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#feedback

Bearbeitet von sonicfind: 7/9/2016 3:43:14 AM
13

Sniper body shots might be TOO viable(PVP SETTING ONLY)

[b](If you're just here to hate, refer to the last paragraph.)[/b] Give people a better incentive to aim for the head. Getting a shot in the body should not be rewarding in any fashion. With the previous updates you've done, you've shown that you are able to separate damage to the head and damage to the body. If you were to do the same with snipers then at least one issue(out of many concerning & not concerning snipers) would find some sort of resolution. Make it so the body damage taken from a sniper shot is consistent amongst all snipers. About a 100-110 amount. With that you can restore the luck in the chamber perk back to what it originally was before as it would then never one shot someone anymore in the body. Alongside that, high impact wouldn't have as much of an advantage over low impact. Yes they will still do more damage in a single shot to the head but they won't leave someone one shot for even the simplest of weapons. Ex: Any of the KYS archetype snipers+last word vs promontory archetype(or lower)+last word. Who do you think has a better chance at getting kills? This would separate the advantages into two categories. High impact snipers can still massive damage to the head but if you try for a body kill it's slow. Low impact sniper will deal the same amount of damage to the head as they do now, but the change would make them more viable for getting double-body kills with their faster rate of fire. To balance this though, the rate of fire for low impacts might need to be decrease by .05-.1 seconds to really emphasize the difference. Just how if they were to change snipers how I think it should go. There are pretty good where they are at right now- except for the higher aim assistance in comparison to year one. Anyway, give your thoughts. And for those who will needlessly hate me for apparently "calling nerf", you're going to really feel like an asshole when you read this last paragraph. Enjoy otherwise.

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  • [quote]This would separate the advantages into two categories. High impact snipers can still massive damage to the head but if you try for a body kill it's slow. Low impact sniper will deal the same amount of damage to the head as they do now, but the change would make them more viable for getting double-body kills with their faster rate of fire. To balance this though, the rate of fire for low impacts might need to be decrease by .05-.1 seconds to really emphasize the difference.[/quote] This paragraph perfectly illustrates why this is a bad idea. Low impact and high impact snipers both already one shot to the head. Low impact snipers already do 100-110 damage per body shot (weyloran's march for example). Lowering high impact snipers to that same level for body shot makes them exactly the same in all circumstances, [i]except[/i] for res/super sniping. Basically you are advocating making high impact snipers a slow version of low impact snipers. This would basically just make them a trials only weapon. It more or less removes the reason for having different archetypes.

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