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7/24/2017 3:36:45 PM
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Talking Art and thoughts on the D2 Beta with KobOneArt :)

So everyone has had the opportunity to play the beta and visit the farm. This week RWG and I got to talk about both with KobOneArt and Tim of Tacoma and get thought on some things like -The Slovabomb -Double primaries, love or hate them? -4v4 and fireteams -How have you liked 4v4 and do you think it's sustainable, particularly to solo players? -Do you like the movement changes? -What are your thoughts on skill trees and diversity in builds? -What D2 weapons have stood out for you? -Grenades and melee changes -Power creep in Destiny, will weapons ascend? -Should the beta have included a patrol level? -Destiny 2 visuals vs D1 -What did everyone think of the farm? As always, interested to hear you thoughts on these questions :) [spoiler][quote]Downloadable Audio links: [b]SoundCloud[/b] https://soundcloud.com/oceans-of-canopy/episode-56 [b]iTunes[/b] https://itunes.apple.com/us/podcast/destinytruthcast-destiny-podcast/id1101605804?mt=2[/quote][/spoiler]
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#Destiny #DTC

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  • I don't know where else to put this, so I'll leave it here. These are my thoughts on what I've seen so far. I'll start with the PvP side of things just to get them out of the way. The primary weapons are generally fine, with the exception of the scout rifles in my opinion (although a lot of that has more to do with map design). The only thing that I feel is really a problem right now is that the fusion rifle has too much ammo. Ease of use should be inversely proportional to ammo count: for example, a sniper rifle should have much more ammo than a rocket. Fusion rifles are much more on the easy side right now, so instead of changing fusion rifles, just give them less ammo. However, this change NEEDS TO BE SEPARATE FROM PVE. I personally don't mind 4v4 Crucible so much, although I understand the worries of some people having to break up their raid team to do PvP. Personally it's not something that would affect me; I wouldn't play crucible after a raid even if it was still 6v6. The smaller map sizes are nice though, much more manageable. It's also nice that you have more of an influence on your team now. A solo player will now make up 25% of a team as opposed to 16%. The only real problem I have with the PvP right now is that it's too hard to get a super. The idea is everyone gets one super a match, but really right now you're lucky if you even get that. I think it would be better if you're almost guaranteed one, but can get two if you play exceptionally well. However, increasing the points to win isn't the solution. More on that later. In PvE, I'm personally a huge fan of the new weapon system, although I can see why some people aren't. I never really enjoyed using my special weapons as much as I did my primaries. Not because of a power difference, but because my primary weapons felt a bit more "mine," I guess is the best way to put it. So the ability to use two of my babies at once is fine by me. That being said, I didn't get that same feeling in the beta, since none of the weapons really felt like I had earned them in any way, and the character wasn't even mine. But that's something that will change in the full release, and I'm looking forward to that. The other thing I want to mention about the weapon changes is that different people are attracted to different difficulties. Some people want to be on a power trip and kill everything in their path, but other people like to approach fights a little more strategically and be challenged more. For those kinds of people, the new pace of PvE is a godsend. Not that either way is the "right" way to want to play the game. The main problems I have are power ammo and cooldowns in PvE. Power ammo drops are already being addressed, so I'll leave that there, but I think lowering super and grenade cooldowns in both PvE and PvP will be beneficial. In PvE, it means you don't have to hold on to your supers and grenades as much trying to save them for those perfect moments, and in PvP, more supers will allow almost everyone to get a super each game without making the games drag on forever, and it'll allow those that play exceptionally to get two supers in a match. Shorter grenade cooldowns will also help with making 2v1 engagements manageable. As for some specific changes to the subclasses I'd like to see, I'd like to see Dawnblade get a slight rework before the game releases. The Attunement of Sky is meant to encourage aerial combat, but it does it in a really poor way. The main problem Dawnblade has is its perk that makes aerial kills shorten the cooldown of your grenade. Essentially, that just turns Dawnblade into a discount Voidwalker: both built around getting more grenades, but just doing it differently. One by melee, one by aerial kills. The subclass should be set up in such a way that the aerial combat itself is rewarding, not that it has an incentive. The shoot/glide perk is the perk that SHOULD be the focus of the class, but you're so inaccurate in the air right now that it's not even worth doing, not to mention it's not easy to stop gliding once you've started. So to fix the Attunement of Sky, I would buff aerial accuracy by a substantial amount and replace the grenade recharging perk with Descend. This makes aerial combat rewarding on its own; you can float to dodge slow moving projectiles while getting lines of sight you normally wouldn't, and if you start taking too much damage you can Descend to quickly escape and regenerate a bit of health. You could also use it proactively for a sort of hit and run style of gameplay. Jump up, get shots off, descend. Doesn't break PvP either due to how easy you are to shoot out of the air. So yeah. That's my thoughts on the Beta so far. If you made it to the end, congratulations. But I left all my prizes back at the Farm, so I have nothing to give you.

