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2/26/2016 7:52:04 AM
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The fact that weapons are hitscan........ doesn't make a difference . The whole point of lag is that what you see on your screen is not what they see on their screen . So you might see a guy in an objective zone, but really he is somewhere else . Shooting what you see against a lagging player doesn't matter . The point of da!age referee , as I understand it , is to make it so that whatever the player won't the better connection sees is what is decided as "real " . So if a with a good connections sees the guy won't the bad connection in the zone and and shoots him , he will take damage whether or not he is actually there . Its called damage referee because is a an adjudicator that decides which person is correct on what they see
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  • Bearbeitet von Killlerschaf: 2/26/2016 8:18:07 AM
    Hitscan is absolutely relevant, if I am not misunderstanding what it does and if it is a client side hitscan variant. Such a hitscan will check if you hit something that was on your screen at a given moment. So even if the player lags hard, it won't matter because you hit him on your screen, and thus the damage will be applied. If it's used as a host hitscan, lag will be a bigger issue because only the host instance will be allowed to decide what actually happened. Damage referee is useless in the first scenario and I also haven't encountered another FPS that needed to introduce a damage referee 1.5 years after release, because the lag is destroying a huge number of encounters. I just want a technical explanation why the damage referee is needed when hitscan weapons are used.

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  • I shall echo what I have said on numerous occasions. Others may lag. But you may be the source of your own frustration. Always use a wired connection, and always,always turn your tv to game mode. Lag is possible from your machine to your screen.

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  • Absolutely. It's probably not that important in Destiny because it runs at 30 FPS instead of 60, but input lag is real and happens. However I am only wondering why damage referee would be needed, when hitscan is used, not if 90 ms of input lag are a lot (you'd probably want around 20-30 when buying a new TV though).

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