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5/2/2016 3:05:44 PM
5
Umm, yeah I don't really understand the point of your video here. For every single shot that you took, not including the jumpshot you hit on that map on earth, your reticle was perfectly lined up with the opposing players head. I didn't see any shots on any of those clips that weren't supposed to connect. Especially the ones that you barrel stuffed at the beginning of the video. What exactly do you expect to happen when the tip of the barrel of your sniper is a foot away from the nose of someone charging you when you pull the trigger? Did you expect the bullet to come out of the barrel sideways? Once again, for every single one of the normal shots you took and hit, the reticle was on someone's head. So I don't get what point you're trying to bring with aim assist and drag scoping because every shot showcased was based 90% on the players skill while the other 10% might've been due to aim assist. Maybe... [spoiler]Flinch might be the only thing I agree with you on. But the amount of flinch there is isn't the problem. It's the fact that when you flinch the game automatically places your reticle right back where it was instead of lowering it back down and maybe it being slightly off-base.[/spoiler] Next time you want to come at snipers and how much BS you think they are, come with some real evidence that doesn't include a single shot (the jumpshot on that earth map) that's actually worth arguing over and a bunch of others that are perfectly fine.
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