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7/6/2016 12:02:14 PM
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Gonna disagree, but with bias as a purpose. I solo them. "Lightning fast clearing"? Nope. Making it the peak of a 3-man fire team skill? Enough people aren't ignoring it already? I dunno about you, but I see this trend in the game... every time Bungie says "Okay, we'll make that harder" they manage to do so in the most tedious possible way. Let's crank up the ads, take away weapon power (and elements), reduce ammo reserves, make bullet sponges spongier...it doesn't improve the quality of the game at all, it just makes it more of a, as John W. put it, "a chore". Look at PvP. Players wanted more challenge, especially in ToO. They cried to be matched with people of similar caliber. In comes SBMM and it's all like "HEY! We didn't want sweaties EVERY match! We want to have relaxed matches too!" It looks good in print to say you want things to be super hard, and I'm not here to argue with you whether or not you personally really do. I am here to say, given recent evidence, the player base doesn't. Nightfalls aren't unpopular based on difficulty; they are unpopular because once again Bungie "fixed" something that wasn't broken in the first place. Finally, you have hard level raids, CoE difficulty was recently boosted, ToO is, well, ToO. Nightfalls on most weeks, because of the silly modifier combinations, aren't worth doing to most people. This week happens to be easy. People largely hate Nightfalls at the moment, but the number one reason you see in print isn't difficulty. It's the rewards, because it's simply not a good return for the tedious time spent. I can't see how doubling down on the bad part makes it better.
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  • I get your point, but the rewards are what make them pointless not the skill. The skill increase is an afterthought really. Thanks for contributing.

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  • I really didn't disagree with the rest of the post, which is why I left it alone. I should have pointed out most of your points were well put. I feel, in general, it is better to incentivize play to encourage participation rather than build bigger walls to exclude lesser players. There are enough activities that already do that, and at some point the game has to try to appeal to as many members of the community as possible. I will never play ToO as a solo player, and I'm cool with that. I accept that's a specific activity to find the best of the best PvP players, something I'm definitely not. I think that should be hard as hell, because that's tournament play and that's exactly what it is about. Raids, especially on hard mode, are much the same. However, I think the difficulty should be in the puzzles to solve, not just cranking up ads and bosses. "More!" isn't the answer to difficulty; puzzles are. CoE and Nightfalls to me are a step down from those end-game activities. Three-man fire teams, simplified play, and the difficulty is artificially inserted with modifiers. That gives them an ebb-and-flow from week-to-week. Some weeks are easy, some are very difficult, and I suppose that offers a bit of variety. I would fight through Nightfall solo every week if they simply added the XP bonus again AND upped the drop rate of year two legendary items. It is a serious kick in the crotch to put that much effort into a run and get motes. Making it twice as hard only pisses me off twice as much.

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