I've been seeing posts about the new spooky ToO. I'm wondering what you guys think about it. Go ahead and vote.
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Would have been perfectly fine with both on a map such as Frontier. On Cauldron, not so much.
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No revive is fun, but no radar is under developed due to the lack of visual cues in destiny. However one without the other wouldn't really work as well.
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7 AntwortenI think this should be trials "hard mode". After you go flawless in normal trials, you could get another card that is slightly different. No boons can be purchased. In this "hard mode", there would be no radar or revives, no heavy ammo, and alternating spawns on the map. Going flawless again would net you some sweet loot like a new emblem, shader, and maybe elemental primaries. [spoiler]The spookiest (and luckiest) seven you will ever meet[/spoiler]
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Nothing...
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Watching the 'best' players on Twitch lose their shit over shotgun campers. Provided plenty of salt for my Sunday lunch yesterday.
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I haven't played much trials at all. I think I've completed maybe 4 or 5 passages ever. Played with my girlfriend and a random guy with no Mic who just wanted to do bounties and I still had a good time. We didn't win much but it was still pretty exciting. More so than usual.
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The aggressive play style it brings
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1 AntwortenAll I know is there is no point in checking guys stats before a game now. I've been using lfg this weekend which is a rare occasion for me. Players that look good on paper played like arse. I went through about 20 players ended up going 12 wins for 12 loses and lost 100 Elo. Played with my friends afterwards and won 20 and lost 2. Apparently lots of good players can't play without a radar.
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It's sick, it's more communication based instead of getting the revive of the best guy in the team, also can switch up my gear instead of running the same stuff all the time
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1 AntwortenAs someone who thoroughly enjoys trials, I've had more fun this week than I have since my first triple flawless on widows court back in year one.
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1 AntwortenI think this mode is beautiful to play as a team! It's team trials this weekend, not a one man show (show me the money)!
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I think they should have this as a once in the blue moon type of thing. Its a fun mode, went flawless, but I'm definitely not really up for it. After a while, it gets frustrating for getting caught in deep cross fires. And on the bright side, it really promotes flanking and call outs, I enjoyed giving my team details on where the enemy camps or telling the locations. And there's no reason to res camp them neither. Its also dope to hear that, when you die. You died. There's no revives, and the jump scare when ever you aim down for 4+ seconds was really creative, I liked it. And you know got scared lol.
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Love everything about it
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It's a fun mix up and keeps things changing. Most go in with a build or load in mind and don't deviate a lot it seemed in old trials. I did stink however so I might be crazy lol. This kinda makes you change up and you see someone do something and you adapt to stop it.
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No revives is huge!!!gg bungo but I strongly believe the no radar is bad as it's just going to reinforce the current meta and not give any huge weapon variation other then hand cannon shotty playstyle.
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Check out zerositygaming https://www.twitch.tv/zerositygaming
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People just get used to using the radar and key in on head glitches and doorways to get instant kills. Not having the radar as a crutch show how much this had been going on. You just have to be more aware of what's going on instead of being able to hard sight in on a doorway
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Pete’sBugatti!!!vroomm vroomm! - alt
https://www.bungie.net/en/Forum/Post/216873257/0/0 -
Boop bump
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