Why SRL is fun, but poorly implemented. And it's not what you think.
The game was not designed for something like this. It never was. It's why Destiny 2 is being developed with a completely new engine. Why they're scrapping Destiny's original game engine. It was not meant to do a lot of things.
The physics in the game don't make sense. It's a game, yes, but the physics in this game are janked.
Take falling 2 feet against a corner and dying, and also having your corpse flung into the reaches of space.
Hitting a rock and stopping dead.
Being unable to walk slowly up stairs.
Being blasted and boosted by slight nudges from friends/the environment.
Having your sparrow completely flip out from a small incline.
Your sparrow being magnetized/stuck against a wall/obstacle if any part of it touches.
Having your Super be pushed away in a weird and random way.
Dying from a plain 2 foot fall.
Unable to render large areas.
Unable to render more than 12 guardians in an area.
I can go on and on.
I'm glad they are using a new engine for Destiny 2. This current engine can't do much.