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Destiny 2

Diskutiere über alles, was mit Destiny 2 zu tun hat.
Bearbeitet von iktharius: 10/20/2017 2:32:36 PM
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After 3 Years of Defending Bungie, I Never Thought I'd Say This... (3 Year Destiny Veteran)

Hey all - Pwnzor here, Kill Confirmed represent. Frankly I feel strange. The Destiny 2 experience seems for the first time ... hopeless. I have defended Bungie for 3 years on every fault. Now.. I just don't know. After the Prestige Raid yesterday, I had one of those stare towards the sky with Crawling in my Skin playing as I question my commitment for the last 2 months - 3 years. For the first time ever, I feel Bungie has won - making their $60-110 buy in per player, and not giving the players what was so proudly delivered in the years of D1. Game is bought, with expansion pass, and the $10 starter Eververse package, and thats all they wanted it seems --- which makes sense from a business standpoint. Maximum profit for minimal effort. I will still continue to play, mostly Trials and PVP cause I enjoy them a lot in any game, but there are real issues that need to be addressed. [b]Quick Backstory (slight boasting to give you perspective):[/b] I never thought I'd see the day where I made a post like this. I have played Destiny in its entirety since its inception in 2014. I was one of the first 50 Fireteams to complete Vault of Glass, Crotas End, POE 32/34/35 (night 1 of HOW), Kings Fall. I was the Worlds First Titan to Solo Crota (just google Mr Pwnzor). I have gone Flawless as many times as I've stepped into Trial to try. I have completed the D2 raid on 2 separate accounts over 15 times. I have collected every exotic in all versions of the game. [u][b]NOW GETTING INTO THE ISSUES[/b][/u] On a given forum, there is normally a complaint about a few things that could use tuning. When you isolate those issues, they can be defended by a majority of hardcore players. When you compile the list and really stare at it, it's really just not something I can defend. If the technology and innovation for the below existed in D1, why have so many things have been left out of D2? [b]"It's Crazy to Me” (My gripe with D2):[/b] [1] It's crazy to me that Power Level doesnt matter [2] It's crazy to me that they removed Weapon Rolls for replayability [3] It's crazy to me that 90% of Guns are useless regardless of [2] [4] It's crazy to me that Armor Ornaments no longer exist in game [5] It's crazy to me that Sparrow collection comes entirely from Eververse [6] It's crazy to me that Shader collection (less Trials and Raid) comes entirely from Eververse [7] It's crazy to me that Ship collection comes entirely from Eververse [8] It's crazy to me Token Systems become irrelevant after playing for 2 days [9] It's crazy to me that there are no Strike Specific Loot Options [10] It's crazy to me that there isn't a 6v6, 3v3, or additional PVP options [11] It's crazy to me that there are no Secret Exotics or Easter Eggs (Oryx Basketball Court) [12] It's crazy to me that Exotics look unique, feel unique, but do not act unique [13] It's crazy to me that Max Power Level can be reached with never doing endgame [14] It's crazy to me that there are no means of World Collection (Ghost, Calcified Frags, etc). [15] It's crazy to me that Raids give no incentive for replay-ability (seriously - I used to farm the SH!T out of raids for Ships, Raid Coveted Exotics, Shaders, etc.) [16] It's crazy to me that Vault of Glass is 3 years older and yet seems 3 years ahead of Leviathan [17] It's crazy to me that Crotas End is 3 years older and yet seems 3 years ahead of Leviathan [18] It's crazy to me that Kings Fall is 2 years older and yet seems 2 years ahead of Leviathan [19] It's crazy to me that Hard Mode (and frankly Normal Mode) Raid are simply for Vanity [20] It's crazy to me that Leviathan Raid is a Gameshow and not a Raid [21] It's crazy to me that Factions do not always exist [22] It's crazy to me that I have 2700 Legendary Shards and nothing to spend them on [23] It's crazy to me that no one looks forward to Xur [24] It's crazy to me that there is no arena like POE [25] It's crazy to me that there is no open world arena like Court of Oryx/Archons Forge [26] It's crazy to me that Sparrow Racing isnt in the game [27] It's crazy to me that Sparrows cant do backflips like the Hotwheels Sparrow TDB model [28] It's crazy to me that the meta leans towards 1 path 1 subclass for each class [29] It's crazy to me that Planetary Materials are useless [30] It's crazy to me that gear doesn't require being upgraded (took legit 3 seconds) [31] It's crazy to me that Trials isnt even hard this year [32] It's crazy to me that Public Events, Lost Sectors, Chest Looting, Adventures - are all useless [33] It's crazy to me that this Game is so casual it has driven all of my best mates away [34] It's crazy to me that I will continue to play with hopes of it becoming better [35] It's crazy to me that I can even see myself playing a different game soon, only 1 month after release. TL:DR The technology and innovation for the above existed in D1, why have so many things have been left out of D2. If it is a means of having people pay for more Content, then that is just wrong. Bungie has made the game too casual in an attempt to cater to everyone. Even the casuals find it too casual. Hoping there is a light at the end of this Dark, Dark tunnel. I can guarantee one thing - if there isn't a raid being release in the December DLC, alongside a complete loot system and token system overhaul, then this game is going to die. EDIT: All - just wanted to say thank you all for reading and providing your comments, concerns, and criticisms. We have been top trending for almost 24 hours. Trials has been canceled since this post (crazy?). I will continue to play PVP but let’s hope bungie makes the little changes we would enjoy so much! EDIT 2: Guardians, we’ve reach 1000 upvotes which is truly something else! I wish I could respond to all of your questions and concerns but there are just so many posts now. I’ll give some quick general responses here —�— I think pvp is fun and don’t have many issues (I know many do), I think selling old features as DLC is cash grabbing, I love destiny still just want the inherently needed changes, population should not be dropping this fast, any comprehensive MMORPG in history has expanded its world not shrunk it regardless if they dumbed it down, Trials being canceled makes me sad; all being said I am GOING TO STAY HOPEFUL. [b]ADDITIONALLY -[/b] I have put a job application in with Bungie. As an avid video gamer and dedicated player since Halo 1, with professional experience in WOW and other titles, I feel I could help the team. I am a mechanical and control systems engineer doing project management in New York City currently. My background and professional experience certainly makes me qualified. This has always been a dream of mine - I haven’t given up yet, so maybe I can help. Hope Luke Smith or Cozmo see this and spread the word lol.