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    • I watched the reveal and advised of my dismay of the options they had gone with and what I could see on the screen. I could tell from the reveal that d2 wouldnt be for me. 4v4 I dont like. I really really dont like it. TTK way too high, recovery time way too long. with such small maps you can kill someone, they can respawn and be back in a fight with you before you heal. Thats just crazy. the 4v4 option for me isnt one I want to play. I wanted big team not mini team. Heavy SBMM in again even in quickplay. meaning me from Northern England being matched up to east coast America and Hawaii, Japan, Maritius and Antartica. yes you read that right the south pole. skill trees are just bland. recharge rates on all things are wayyyyyyyy too slow. The two primary weapons had me bored to tears in that strike. that got old by the third time I ran that strike. I cant imagine it will improve the game and after a few months will get massively boring. movement being slowed like this I really dont like. They just seem to want the game to be passive, campy and team shooting. Basically everything I hate in a FPS game. for me D2 is literally everything in a game I dont want to play. I am cancelling the pre order and thats me done with destiny. If this is what they want their game to be then there isnt a niche within the game I can cling to any more.

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      • Lovely listen as always. So I have some similar feelings regarding the Beta. The changes had very good synergy with how the game plays now but as much as I understand why many of these changes were made, I still do not like the reduction of the fun factor of the PVP game. Overal I had a good time with the Beta and have hopes of really getting into the new Destiny but honestly, I was not having as much fun as I had hoped for. The game seems improved in many ways but at the same time reduced. Felt like a "nerf everything" version of Destiny. The striker Titan was my favourite during the Beta. The shoulder charge not killing in one hit, even though it now requires a melee charge, was super annoying but at the same time, I could see how an unrestrained Shoulder Charge could be problematic considering counters like shotguns and fusion rifles are not in play as much anymore. I am still excited for the full game considering this was a Beta build that is even older than what was current in the studios at the time we were playing the Beta. I was very okay with the Kinetic, Energy, Power weapon formula. I did not like the ability consolidation but understand this will certainly help with balance changes. There is so much I would like to express but thankfully, a lot of the feelings were echoed by RWG during the podcast. So in a nutshell, the Beta was underwhelming but interesting enough to keep me excited for the full game. The secrecy of PVE stuff is golden for me. I hope they ride that wave till launch and not do spoiler reveals like what became a norm for them since the House of Wolves reveal streams.

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      • #bumpfortruth Ok, am I crazy? Was there a a way to visit the farm in the beta? I never saw it...

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        • Bump . I'm really worried about this 4v4 move , weapon loadout and movement speed.

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        • Bearbeitet von WickedWahine808: 7/24/2017 8:15:18 PM
          - Destiny 2 visuals vs D1 For my taste, less is often better. I found D1 to be more subtle and texture rich, more believable. Bungie never aimed at realism, but they've always offered me a world I thought could be real, somewhere in my imagination. The very bright colors everywhere remind me of a No Man Sky look, especially Nessus. I've spent countless hours just exploring and looking in D1, between the sky-boxes and all the minute details, it was amazing. Found a lot of the environment in D2 to be washed out when far away (coastal lines, sky-boxes) or overly saturated with colors. Not to say D2 is not pretty, and I haven't seen the full game, but can't say it's better than D1. As far as gameplay/weapons/movement, didn't feel as tight, intuitive or fluid as D1. Comparing vanilla beta and this one, vanilla's felt a lot more fun. Didn't try a single weapon that truly felt good in D2 whereas I was in complete awe of some little green guns (Shinigami scout) in vanilla beta. Hoping to see larger teams in the future, 4v4 is a tad too scripted and I miss the fun and randomness in D1. Edit: Pic of cool shadows atthe Farm Grenades felt like throwing water balloons, have them less tracking or more scarce, but if you know how, where and who to strike, they should do some damage xD

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          • Bump!

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          • Bump. Good job as usual.

