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#feedback

2/14/2016 3:27:42 AM
31

How a weapon crafting system could work in Destiny: (An concept from a consumer/novice game designer)

I could see this system working and wanting it in.

90

I like it but it needs some tweaking.

35

I am indifferent to this system.

12

I would not like to see this system ever come in.

33

As many of of you may or may not know (prolly' the latter, since while I am trying to be more active and voice and share my opinions about the game in a constructive manner, but there is only so much time in a day while you are job-hunting.) I think Destiny could be much improved if the gave more choice to player's to offset the rather suffocating RNG. (If you'd like to see my thoughts on that, you can look at this post I made from a over month ago: https://www.bungie.net/en/Forum/Post/183587960/0/0 ) One of the concepts I have thought about that I believe would improve my (and possibly others) experience and feeling of choice and meaningful input would be some sort of [b]weapon crafting system.[/b] Before I go on (Disclaimer), let me just state that I know Destiny is not a "true MMO' but a shared world shooter However, many of it's systems and mechanics seem to be trying to mimic an MMO, but just aren't quite fully fleshed out, in my humble opinion. I know I haven't been in the game design business for as long as the devs in BUNGIE, but as both a player of games of all types (including MMO's) and as a someone who has his degree in Game Design & Development [i](Not trying to brag or flaunt my diploma about, I am just hoping it will give me some credit as I am trying to break into this very competitive field and using my accumulated skills for a game I see having incredible potential.)[/i] I feel I should conceptualize possible systems and feedback that could be beneficial to the game. Granted, I could be way over my head and my ideas might not be as well thought out as I think they are, but that is why I am posting them on a public forum for feedback, eh? Anywho, I've digressed long enough. Let's get to the concept at hand. How could a weapon crafting/forging system work in Destiny? I've given it some thought and this is how I could see it be broken down into this step-by-step system: [b] Rarity [/b] [spoiler]I think these custom, user-built guns would need to be in their own rarity tier somewhere between Legendary and Exotic. I am thinking a reddish colored rarity called something like 'Custom' or 'Designer'.[/spoiler] [b]- Weapon Class/Type[/b] [spoiler] The first step and the most simple to creating your very own weapon in Destiny, you gotta pick what kinda gun you wanna make. Players get a selection every type of Primary, Special, and Heavy weapon class (perhaps barring swords.)[/spoiler] [b]- Archetype/Foundry/Frame[/b] [spoiler] After picking their weapon type of choice to forge, the next thing the player must do is pick from the archetypes/frames/foundry available to that weapon type. Say I choose to make an Auto Rifle, that means I can choose from Hakke, SUROS, and other frames which haven't been associated with Foundry type yet (You still have Crux/LOMAR, Nadir, Cassoid, Daito, and Tex Mechanica that don't have guns officially tied to their brand with the exceptions of some Exotics). The perks available can be tied to type of Frame/Archetype the player picked and can roll for certain perks upon forging it.[/spoiler] [b]- Elements[/b] [spoiler]This may only apply to Special and Heavy weapons depending on whether or not you decide to bring back Elemental Primaries, but this part comes by allowing the player to have their crafted weapon in question do elemental damage at the cost of some planetary materials. Helium Filaments for Solar Damage, Spinmetal for Arc Damage, and Relic Iron for Void Damage. [/spoiler] [b]-Shaders/Skins/Decals[/b] [spoiler]But once you have frame of the gun set, what is to separate from those you'd find in the field? This is where weapon shaders/skins/decals could come in. Using the shaders we use for our armor or creating some shaders/decals/skins specifically for the customization of these user-created guns. Want a black SUROS Pulse Rifle? An orange Omolon Handcanon? These shaders would help with that.[/spoiler] [b]- Name[/b] [spoiler]Obviously, a user created gun needs a user created name. You may want to impose a reasonable character limit here (Maybe 50 characters max?) and I'm sure they'll have to be some filters to make it T for Teen.[/spoiler] [b]-Tagline [/b] [spoiler] A little description or quip about the gun, much like those you find in the game. The character limit here can be longer and you'll need the T for Teen filters here too I am guessing.[/spoiler] [b]Building Your Gun[/b] [spoiler]After you've picked weapon type, a frame, element, a name, and tagline, it's time to pool your resources and build the gun you've made. I imagine the cost will be a certain amount of Glimmer, weapon parts, motes of Light, and/or Legendary Marks. Included in this would also be the planetary materials if you wanted your gun to do elemental damage. As for what Light Level it is created at it, I think the scaling should go like so: Say I am Light Level 304, then the gun builds at a Light Level of 300. However, if I am a Light Level of 305, then the gun builds at a Light Level of 310.[/spoiler] and there you have it, how I see Destiny having a weapon-crafting system in place. Obviously there would need to some sort of Kiosk or crafting table in the game to get the whole thing going but that's the jist of the concept. So what does everyone here think of this? Sound like something you'd like to see in the game? As always, I look forward to feedback from the community and thank you for reading this in advance!

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