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Gesamtes Thema ansehen
  • I read somewhere that they had to code D2 from the ground up brand new, since D1's code was bloated and stitched together in weird ways that made it difficult to add/adjust things in the game. This means, they have to go back and re-code all the features that people expect to be there. This is not a valid excuse for what they released. They were also under a contractual deadline that forced their hand to release when they did, rather than polish the game to where it should be. This is not a valid excuse for what they released. I agree with most of the Original Post's list, in general. I won't go into a point by point agree/disagree down the list, but I'll add my thoughts here. I don't believe all the changes were due to caving to casuals. It reflects a much more directed series of changes to cave to the PVP crowd (who also hate the results) to balance the entire game around the crucible, and to get people into the crucible or raids, and keep them there (with friends, in clans, who are only doing those activities). This means removing most of the leveling curve, and making light easier to get. Clearly they've failed to make goals worth pushing toward. The raid and its rewards are almost dumbfounding, but represents several trends: They wanted everything super easy to balance for the crucible. * That meant fixed rolls for weapons so they can balance each individual gun without taking into consideration all possible perks. (collateral damage: no grind for perfect rolled weapons that fit your style of play. Since there were some strike-specific weapons that people wanted perfect rolls on, strikes have also become nearly pointless to grind.) * That meant giving all players 2 primary weapons and moving snipers and shotguns into heavy, with the removal of machine guns, because that's what the big PVPers cried for (everyone must use primaries! stop sniping and one-shotgunning). (collateral damage: PVE feels very underwhelming. You feel weak as you plink away at enemy and boss health.) * That meant restructuring classes so there are only 2 trees to balance, rather than any mix of perks you wanted. Now they're dumbed down without choices or customization. (they gutted some classes so badly... and shifted almost everything into warlock - hunter feels especially underwhelming) * That meant reducing movement speed and increased time to kill. (To me, Titan feels super sluggish compared to D1, moreso than just the removal of titan skating. From what I read, (I haven't stepped foot into the crucible in D2, not even for Iron Banner) increased time to kill has changed crucible tactics to be more team based, which removes many encounters where one skilled player could turn the tides single handedly in close matches.) * That meant removing perks from some weapons that made them fun and versatile in PVE. (like tracking rocket launchers) and made several exotics into yellow legendaries. I could go on. On the topic of type-ignoring-infusion: I felt much more in control of my character's choices in D1, whereas in D2, I feel I have to use the item with the highest light, to ensure I get higher light drops of things I actually want. This has led to many horrible gaming sessions using entirely undesirable weapons that I hate using in PVE, like Pulse Rifles, snipers, grenade launchers, submachineguns, handcannons, sidearms and shotguns. I don't care how much faster light levels would rise with the old system in place, this system drives the fun out of the game for me. I want to play with a kinetic scout and an elemental autorifle with a sword or rocket launcher (would rather have a machine gun, but not an option anymore), depending on how close I can get to the PVE target. As to the speed of getting light levels overall... They seem to jump fast once you hit blue drops. They don't need to jump that fast. (I recall going up 40 points per slot at times) If they smoothed out the progression curve, with purples always being at least 1 light higher than what you have past 265, it might feel more meaningful to gain light levels. I do not think the game should require you to do "endgame" to get max light. That's ONE thing D2 got right, IMO. HOWEVER, I think they decided during D1, that light levels were mainly to be used to gate content, not to provide power to players. It's not like leveling up an RPG character where you get stronger and have more health with a higher level. Light Level only seems to matter as a gauge as to when something is out of your league if you go in too early, but has no benefit if you surpass that minimum barrier of entry... so you never feel sufficiently powerful in the game. When it comes right down to it, it feels like the game is binary: Above or Below the recommended minimum light level for the activity. It doesn't matter how far you are above or below... just 2 settings. (in practice, even if there are gradations in the code, it doesn't feel that way during my game play experience) Also, I think they wanted to allow late-comers to catch up quickly, so they could play with their friends faster. (Nothing to do with Casual vs Hardcore) In addition, I'd very much like a fashion system, where you can wear whatever gear you want for stats, and wear an entirely different set of gear just for looks, because I can foresee a time when I'm attempting to min-max my gear, and some gear (with fixed rolls) doesn't get the stats I want, but looks great. Also, shaders being consumable is a horrrrrrrrrible system. I liked to change my colors depending on the zone I'd be in, or what colors other members of my fireteam were, so it would be easy to tell us apart at a glance. Sometimes I just wanted to have fun. I find myself not using shaders because I never know when I'll find an upgrade and it'll just stick out like a sore thumb without the shader on it. Massively hurts the "fun" factor again. There is NO acceptable explanation for this change. It's past midnight, so I'll stop here.

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