There is a simple fix to the stormcaller melee.
Give a two second charge time.
If someone breaks the charge, you waste your melee.
This keeps the range of the stormcaller, but applies a level of skill to it as well.
Shotgun rushers wouldnt be able to do their snipe melees, but still keep the strong melee damage if their melee charge is up
Everyone wins this way.
As for the other warlock melees, when I play on my hunter or Titan, I really don't have a problem.
Ita when we are in bad connection lobbies that I'm like. O_O dat range!!!
Other than that, its not that big of a deal
English
-
If they added a charge time, it would need to OHK
-
Why? The perk would be crazy range. Not crazy range and damage
-
You said nothing about range. You just said give it a charge time
-
Oh my bad dude. I was just goijg off the super range melee. I thought I mentioned it. My bad
-
Thought you were wanting to add a charge time to thunderstrike. If that were the case, it would need to OHK.