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          • LOVE everything.. game needed to be overhauled and we got it, now if only we could do the same with our cancerous fan base

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          • havent had the chance to listen yet. but i have some feedback from your list. bungie have definetly designed the whole of d2 around what they hope to be a holeproof or should i say more maintainable balance spreadsheet. this is why we are seeing the overhauled subclasses and static weapon builds. at the peak of destinys life cycle problematic gun archytypes like shotguns, snipers and grenades became the most overused weapons in the game, mainly because of their one hit kill properties. pve did of course suffer. so now we roll into the double primary power weapon situation. which if you were paying attention had been coming for quite sometime. player feedback was that they wanted a primary strong game without heavy focus on abilities PVP wise. make primaries great again and also we want elemental primaries emerges, but wait isnt that what we are getting? yes we are. so im not sure where this community sees the game going because majority of the changes have focused on improving the game to suit what players ask for, not specifically but what was best for bungie to be able to maintain going forward.

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            • Bearbeitet von Lord Kielron: 7/25/2017 7:30:28 AM
              Bump for a later listen. Internet trouble, sadly. Kept cutting off the podcast a few minutes in with endless buffering issues. Doesn't help I had some storms in the area the last few days.... 😔 Of course the last thing I heard was that clanmates of one of the guests nicknamed the new Nova bomb the Slowva bomb, so I wonder if that has something to do with my networking problem.🤔

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            • [quote]So everyone has had the opportunity to play the beta and visit the farm. This week RWG and I got to talk about both with KobOneArt and Tim of Tacoma and get thought on some things like -The Slovabomb -Double primaries, love or hate them? -4v4 and fireteams -How have you liked 4v4 and do you think it's sustainable, particularly to solo players? -Do you like the movement changes? -What are your thoughts on skill trees and diversity in builds? -What D2 weapons have stood out for you? -Grenades and melee changes -Power creep in Destiny, will weapons ascend? -Should the beta have included a patrol level? -Destiny 2 visuals vs D1 -What did everyone think of the farm? As always, interested to hear you thoughts on these questions :) [spoiler][quote]Downloadable Audio links: [b]SoundCloud[/b] https://soundcloud.com/oceans-of-canopy/episode-56 [b]iTunes[/b] https://itunes.apple.com/us/podcast/destinytruthcast-destiny-podcast/id1101605804?mt=2[/quote][/spoiler][/quote] *fart*

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            • I don't mind double primaries but as a PvE player, I hate having snipers and fusions mixed in with my launchers etc. Don't make me f-cking have to choose between [i]that[/i] many options for my heavy slot. That's bullshit. Everything else, whatever, I don't care. Or I do, but whatever...

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            • Bearbeitet von Saxifraga: 7/24/2017 9:41:10 PM
              -The Slovabomb to big to impress. Should look like a Star Treck photon torpedo. An intense energy projectile that twinkles with the intensity of a supernova. It should blind players and mobs that look into its direction. -Double primaries, love or hate them? hate -4v4 and fireteams No fun to have here. A solo player is [u]f[/u]ucked. -How have you liked 4v4 and do you think it's sustainable, particularly to solo players? No -Do you like the movement changes? The original sounds are better and the movement has also been much better. I like the ledge grabing though! -What are your thoughts on skill trees and diversity in builds? bs -What D2 weapons have stood out for you? none -Grenades and melee changes stupidly unfun and slow - I am a guardian of mankind filled to the brim with the Travellers light! I should throw grenades every half minute. It's ok if they don't insta kill. We should be able to adjust the rate like we did with armour traits in D1, but with additional objects like gems. -Power creep in Destiny, will weapons ascend? They will sell us the old gun types as DLC! -Should the beta have included a patrol level? YES! -Destiny 2 visuals vs D1 I love the architecture of Nessus, but the graphics resolution seem the same (none 4k) -What did everyone think of the farm? It's just an Everworse outlet. Our characters are to primitiv. There are not enough methods to tune them according to our wishes.

