The game has been out a little over a month and you're being so dramatic as to say you've "lost hope".
That's just... I don't know man.
What the hell happened to people and being patient.
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They were patient with D1....D2 should have been built on what Bungie learned in 3 years. Month old? Yes, but 3 years into the franchise.
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I've explained this elsewhere, not rewriting it again.
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It apparently has to be reiterated for the OP.
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Its barely worth responding to such and ignorant comment but you cant just say your being dramatic when they have had 3 years of experience on destiny and the second one upon release had fallen back on that as if they had no idea what they were doing.
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yes. i took them 3 years to figure out that the majority of players didn't like a lot of features in D1. just because the forums complain about this or that doesn't mean the entire player base feels the same. ex. forums user complain about fixed rolls and the lack of grind to max a weapon out & the trophy/achievements say less than 30% of players maxed 1 legendary weapon. forums users complain about the endgame when only 20% of the players completed a raid. forum users complain about missing pvp modes when the stats say less than 10% capped 20 zones on Salvage. and my FAVORITE stat is about the final raid. 5% completed WoTM because "endgame."
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I don’t understand this “be patient” crap. THEY JUST HAD THREE YEARS (more like six or seven including the years of development) to perfect the system. And they kinda sorta did. Destiny 2, however, has features removed, that shouldn’t have been. And just feels like a step back in most regards. Destiny kept me playing every single day. Destiny 2 is failing really bad in that regard.
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I can tell you why: Because for many of us here from the beginning started with a very flawed, but extremely fun and addicting game in Y1. Things weren't perfect, but you could DEFINITELY see how they were building a foundation for a long-term game that could be improved drastically overtime - by adding improved story and more content, some quality of life features. What did they do instead with Y2/Y3? They killed the grind for getting the elite-tier loot, they watered down the quality of elite-tiered loot and rendered raiding virtually pointless - unless you like cosmetics. They cannibalized PVE patch after patch for the sake of forcing PVP to play a certain way, etc. We had hoped they would have learned their lessons and separated PVE from PVP. Bring back endgame that actually MEANS something. Bring back some obscenely fun and awesome endgame loot that is hard/challenging/time consuming to get - because the harder things are to get, the greater the sense of achievement you have once you get it. Instead, Bungie failed to understand the loot-based incentives that kept us playing in the first place, and they gave us a watered down, dumbed down, practically generic shooter game instead of the fun, addicting looter game we had HOPED we would get. If they haven't figured out what to do by now after three years of feedback from D1 - there isn't a chance in hell they'll get a clue.
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I really agree but really hope they figure it out man. I love the game and want it to thrive.
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IMO, they need to go back and look at Y1. It's the gold standard for PVE. Sure, Y1 wasn't perfect but it had things RIGHT for the most part. Every single piece of content felt important, even if it was mundane (bounties, farming planetary mats, etc.) The quality of the loot was just right, as things felt good outside of raid gear and exotics, but raid gear and exotics took things to an entirely different level. And the PVP REALLY WAS just a test of gear - and was mostly fun. Now, even if you LIKE this style of PVP, people complain that it is boring and a single player can't impact the game the way they could before. That's because we're not as powerful as before - because a small but vocal minority of players wanted the game to be balanced like a pure shooter game. To this day, I don't understand why a single mode couldn't have been created to cater to them instead. It would have saved Bungie A LOT of time redesigning things we actually LIKED about the game in order to remove them from play in PVP - and in ONE particular PVP mode: Trials. Given this article, I think they could have used that time to create other content we enjoy, rather then spend time figuring out how to REMOVE things players actually liked about the game in the first place. [url] https://www.forbes.com/sites/insertcoin/2017/10/19/bungie-and-activisions-badly-scheduled-deal-is-what-hurt-destiny-2-the-most/#512805b83467[/url] Bungie's on a tight schedule to begin with. It doesn't make sense for them to keep reinventing the wheel when they're up against such tight deadlines. They SHOULD have just stuck with D1 and abandoned their vision for making this game a competitive E-Sport.
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You missed the entire point of his post. We had stuff that we were patient for. Now we don't. This is Destiny's 4th year of production and it's ass. Destiny 2 as is is a one and done. This game is going to need so many GB of content updates to fix the problem it's going to be months if they even add the things the community wants back. Just play other games till this game gets good.
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I agree with all of this. The game absolutely needs more content, activities and features. I just bristle at people overreacting and saying the game and the studio and the individual developers are all garbage and should die horribly just because the game isn't exactly what they want it to be at this exact moment. That's just some horrible bullshit right there.
