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Destiny

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12/14/2016 1:09:49 AM
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Thoughts on Weapon Balance

I spoke with the Sandbox team that balances the weapons in the game. This is part of a running dialogue between us where I make sure they receive your feedback. They wanted to give you some information about their process. [quote]Hey everybody! We wanted to take time to let you all know that, while we did not include a balance patch in The Dawning, we are listening to your feedback. We appreciate all of you who return to Destiny over and over again, and we respect the things you have to say about what you are seeing and feeling as you play it. As we wage wars in our playtest labs, we’re taking a lot of things into account: player data, your feedback, and our own gameplay experiences. We’ve heard the conversation about, and felt for ourselves, shotgun dominance (Yes, we see you Matador 64), but we feel strongly that our goal shouldn’t be to nerf them into the ground. Instead, we’re looking at solutions that could bring shotguns into a better state of balance with the rest of the guns in the game. In doing this, we would still want Shotguns to be effective and fun to wield. We could quickly and easily break shotguns and call it a day, but it’s important to us that we explore positive changes that can make Destiny better for everyone. Thanks for playing and being so passionate about Destiny. We all wish you the happiest holidays and look forward to you kicking our asses in SRL.[/quote] The right time and place for a deployment of Sandbox changes is something we’ll investigate further in the new year. In the meantime, our playtest labs are home to a process we’re using to explore the current state of combat in Destiny.
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  • Your weapon system is inaccurate. I compared the clever dragon and the blind perdition(adept) to the Monte Carlo for pvp. The Monte Carlo has been my favorite since y1. When I did this it shows Monte Carlo has more fire rate, more impact, more range, even more reload speed then the clever dragon. But the clever dragon does more damage and does more in range. Hmmm makes no sense. Compare Monte to blind perdition. Monte has higher fire rate, tiny bit more impact a little bit less stability but more range. But again blind perdition does more damage. I've done up to 25 damage with the blind and 23 with the clever dragon. Monte does 20. Has more impact and range then both of them. I'm just using this as an example because your damn weapon system doesn't make sense. Why does a last word that has less range then a matador but shoots further? And honestly It's not the secondary weapons that need fixing it definitely is the primary. You have handcannons that have more range then scout rifles.??? Really? You do another nerf and I'm done. Just fix what's broken. If people complain cause they get killed with shot guns up close. Then they're stupid. If they complain cause they get sniped in the head. They have no complaint. Just fix it.

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