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ursprünglich gepostet in: Canary and Marionberry
Bearbeitet von KannibalKlown: 7/27/2016 7:23:13 PM
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I'm not excusing Bungie... But their P2P code is more sensitive to issues that Youtube and such. Firstly, YouTube is fairly benign on the Port situation (only using a couple standard ones) instead of Destiny (using many strange ones). And due to how it (and stuff like Netflix) is setup, it COULD be dropping packets left and right and you'd never know it. Most games are fairly straight-forward ad talk only back/forth to a server nearest you (New York / Seattle / London / etc.) These simpler connections are more tried-and-true, but more expensive for Bungi-Vision to run (hence writing it with P2P). Of course, the fact that it's "Beaver Day" on the servers isn't helping -- could be their end, could be local. But it's hard to know for sure. Pretty much: just go down the checklist A) What NAT Type are you? 1 / 2 / Moderate / Strict / etc. B) What are your connection details? Download + Upload / type [fiber / cable / satellite / lte hotspot / dsl / etc.] C) Any other routers / switches between console and primary modem / router? etc.
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