This is not a previously last gen shooter anymore.
Halo 5 Warzone runs at 60.
Halo 5 Story runs at 60.
Halo 5, Rainbow Six, Battlefield, Call Of Duty, Battlefront and Far Cry all do 60. It is the standard.
People just try to defend Bungie over nothing.
And to quote what another said earlier:
EDIT: THERE ARE 44 GAMES ON YOUR LIST THAT HAVE 60FPS AND 34 THAT HAVE 30FPS.
UNPOPULAR FACT- LESS THAN HALF (<45%) IS A STANDARD NOW APPARENTLY.
I GUESS 55% OF GAMES ON THAT LIST BEING 60FPS WAS JUST DISREGARDED BASED ON THE AUTHORS OWN OPINION. SEEMS LIKE A SOLID LOGIC
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Halo 5 is nothing like Destiny 2. Unless Bungie releases a game that is radically different from what they revealed, the two game's are apples-and-lawn furniture. In Halo 5 you basically run around an arena that is completely [i]dead[/i] except for the gameplay elements. In short, Halo 5 is what Overwatch would play like if it were a campaign shooter.
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Bearbeitet von Lxj: 5/28/2017 6:30:12 PM"In Halo 5 you basically run around an arena that is completely dead except for the gameplay elements" Warzone? I recall it being a huge battlefield with 12 players and objectives. At 60fps. Vehicles too. Combined arms has 12 players, plus no AI, still cant hold 30fps.
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Those are all gameplay elements. Go to Venus in Destiny 1 to where that Cyclops spawns in the story mission. Then look up. You'll see very realistic rain falling that hits your visor and streaks in a realistic way. Go to the Cosmodrome and look at any of the marshy areas. Despite the snow, you'll see dragonflies flitting about. Those little thing are what help the game world in an RPG come alive...and are typically either absent in campaign shooters.... ....or case frame rate drops on consoles when they appear. You may want to play Destiny in 720p in order to get 60 fps, and run around in a dead game world. I don't.
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Bearbeitet von Lxj: 5/28/2017 6:51:43 PMNo reason at all for crucible to not be 60. I could sit here and argue with blind fanboys like you all day but I don't want to waste my time. Halo 5 also has many visual and particle effects. The fact that you're trying to justify D1 on current gen being 30fps shows how little you know. There are games with far better visuals/more AI holding better fps than D1.
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I'm not a blind fanboy. I'm a [i]knowledgeable[/i] one. 1. Halo 5 struggles to run at 60 FPS 2. There are lots of things that would have to be cut out of or cut back on in Destiny 2 to get a much more complex game to run at that frame rate.
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[quote]I'm not a blind fanboy.[/quote]Lol [quote]I'm a [i]knowledgeable[/i] one.[/quote]Lmfao [quote]1. Halo 5 struggles to run at 60 FPS[/quote]No, it doesn't. [quote]2. There are lots of things that would have to be cut out of or cut back on in Destiny 2 to get a much more complex game to run at that frame rate.[/quote]PVP should run at 60, there's no excuse for that. Or several of bungies abysmal decisions.
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Bearbeitet von TheArtist: 5/29/2017 9:04:48 AMLaugh all you want. Halo has to make a truckload of game design and graphic compromises to hit 60 FPS on console. So does Titanfall 2. So does Battlefield 1, and still can't make it. Sixty FPS is only the "industry standard" for games that are primarily competitive multiplayer FPSs: Which Destiny is not. Show me one large, seamless open-world game that features complex AI behavior and online multiplayer... than runs at 60 FPS on a console. Take your time. ( the standard for those games is 30 FPS) I don't play Halo, and part of the reason why is the visual trickery 343 had to resort to achieve it gives me a headache looking at it. Literally. Bottom line is that Destiny isnt just the Crucible, and I have no wish to run around in a dead world in pve for the sake of a part of the game I seldom play in Destiny 1, and may never play in Destiny 2. If frame rate is that important to you, buy a PC.
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Bearbeitet von Lxj: 5/28/2017 6:58:14 PMHalo 5 does not even come close to struggling with 60 in any of the 3 modes. Destiny 2 is not a much more complex game. And even if you did want to bring up complexity, Rainbow six runs 60fps for 5v5 with a far more taxing engine, and 1080p.
