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#feedback

Bearbeitet von user: 11/8/2016 1:20:51 AM
5

How to improve Trials of Osiris

[u]Disclaimer: Not all of ideas are mine. I gathered them from different people.[/u] [b]Image: http://imgur.com/a/gJ7lb[/b] - Implement dedicated servers just for Trials of Osiris (impossible to do in Destiny 1) - Remove overshield when reviving. Dying should not be rewarded. - Side (where you respawn) switching after each round. - Reconnect option to the same team when you get kicked because of a DDOS or an error. Locking out people from Trials of Osiris, when they went flawless. They would play with people who went flawless for unlimited wins/losses. Losses would not count, wins would be unlimited. (they would count as 9 wins/flawless for the matchmaking purposes). The Trials Passage could not be discarded. - Skill based matchmaking or connection based Matchmaking only. No hybrid. Thoughts?

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  • For the lockout idea - have going back into trials post-flawless [i]with the same card[/i] reward you every 2 or 3 games with a adept weapon and an armor piece. You'll only get match made against people who've gone flawless [i]that week[/i], and your whole team must have flawless cards to matchmake like this. The card can be discarded/restarted if the player wishes and will complete after 3 losses, so you can go back in normally if you want, or if you lose 3 games. The whole separate playlist thing would reset the next week and they'd play like normal, facing the teams they'd normally face. Gives people some incentive to stay beyond their flawless cards while not forcing them to. In other words, it's a completely optional playlist to enter for people who've already been flawless to earn extra rewards.

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