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              • get lost with plugging ur walmart destiny channel on the forums

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                • I strongly encourage everyone to check out KobOneArt's work on twitch. He's really gifted and he provides a really chill atmosphere that pulls you into his work. In regards to this beta, I think we will all have to agree or disagree on what D2's main audience plays too, and how those changes will impact all of our enjoyment. The weapon changes alone are a drastic compromise made for pvp at the expense of pve. I hope there are other decisions made in turn that benefit pve we have yet to see. Definitive things unlikely to change that I do not like....combined special and heavy. No amount of increased ammo improves this for me in anyway for pve. It's restrictive and repetitive. Plain and simple. I also hope raids are 4 person, because it will hurt communities who often transition to pvp after with a 6 team raid group. Or...add 6v6 pvp. One other small thing I would like to see is brighter ammo drops. In some areas I can barely see them. D2 will be a different game. I may like it for certain things and may not like it for some of the things I mentioned. But one thing is for sure, it is beautiful.

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                • I really like the new crucible. I've been flanking and winning 1 v 2 and I actually took out three on b by myself yesterday. The movement at first felt slow but the more I played the faster it seemed to be. The story mission was amazing. My character didn't need to talk, I did that myself. I didn't like the damage output or the ability charge times in PvE but it was nice in PvP. They can bring back mayhem for those that want to ability spam. Ammo is being addressed too. Strike took 20 minutes, I think the Septiks took twice that in Destiny 1 beta. Hunters need more than dodge, but they did seem fast and agile. Overall I'm pleased, not sure D2 will get the hours D1 did but with all the IGN reveals there looks like there will be a ton on content coming our way. Keep up the podcast, it's nice hearing from community.

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                • Bearbeitet von Orpheus49: 7/24/2017 6:00:28 PM
                  Just a quick comment while I listen. Redwing said it perfectly. Not only does the new loadout system just plain restrict ones playstyle to just sit back and pick off whatever comes into sight, (especially in pvp) but it also just makes things plainness dimensional and unfun. If all the game is offering f l with gameplay variety is sit back and pepper the target, (pvp and pve) then what reason is there to keep playing? There's no variety of engagement I could switch to a pulse or a auto, but it makes no difference since I'm just gonna use the same strategy, sit back and pepper the target. This system seems fine for pvp , the problem is power ammo needs to be way more prevelant, like it was in pre ttk to allow for variety in gameplay and playstyles In pve, the energy slot needs to be a flex slot. It just has to. There no reason they should limit your kit to primary peekaboo in pve She's right, they limited the kit instead of expanding it.

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                  12 Antworten
                  • Was anyone else surprised that our guardians didn't speak? I can't be the only one.

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                    • Bearbeitet von CatMan: 7/24/2017 7:35:00 PM
                      Edit: Listening now [b]The Slovabomb[/b] Its.....yeah hope they tweak it. Looks cool in pve, but in pvp people are just jumping over it. [b]-Double primaries, love or hate them?[/b] Everyone knows how much I hate it. For both pvp and pve. I mean they already got rid of special in destines pvp, so shotguns wouldn't have been a problem. Idk, I just cant explain it. Doubt its possible but I want the old system back, and the 6v6 classics/w special ammo. [b]-4v4 and fireteams[/b] Its going to suck dropping two players to pvp. [b]-How have you liked 4v4 and do you think it's sustainable, particularly to solo players?[/b] I gave it a try ( for 2hrs) again after I wrote my post because my brother said I was over exaggerating and hadn't played it enough to say what I said. After two hrs I still don't like the small maps, the disadvantage teams have when a random person quits, the short matches. or the "one person gets the power ammo". [b]-Do you like the movement changes?[/b] I see a lot of people saying the guardian moves slow but I think its because the agility (or whatever they will call it) is so low right now. When we get better gear I bet that will change. As far as the jumps go they should have just changed titan skating and that would have been fine. I like the jumps, they aren't bad at all. [b]-What are your thoughts on skill trees and diversity in builds?[/b] I get why they limited the skill tree, tbh I don't change the nodes in destiny much so I cant really relate to anyone else who does. I don't get why the hunters class ability doesn't contribute the the team like the others do. Hunter kinda got the short end of the stick. [b]-What D2 weapons have stood out for you?[/b] The hunters exotic HC...omg, the ARs, [i]sigh[/i] the "power slot" shotguns and fusions-_- are all good. [b]-Grenades and melee changes[/b] Slow charge in the beta, but I know it will be fixed in the game. Hit detection is way better from what I've seen, and I like how the hunters new melee now. [b]-Power creep in Destiny, will weapons ascend?[/b] No idea [b]-Should the beta have included a patrol level?[/b] If there are crazy amount of hidden secrets and activities you can do and It would spoil it for the pve players? No, happy they didn't include it, but If its anything like destiny patrol I wouldn't care if they added it. [b]-Destiny 2 visuals vs D1[/b] Took a min for my eyes to adjust, but D2 visually look a million times better. D2 will be fun for those who buy it. I really liked the pve....dont like the pvp