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Smh. Another gamer who doesn't understand what he's looking at..... https://www.youtube.com/watch?v=-gQMulb6T2o Halo has a stable frame rate, but is only able to achieve it by making a number of compromises in game design. 1. They use dynamic resolution. The game is not a consistent 1080p. Dropping game resolution in order to save processing power to maintain frame rate. 2. Background detail is sacrified. Lighting effects are cruder. 3. AI behavior is compromised. These are all compromizes that 343 had to make in a game that was specirfically designed for the XB1. In a game that takes place in a very rigidly defined play space that doesnt' have to cope with any of networking or open-world rendering duties that Destiny 1 and Destiny 2 have to deal with. Compared to this: https://www.youtube.com/watch?v=EYRPzW6YmL8 This is Destiny 2 footage of the Inverted Spire strike running on PS4. 1. You get rock solid frame rates (30 fps) and rock stable resolutions( 1080 p in this case, 4K on PS4 pro) 2. You have play space that is MASSIVELY larger than anything that is rendered in Halo 5 3. You have high resolution lighting and environmental details being rendered even into the far background. The particle effects are far more numerous and more life-like 4. The AI behavior is more realistic and more aggressive. 5. The enviorment is more dynamic, and participates in game play in ways that Halo 5 doesn't. 6. All while the CPU is having to coordinate with three other consoles to maintain the multi-player elements of play. There are no free lunches here. These consoles are computers...and computers have VERY REAL limits to what they can and what they can't do....and when you BURN UP that power refreshing things in order to render them at 60 fps. THAT POWER IS NOT AVAILABLE TO DO OTHER THINGS...AND OTHER ASPECTS OF THE GAME HAVE TO BE SACRIFICED. Three-Four-Three was willing to make those compromises with Halo, because Halo is a game that is mainly designed around the PVP experience. Bungie----rightly----opted to NOT make those compromises and to use processing resources to create a more immersive game world.
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You forgot to mention those games use dynamic resolutions to maintain 60fps and tend to stay below 1080p.
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So u have plenty to play then 👍
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Halo 5 may as well be 55%+ PvP because it's PvE campaign sucks ass
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You're calling its story/ PvE ass but you like Destiny's? hmmmmmmmmmmmmmmmmmmmm
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I thought TTK and HoW was pretty good.
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Those 55% are all PVP focused Multiplayer Shooters. Which I addressed. By stating thst they DO run at 60fps. As we all know, Destiny is NOT a PVP focused Multiplayer shooter. Despite the nerfs, patches, & plauer stigma that the game is PVP only. Destiny is both PVE & PVP. In the end there was more PVE content than PVP. And crazy as it sounds. I am not defending Bungie. I am helping clear this false perception & overexaggeration that 30fps makes for an "unplayable" and badly designed game.
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This is sort of true, more people play PvE on a day to day basis, than play PvP. It's almost 60/40 in that respect but I'd argue that's solely because PvP sucks. It really does, for the reasons you listed. Also this is not the same Bungie that gave us Halo -- Destiny PvE is even worse than PvP, at least the crucible has Trials and the Iron Banner.
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No. It's because this game has attracted a ton of RPG gamers who don't give a shit about pvp or 60fps. My clan is a pve clan and I'm the only one who plays [i]any [/i] FPSs when not playing Destiny. Everyone is playing RPGs of the sort the OP mentioned. Destiny is not a campaign shooter like Halo, CoD or Battlefield. So the "rules" that apply to those games don't apply to this one. You could eliminate pvp from this game [i]entirely[/i] and it would go on and survive. Because this game has a very large, very powerful majority of players who are dedicated pve players and casual pvp players.... ...if they ever pvp at all.
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All the nerfs, and changes ARE because of PvP, so it does take more priority to Bungo. Also, many of us are bitching that the MULTIPLAYER should be 60fps. A feat that most games accomplish easily. Not to mention, they removed 4 players from the field so that's even less strain on servers... If they had them. Either way, 60fps IS the industry standard for MP and it SHOULD be in D2's MP. -blam!-, if Halo 5 can run 60fps with all that shit that goes on, so could Destiny with a measly 4v4 on small maps.
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This game isn't Halo or any other campaign shooter.
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You don't say? Oh my word. I guess I shouldn't compare it to other games then. My apologies. Dumbass.
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You didn't read all of the post, did you