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Bearbeitet von Killlerschaf: 2/26/2016 7:31:56 AM
5

In a world with Hitscan Weapons, why exactly is damage referee needed?

I have this one issue with damage referee and understanding it's raison d'être. Since we have hitscan weapons and I assume melees/abilities as well, what's the point of damage referee? As long as I hit the enemy on my screen, it doesn't matter how hard the enemy lags, the damage I do should be applied, which is the reason why hitscan is used. So why introduce damage referee?

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  • My experience with it is showing a damage reduction to everything but weapons, and/or possibly a 3-6 damage reduction per round for weapons. Grenade, melee and super damage I would almost confirm is reduced. But now with it being implemented in more playlists it is harder to get a comparison in gameplay between playlists with and without it. When it was just control there was an obvious difference in gameplay when jumping to the rift playlist. It is not fixing the problem, but does give green bars a lil edge when it works. This could also be reversed, as in the green bars get a lil more defense when against a red bar, no way to tell for sure.

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