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Bearbeitet von Unknown Error: 4/6/2016 9:04:49 PM
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Snipers after the April Update...

[i]My montage is just to show you my level of skill at sniping. You do not need to watch it for this post. [/i] So if you watched the twitch stream, snipers after the April update have been nerfed. I was expecting a nerf and agree that one was needed but they what they did I disagree with. [b]Changes[/b] - increased zoom of shortagaze, Longview SLR10 and ambush scopes - increased [b]a[/b]im-[b]d[/b]own-[b]s[/b]ight time by 2 frames - increased [b]ADS [/b]time by 10% when the [b]Snapshot [/b]perk is active (was a 30% reduce, now it's 20%) [b](please let me know if I've missed anything!)[/b] Bungie is slowing down sniping. So more or less they are forcing snipers to camp and hardscope! Increasing the scope zoom also increases the aim assist btw. Slowing the scoping down only nerfs the good snipers with fast reflexes! This makes no sense!! Aggressive sniping is very hard to be good at. I have been practicing this for the last year and I am still not very consistent! And now that auto rifles and fusion rifles have been buffed in mid range it makes it harder again for aggressive snipers. [b]Why Players Overuse Snipers[/b] [b]1.[/b] fusions were useless [b]2[/b]. Hardscoping doorways is really easy to do [b]3[/b]. Aim assist makes dragscoping very consistent [b]4[/b]. Rez-sniping [b]5[/b]. Very little flinch [b]6[/b]. bodyshot - primary combo and [b]7[/b]. Trials- the most competitive crucible gamemode without any objective just promotes camping long sight-lines. The perk Snapshot is for skilled quickscopers. Destiny is no CoD and I don't want it to be but after practicing it for the past year using a sniper consistently and now most of all that hard work is now useless! Make snipers more of a skilled weapon instead of a hardscoping, camping machine! Players who have mastered this incredibly hard skill are [u]iamShadeY[/u] - YouTube and [u]Nghtly[/u] / 13Devils - YouTube and [u]kjhovey[/u] - YouTube I think John Weisnewski needs to [u]reduce[/u] the overall aim assist on [b]rez-snipers[/b] and increase the flinch when being shot to increase the required skill to use them and reduce those annoying moments that the someone headshots you mid primary magazine. ( FYI aim assist increases the stickiness of your reticle on you target. It does not pull it towards the target!)

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  • You realize everything you show in this vid is what was wrong with sniping right? The quick scoping as you were showing it should never have been a thing. I don't know Howe anyone thinks that a snipers role is to run around getting quick shots in a close to medium ranges. That's completely infringing on other weapons roles and that's why they made the changes. They said it themselves in the stream. Snipers are a long range suppression. Not meant to be used as an all around versatile 1hk weapon. The only thing they forgot to address is still being able to get accurate shots off while getting shot in the face. Flinch implementation is broken because it re-centers and can be timed. Some form of descope would have been nice too. Currently (as you vid clearly shows) sniping is a low risk role and needed to be put back in place.

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