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                      • My toughts -The Slovabomb I like it, It has great blast radius And the seeking axion bolts it spawns look nice. -Double primaries, love or hate them? It's fine in my eyes just change boss encounters to suite the lower damage output. -4v4 and fireteams Where is rumble, als why not just ad 3v3, 4v4, 6v6, 8v8 ect why does it have to be the same for each playlist. -How have you liked 4v4 and do you think it's sustainable, particularly to solo players? Personaly prefer as much People as possible like 32v32 battlefield style on huge maps but Im more of a pve player. -Do you like the movement changes? The warlock jump is usable now funny enough, but Everything else feels worse. -What are your thoughts on skill trees and diversity in builds? Most skill trees seem fine except the gunslinger one thats all over the place but I preffer If they make it different chooseble skills like in D1 rather then the 1 of 2 possible builds It is now. -What D2 weapons have stood out for you? (All) Handcannons, Pulses, fusion(the normal one) & the exotic smg. -Grenades and melee changes They are bad. -Power creep in Destiny, will weapons ascend? To early to tell, its a bèta and the final balance will be different acourding to bungie themselves. -Should the beta have included a patrol level? Yes or atleast a part of a patrol space. -Destiny 2 visuals vs D1 Much better why is this a question. -What did everyone think of the farm? Not shure about everyone but it seems fine in my opinion tho I missed npc's (I know they wil be there in the final game) and music. Sorry for bad english.

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                        • Bearbeitet von Durandal: 7/24/2017 5:53:57 PM
                          -The Slovabomb Honestly, I found it hilarious. In pve it still works pretty well and in pvp it can lead to some hilarious moments. That said, it does need some work. Just a few frames faster and a boost to damage from the bolts if you shoot it to burst it early are needed. -Double primaries, love or hate them? Without a significant boost to ammo drops and a buff to damage vs un-shielded enemies, its bad. I get the premise, I understand the reasoning and mechanics around it, but so far in my experience the execution punishes the player in pve. -4v4 and fireteams -How have you liked 4v4 and do you think it's sustainable, particularly to solo players? Too many mercy matches, I think this will be among the worst runs of pvp for solo players or even groups smaller than a full team. It's too easy to create a cascade effect with one successful push because supers and abilities are so slow to regen, and harder hitting weapons that can bring a group back into a match are even more limited than ever before. Push, get one or two people down, and then you have 5-10 seconds to just wreck the remaining players and take map and point control, then if they don't group back up you are consistently teamshotting an underpowered force. We mercied teams three games in a row, two by a score of 60+ to single digit scores (and yes, it was possible to run up the score that high before the mercy finally kicked in and froze scoring and ended the match) Losing 25% of your firepower is much more significant that the 16% from d1 versions of control, especially with the weapon and ability change. -Do you like the movement changes? Some, yes. I think the warlock glide that allows for aiming will be an important ability to master for pvp, it just needs a little tweaking yet. -What are your thoughts on skill trees and diversity in builds? Hate it. Much rather be able to pick and choose everything to my desire because I don't like the same things everyone else does at all times. -What D2 weapons have stood out for you? Never got a linear fusion, so le sad. Autorifles were the all around best weapon I got my hands on. Grenade Launchers were the worst and most inconsistent, and they just should not have a range dropoff. You are literally firing an explosive device. It blows up the same whether it flew 10 meters or 100. -Grenades and melee changes They need to be halved, but from everything we've heard about how they want crucible to play, these timers seem right about where they want them to be. Titan still felt like he had t-rex arms. -Power creep in Destiny, will weapons ascend? My guess is it will be the same in d1 in some respects, we won't see legendary gear until max level, and then that gear looks to be built to ascend through the entire lifecycle of d2. -Should the beta have included a patrol level? Nah. As is, if you went in with a group and took the time, the strike area was very explorable and was huge to a point that environment size in pve is one thing I am not worried about. -Destiny 2 visuals vs D1 Very nice. No, didn't use any 4k compatible screen as I've long since stated my stance on it, but if you took the time to do some screen grabs you can compare and see that beyond redesigns of enemies to make some of them beefier there is a good bit more detail to them. Nessus is a poor environment to examine as too much of it relies on a simple color palate that is more than a little saturated in places. -What did everyone think of the farm? It was what I expected for the most part. People complained too often that the tower was too big and too much wasted space. My only concern is it looks like there was only one small area to actual leave/walk out through for transitioning to patrol, and I'm getting the feeling we will never get closer to the piece of the traveler or the settlement below it. As is it looks like the tent city right next to the farm is a walled off area. This has me very concerned yet again for interesting things being on the horizon and us not being allowed to go anywhere near it. I never expected Skyrim-level open environments, but I do expect more than what we got in destiny 1.

