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#feedback

Bearbeitet von Storm: 10/13/2017 10:51:15 PM
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Things to make Destiny 2 playable

-seperate weapon balancing for pve and pvp! -Increase effective range and handling of handcannons to counter autos buff damage slightly -reduse autos range and minutely handling -Increase effective range of pulse -Lower handling of scouts to decrease mobility -Decrease aim assist at longer ranges not damage fall off -Decrease range and flinch for high call -Remove bloom add in air accuracy -Ads descope cooldown for radar remove -Additional sensitivy customs horizontal and vertical singularity -increase handling and lower flinch for snipes its a power weapon -increase blast radius for grenade launchers -behind the wall shots or prefired before walking through a wall? -and lets not even discuss how bad spawns are in pvp -Ranked and Social playist -weapon forge return to use legendary shards and make guns viable to add versatility and a reason for strikes to matter -strike specific gear -exotic quest like multiple playlist required There is literally nothing to grind for or originality. Its all a token deposit. What is the reason to continue playing if everything is the same and no goal to achieve after max light. Ok cool i went flawless and beat calus alright im max light. Why farm strikes or exotics. Why do i need guns when everyone uses high cal. To be viable and you cant out manuever because of limited accuracy traits. Everything is designed to make you less accurate and not be able to shoot back. Why do we keep making it to where you cant fight back, by aim because of flinch or shoot where your reticle is in an fps. Bungie give us something PLEASE!!!!

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