full puzzle games... Mechanics and Hazards are fun and add a challenge, but a full on puzzle (or guardians in a sideways hamster wheel) 2) always end up with at least one complete moron who wasn't able to hold his own or listen to instruction. Which leads to 3) the necessity of [i]needing[/i] all 6 to be able to complete many/most challenges. If there was at least one extra life token per player and/or the lack of reliance on "player 6" I feel it would be at least a little less bothersome. 4) lack of any real incentive. An emblem I'm not going to use, yay? Some gear that just looks different, hoorah? As it sits, the raid is just a hassle and frustration. Entirely too much time is needed (especially when derpy player 6 keeps dying/failing) for entirely too little.

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  • They killed that for a lot of players clans and groups. Only completed this raid the once then the clan members all went to play different games and all say this games lost so much of what made spend hours learning restarting engagments until bamm the big guy drops that was fun but d2's raid never had that feel to it.

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  • There is no reason to play the prestige raid, or prestige anything for that matter. If the rewards meant something, then fine. Zero incentive to play past 305. Thats ok though, I have other games I like playing. Iron banner? The seasonal reward is an emblem? Pffffft yea right. Sorry Bungie, but until you change everything about this game, I won’t be touching your garbage game. See you in Destiny 3, if it survives that long.

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  • Bearbeitet von Star Gazer2: 11/22/2017 5:01:49 PM
    At least when Destiny 1 had raid challenges, they didn't make the encounters incredibly harder or out of the way, it just add another small job on the side. And those challenges usually came with a benefit, Oryx gets killed in one detonation, Aksis plates grant full super for more damage, they were fun. D2 challenges feel like they're meant to hinder you compared to D1 challenges.

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    2 Antworten
    • The D1 challenges, while potentially difficult, were fun. I’ve only done dogs challenge due to the shit rewards you get for completing it. The prestige raid, as said, is pointless. Raid emblems aren’t legendary, and should count your raid completions because other emblems do. Even the shitty excuse for trials has a legendary emblem that does that. The raid challenges in Age of triumph gave you legendary emblems, ornaments, and adept raid weapons. Sure, most of the adept weapons sucked ass, but it gave a sense of accomplishment. With D2, bungie tried to get the biggest bang for their buck. And it worked, until the player base got so low they stopped showing those statistics. Btw, I’m not salt mining, I’m agreeing with this guy. He’s right, and the only reason most casuals say otherwise is because they only played D2.

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    • I've not done the Leviathan that much. I've ran various section a few times and completed it just once. And in my experience, which is obviously minimal compared to some, the biggest issue I have found to being unable to complete raids or sections o it (I'm not talking challenge or prestige here), is the Death mechanic. Being forced to wipe as you are out of tokens or can't get to a dead player in time is a big issue. While raiding in D1 normal mode you could help lesser players without worrying about them dying. If somebody died at totems it would cause problems, but you could struggle through if you had a couple of good players. Just changing that one thing in normal mode, so that say, you had unlimited revives or that there was no wipe for a guardian down would be beneficial to getting people through the raid. Raiding was my favorite thing to do in D1, but I just find the complexity of each encounter in the leviathan along with the wipe mechanic to be fustrating. It also means you get more of the Gally syndrome from party leaders, asking for power level minimums of 300+

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    • Yep everybody gets stressed out in this raid,D1 was totally different ,ive not dne the prestige because of the hate,deleted 19 sept 2014-20 nov 2017

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    • And why are people still playing this turrible. Sequel? I hope you have to tap your heals 5 times. With a timer while jumping through hoops while pollinating anomolies.

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      1 Antworten
      • Bearbeitet von Dang lmao: 11/22/2017 7:00:06 AM
        I tried telling people this as soon as they announced the new weapon loadout system. We lost substantial dps simply because of PvP. People said, "let's just see how it plays out." Welp, here we are folks. I knew it wasn't going to turn out well. For simple activities it's not very punishing but when it comes to endgame content, it doesn't cut it. Sure, there are people out there that have one plated Calus. However, that's with very tight groups and everything has to go just right. With mechanics that rely heavily on dps, with D2, everyone has to be on par. With D1, one or two people could slack a little and could still be made up for by other players. Which IMO, helped out the more casual/less skilled players. They want more of the playerbase trying out the raid, but this isn't how it's done. Even adding Guided Games probably has [b][i]barely[/i][/b] helped that situation in the current mess of a state it's in by itself. I desperately hope either Bungie changes the current loadout system and keeps it in PvP (if even possible) or completely ditches this system and reverts back to the previous. I honestly think this is the biggest reason as to why there aren't multiple boss encounters like previous raids because it would cause the loadout system to stick out like a sore thumb even more. It's a shame.