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Bruh it’s been 3 years
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Bearbeitet von Corrick II: 10/19/2017 7:40:33 PMYou were waiting for Destiny 2 for three years? Just sitting there, waiting? I don't know about you but I was playing Destiny 1, not waiting around for a game I had no control over. Destiny 2 [i]is its own thing[/i]. That's it. Good or bad, for better or worse, it is its own game and has been out for a month. Either provide [i]constructive[/i] feedback and give it a chance to gat better, or stop complaining and just leave.
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Bearbeitet von GamerCone: 10/19/2017 7:57:47 PMThat's what people are doing here, giving constructive criticism. I think that many people could get over some of the major changes like static rolls on gear if Bungie had a system in place that replaced what that provided players, which was endgame replay-ability, and a diverse option of builds and loadouts. By Y3 of D1 they had really improved the economy side of the game. The vendors all sold weapons with unique rolls that changed each and every week. There were exotic faction quests that took time to even rank up high enough to begin the quests. The biggest thing is that with random rolls on weapons there was always a chance as a player of receiving an amazing weapon each and every time you completed an endgame event. You may get shit 100x in a row, but that 101x you may have got the best scout rifle or hand Cannon in the game, that only a handful of other players would have. That kept people going. I think players could let go of that if Bungie had anything remotely close to replacing that, which they don't at this time, and that's a bit inexcusable when you had over 3 years of data and feedback from your player base.
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You want constructive feedback? lol 3.6 million unique players at launch down to 1.4 million in 5 weeks, that's a disaster whatever way you want to look at it. You give it a chance by all means, but I guarantee you this, there will be less than 500 thousand players still playing when that DLC hits in Dec, that's probably another 6-8 weeks away and I'm being generous. People gave it a chance, and it didn't deliver, a few may come back for the DLC, but once people see it for the bucket of shallow shit it is, they will soon depart for other things. But you hang in there soldier, you give it your best shot, I'm sure Bungie appreciate you patrolling those empty worlds all on your own.
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My feedback inherently reads to add these things back into the game buddy.
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Oh boy you just aren't getting it are you. It is not a stand alone game it is marketed as a sequel, typically that means a continuation typically with enhancement not complete neutering of the entire game. Waiting in terms of playing D1 and expecting D2 to build on that 'progress' they made in game design over 3yrs. Not taking huge steps backwards.
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Bearbeitet von Corrick II: 10/19/2017 8:00:12 PMI think I get it just fine. Destiny 2 had to be two things: One) a continuation of the world and the story since some people have been playing for three years in this world. Two) a fresh start using [i]only[/i] current gen with the caveat that it has to be accessible enough to engage new players (PC and others) unfamiliar with the game world and mechanics [i]and[/i] incorporate changes based on data they collected over three years. Literally [i]everyone[/i] who is complaining about the game are completely [i]missing[/i] number two. They're all fixated on how this is one step forward and two steps back, and things were taken away or it's too simple or whatever. They're [i]only[/i] thinking about Destiny 2 from their own singular three-years-playing point of view. If they took a second and actually extended that part of their brain that can empathize and understand Bungie had to make design calls on certain things for a multitude of reasons, they might also realize that Bungie is watching and collecting data and actively engaged in figuring out how to make both sides happy. Or not. I don't see a lot of rational people on this forum.
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Bearbeitet von GamerCone: 10/19/2017 8:57:43 PMTo engage you in constructive discussion I'm interested in hearing your opinion on WHY Bungie couldn't include many of the quality of life changes they implemented in D1 for a new audience?... I consider myself a casual player, I don't think most players are idiots, casual or otherwise. I think most players casual and hardcore vets are often times looking for the same thing in a product. I personally see the "Bungie has to cater to both audiences" argument as a fallacy. I think we are all just looking for a more fleshed out in-game economy that expands the replay-ability of the game after the story mode is complete. Something D1 did very well by Y3. They have a mod system that seems entirely bland and underutilized in my opinion. Less game modes for PVP, no private match options in pvp, Im just interested to hear your take on why it was smart to leave out some of the quality changes they made in D1 and sell a game that feels "unfinished" or at least "not fully realized" upon release?
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Okay, using YOUR argument answer how the following "changes" make it "better" for introducing Destiny to "new" players. 1) Scrapping 3 years of progress on the vault UI 2) Scrapping 3 years of progress on the game economy 3) Completely invalidating the need for light levels 4) Removing set PvP game modes in lieu of a "randomized" quickplay AND competitive PvP mode 5) Making factions virtually useless
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Look around, the community is in an uproar, the [u]entire[/u] premise of Destiny is an ever expanding world, an ever [i]improving[/i] world, so yeah I did wait 3 years, for the proper sequel the community wanted
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Unless you have suffered through the three years that was Destiny 1 you cannot understand where the OP is coming from. Bungie has shown NO sign of learning from the mistakes of D1. This game is reminding me of a line from BSG: "All of this has happened before, and all of this will happen again."