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                          • Bump for later please

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                            • I have a question for you, and I promise I won't insult you regardless of the answer. How do you personally feel about the game? Do you really want to give three years of your gaming life to give to this? I mean I know you can play other things in your downtime but to commit to this for the long haul sounds...just awful. I ask this as one who when he played the destiny beta, was hooked, intrigued and excited for the memories Id make on this journey. After playing the d2 beta , I was overwhelmed with a sense of boredom and betrayal. I thought bungie intentionally tanked d1 so people would move on, but after playing the beta I'm beginning to think they are just straight up incompetent. Maybe not though, the pvp, especially those maps felt like they said -blam!- it on having fun and imagination and took the esports angle and ran with it. Creating two of the most competent mechanically, but completely souless and unfun maps I've played since medal of Honor warfighter. Idk man, is your job/hobby that has netted you some fringe benefits worth defending a game like this for three years?

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                              • Bearbeitet von CrashBang_XD: 7/24/2017 11:03:13 PM
                                -The Slovabomb I played mostly PvP and i loved it, I'd either arc it high and shoot it, the detonation would get me 1 kill and the darts would net me a couple more. Or i'd basically use it like a Rasengan and ram it down peoples throats =D -Double primaries, love or hate them? I actually love them, being able to switch from a long range scout or pulse to a short range AR or SMG meant i didn't feel at a disadvantage due to my weapon choice. -4v4 and fireteams I thought I'd hate it but the coordinating side of things has brought a surprisingly fun competitive edge. -How have you liked 4v4 and do you think it's sustainable, particularly to solo players? I played alot of solo games aswell as some stacked games. I was successful in both by simply being mindful of where my team mates were, positioning and chokes. -Do you like the movement changes? I haven't been bothered by the movement changes, i prefer not seeing jug Titans flying at the speed of sound shotgun in hand. This and all of the classes having more standardised means it doesn't cause any disadvantage. -What are your thoughts on skill trees and diversity in builds? This i really don't like, i loved being able to change builds and augment them with exotics, it's the sorta thing i enjoy doing. The new system is basic and boring in comparison -What D2 weapons have stood out for you? The Sunshot, it felt so damn good in PvE and solid in PvP. The Nergal and Schalocke were fantasticguns for PvP -Grenades and melee changes They're standardised across the classes and there are ways to speed them up for example the Dawnblade regenerating their abilities with mid air kills or the hunter dodge melee charge. I didn't find it to be a problem -Power creep in Destiny, will weapons ascend? I'm not sure, I'll need to wait and see -Should the beta have included a patrol level? No, it was a mistake in D1 to have such a massive portion of content in the 1st Beta. This one has given us a taste and has left me wanting more -Destiny 2 visuals vs D1 The Destiny 2 visuals are gorgeous, far superior -What did everyone think of the farm? It was ok, nothing magical. Looked great though

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                              • All abilities are way under powered and kind moot in PvE. Only viable now on trash mobs. PvP the are only slightly more viable. That Nova bomb is atrocious in any mode. Grenades and abilities overall charge way to slow in both modes. Sorry but they are a very important part of the game. Just as much as gun play. Weapons.. nothing stood out except how weak they were and how bad they looked. Everything including the armour has a cheep plastic look to it. Slowing down movement speed is fine and how armor effects your 3 main perks could be good if done right. We need the option to turn off the Sunsinger angel of light effect. I hated it in Destiny and hate it even more now that its forced. PvP with 4x4 is another horrible choice. Someone is always left out or waiting for a spot to open, thats lame. Solo que PvP is fine as long as you follow the leader. Lone Wolves are not going to have fun. They will eventually leave, this will demish the player base by ALLOT. The farm... its a social space with stuff to jump on and around. Soccer was fun but for like 3 mins. Other than that it looks nice.

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                                6 Antworten
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