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        18 Antworten
        • Bearbeitet von AnKat93: 11/23/2017 2:09:00 AM
          I cleared prestige leviathan 3 times last week and completed the challenge every time with pick up groups, one of those times we cleared the raid in less than 2 hours. Perhaps you need to be more selective about the people you raid with if you are struggling so much. You don't need to be an elitist to complete these challenging activities, you need a decent raid leader and players who can follow instructions and hold their own. Sometimes being a good raid leader means knowing when to ask someone to leave if they are holding everyone else back. Only allowing people who have an emblem doesn't make you an elitist, not everyone has an hour or so to spend on every boss fight across 3 characters. About the challenge, I think its great they are making the final challenge mode for the raid actually challenging, pleasure gardens and gauntlet challenges were a joke, far too easy considering you get a whole extra loot chest for them. Inb4 I am called an elitist, I have helped plenty of people learn the raid just for some perspective.

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        • when you play a game at the hardest difficulty setting , it as never been to have insanely broken OP gears , or to have it to be easy ... chalenge mode is that Super hard difficulty if you dont cheese it or glitch it like loosers does ... thats said when i play " Hell on earth " difficulty i dont go on forums and whine to developper it is to hard and not rewarding enough , its a choice , you can do it , or not do it ... For me i think the raid have to much mechanics , not enough combat ... i wish to have raids similar to the nightfall but designed for 6 players in mind i wish such raid will happen one day ...

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        • Yea this game SUCKS and Bungie HATES fun👎🏻

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        • Nothing at all to add. Very well said.

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        • The casuals can have this Turd game . Its all yours , i still enjoyed every moment in D1 .

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          6 Antworten
          • They wanted weapon variety, they hated the Gjallarhorn it all tactics in D1. They wanted all classes to be relevant. They made challenges that required extra communication and strategy. Then they pooped on all of that. You choose from only a couple max dps weapons and go heavy on the titans for double pulse grenades and rally barricade. Then 3,2,1.. jump on your plates. That's the challenge?! It's harder than standard, sure. But come on, that was a terrible addition. Was this the original challenge, or did that cheese mess up what it was really supposed to be? I'm tempted to believe it's the latter because the room was set up for more adds from punching extra psions and punching psions was where the prestige mode differed from normal. I think the original challenge was punch all 4 psions each phase but that was too easy to do with the cheese so you changed the challenge. But I dunno, maybe you guys really were that unimaginative.

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          • Whoa...did I just read old Derp Sheff lambasting Bungie...? *checks outside to see the Devil rigorously rubbing his claws together to stay warm*

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            6 Antworten
            • Bump

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            • You just wait until the vex invade the underbelly, that'll be fun. Srsly though, good post.

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            • Bump. You said it perfectly.

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            • Bearbeitet von Communist Toast: 11/22/2017 6:18:17 AM
              it's almost like it's a...challenge. but you can 2 phase the challenge pretty dang easy. The prestige is really no different than normal as long as everyone in the fireteam knows to shoot psions in the shadow area. it's pretty dang easy.

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            • I still like a challenge. And I think that the prestige raid is by far the best activity in the game. Playing it, and helping others get completions in it, are are the only things I like to do in the game. The step up in difficulty from D1 is great. We needed a challenge. It’s too bad the spindle missions, random rolls, titan flight, outbreak prime quests are gone. Having said all that, I will agree that this challenge was stupid. We got it done on prestige, but just for another chance at a duplicate helmet that I already have and an emblem that I can get on normal? Would have been nice if the Prestige emblem was different. Missed opportunities abound.

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            • It's a nice topic and I can see where you are coming from..............but............last week, my Clan (consisting of 5 players who have not played together since D1 and a completely new member who had never done the Leviathan Raid) completed the entire Raid in around 90 minutes. Yes we gave the new guy verbal instructions and the easiest tasks and it's very do-able, we even did the dogs challenge at the same time. I thought the whole point of a challenge was that it's meant to be hard? What do you think would have been a better challenge for Calus?

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            • Bearbeitet von it's pronounced Hai su ta: 11/22/2017 1:30:09 PM
              Did it on prestige with LFG on reset. This is one of the best raids in the series, the variety of encounters makes it fun and worthwhile doing. BUT, if you just farm Calus back to back, yeah I can see how it gets "boring."

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            • Just curious....are you in a clan, do you do the raid every week with the same group of people?

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            • IDK, we did pretty good.

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            • nice D1 stats dude :)

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            Es ist dir nicht gestattet, diesen Inhalt zu sehen.
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