• Players only get an orb to use, which functions like the arc charges you get from Fallen Walkers. You can only damage other players by hitting them with the orb.
• Instead of being a single spark, there is now a charge that moves around the map, when you step into it, your orb is now charged.
• There are 6 Rifts (goals) around the map, but only 1 will be active at a time. Where it starts and moves will be random.
• Hitting an opponent that has a charged orb will take their charge (they lose theirs) and prevent them from moving for 2 sec (so people aren't just going back and forth).
• Players with a charge have their character highlighted and icon (in UI) showing that they are charged.
Can be team-based or free-for-all.
• In teams, hitting a teammate when you are charged transfers the charge to them.