As a top 1% or even what you statwise to be in the "top 100" in some instances, this whole implementation of SBMM is simply awful. If for some reason they are still against creating a ranked playlist, why can't they create better attempts to pair up fireteams against fireteams. I shouldn't have to be afraid of playing solo to fly into most matches onto a losing team who is getting stomped by a full fireteam with nigh infinite heavy ammo and supers.
To all the "average" players, I'm making a desperate attempt to back-up some of my fellow "elite" players. Not all of us want to have to pubstomp to try and enjoy the game, I can deal with losing fairly, anybody should. But do you really believe that lobbies filled with red-bars and being constantly rigged to lose while getting smashed with practically ZERO chance to be able to do shit to your opponents is fun? It's not, you lose controllers from this shit if you don't know when it's best to stop.
I seriously miss being able to fly into most of my matches solo or with a friend and be able to have fun, before all the nerfs, before SBMM, and before this game began to somehow take a turn towards the even worse. Please Bungie, this isn't the solution. Get dedicated servers, separate playlists into ranked and social, or simply take off SBMM and I'm sure your game will begin to build up its rep again.
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Didn't Halo have a system back in the day that would randomize teams even if they were in a group together?
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Yes, yes it did.
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Quick question. Before you run off to Google answer this. What do dedicated servers do for Destiny that the current implementation model does not? Don't research this at all. Just hit reply and tell the world what you know.
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All right, dedicated servers will cause players from different regions to connect to a host or main server for their general area. By having at least one per continent let's say, players from Spain can expect to find another from Spain, England, France, etc. By doing so, matchmaking is smoother for most players, albeit it may take longer due to the severe drop of the playerbase. This model is typically followed nowadays as it should not have huge budgeting costs for large companies/games such as this one. However, the model Destiny currently follows now, peer-to-peer, is I believe to be FAR outdated (we're talking outdated by over a decade). This model tends to utilize each player's connection to another, not so much as to the main server. (don't remember the real specifics as I just don't see the point to this model anymore, also school and the works). Normally, with the playerbase this game used to have, matchmaking was healthy enough to prevent pinging players from regions great distances from one another. Add in the playerbase drop and strict matchmaking settings from SBMM, and it starts to get ugly and fast. There is a much greater chance of taking players from all over the world once you reach a certain "tier" and this may have not been too much of an issue if the damage referee implementation did what it was originally supposed to. Some facts are probably off because I know I'm not perfect. Mind telling me your thoughts/what you know on the subject (just curious as well)?
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Ok let's start here then. Security on the end user side. Start there with the conversation as it's the utmost important aspect when utilizing cloud infrastructure. Cloud is still dedicated by the way. Again we are JUST starting with the security piece to the end user. Forget the Bungie or Microsoft side for the start of this conversation. Scenario on a "dedicated" server : You and I playing (we both live less than 400 miles apart due to "dedicated"). How's the weather over there? Isn't it nice we live so close? Oh and by the way isn't it hard for us to both find a match lately since our neighborhoods are both asleep at 1am? Anyways lol, so I don't like how well you're doing in Trials, you keep beating me (I suck anyways so lol) but none the less I dislike it!!! Well since you and I share the same "dedicated" server I will just now do one of two things: (cuz I'm evil! ; ) 1. Mid match I am going to now download a massive torrent file and then switch my routers IP destination source to volume One of which my PC and not Xbox is connected to........ Now you find yourself with a Weasel error and then 5 minutes of black screen only to have to reset your router and Xbox. (You might be thinking "hey this already happens!" But hang on, NOw everyone can do it just exactly like that with zero recourse from Bungie or Microsoft as what I did was perfectly legal and in no capacity breaks a terms of service intended or implied.) 2. I am now a criminal looking to exploit your and everyone else's Xbox log in, data share, and Xbox live Microsoft email address log in with access to every little detail including setting malware in your email to contaminate your system and then I will steal your identity and credit. (Most people here don't have credit but that's not the point lol, their parents do) thanks to the dedicated server I only had one firewall entry point to manage through. Much easier than dealing with a VPS (virtual private server) datacenter who has no single instance of the game on its VM's (virtual machines). Ok, let's start that discussion first. Then we can move on to general networking bandwidth across multiple regions, time zones (i.e. Different quantities of dedicated resources needed at 2am on Monday night versus 2am on Saturday night and the spin up and down if said bandwidth thru load balancing the dedicated server since we can't use VM's properly. Then we can move onto 3 other really critically important pieces but I am done typing with my thumbs for the moment lol. Bottom line I think a discussion on realities of datacenter compute and running a global access portal instance are worth talking about but only if people are open to the very crazy non Donald trump concept that unless they are very very well versed in what they do , that they should be open to gaining a better understanding and not take the quick dumb road of putting up less thought out conversations. Not you but anyone who jumps in with the usual kids talk.
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You should probably just stay in your room when grownups are talking about networking. Complete refutation of point one: - I bugger up my connection - my packets arrive later at the server - the server declares me to be dead, because the packet that killed me arrived at it first Complete refutation of point two: - we already use the server architecture you're describing as a "massive security risk" to handle saved games, matchmaking, and activity rewards The actual change between p2p and client/server would be slight. It won't magically create opponents close to you for you to play; it just means that whoever has a bad connection to the server will now definitely lose. The new thing to argue about will be the location of the servers forcing people to lose despite them having over 9000 internets. Bungie being American, it's going to be an America-vs-Rest-of-world discussion.
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Appreciate that insight, thanks!
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Sorry to hear that you are going through this similarly shit experience The insight on the whole dedicated servers was quite cool. One thing though. So what would be the solution to fixing the problems Bungie has?
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It's hard to say, I can be almost confident in saying though that the the more things they've changed so far, the more backwards it seems to have gotten.
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Definitely. What id do to have vanilla back