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10/20/2017 11:24:43 PM
3
Even if we only compare vanilla destiny to vanilla d2, d2 still falls flat. Just look at strikes. In d1 you had the original strikes, then you had strike playlists, two of them if memory serves me. On top of that you had heroic strikes plus the nightfall, which was actually difficult to complete, let alone some bs timer. The hard raid had weapons that didn't drop in the normal raid. D2? Nope. You could replay stories on heroic difficulty at any time. D2, nope, you can only do three of them a week and their difficulty is the same. D1, at this point, I had maybe a quarter or maybe even half the exotics, if that. D2, I got them all, no need for xur, he is just a waste of space now. Public events and patrol space? That's the only thing I can say d2 actually improved upon, but seriously, who the f*ck cares about that? That's not the meat and potatoes, it's a side dish. Also, just a side note, I see a lot of people saying to "give them time". Listen, I get it, we went from an expanded game to a base game, but when comparing base game to base game, destiny still had my full attention and I wasn't board with it at all because I still was collecting, and the game would allow me to continue to collect until I choose not to. Destiny 2, in already done collecting anything meaningful, unless I plan on having a beauty pageant.
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